Ch. 12 Flashcards

1
Q

Attitudes (Opinions)

A

positive, neutral, or negative feelings a person has about different topics

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2
Q

Class Consciousness

A

extent to which a person desires and pursues social status

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3
Q

Cognitive Dissonance

A

doubt that occurs after a purchase is made, which can be alleviated by customer after-care, money-back guarantees, and realistic sales presentations and advertising campaigns

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4
Q

Consumer Behavior

A

the process by which people determine whether, what, when, where, how, from whom, and how often to purchase goods and services

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5
Q

Consumer Decision Process

A

stages a consumer goes through in buying a good or service: stimulus, problem awareness, information search, evaluation of alternatives, purchase, and post-purchase behavior. Demographics and lifestyle factors affect this decision process

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6
Q

Cross-Shopping

A

occurs when consumers shop for a product category through more than one retail format during the year or visit multiple retailers on one shopping trip

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7
Q

Culture

A

distinctive heritage shared by a group of people. It passes on beliefs, norms, and customs

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8
Q

Consumer Loyalty

A

exists when a person regularly patronizes a particular retailer (Store or nonstore) that he or she knowns, likes, and trusts

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9
Q

Demographics

A

objective, quantifiable, easily identifiable, and measurable population data

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10
Q

Discretionary Income

A

money left after paying taxes and buying necessities

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11
Q

Evaluation Of Alternatives

A

stage in the decision process where a consumer selects one good or service to buy from a list of alternatives

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12
Q

Extended Decision Making

A

occurs when a consumer makes full use of the decision process, usually for expensive, complex items with which the person has had little or no experience

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13
Q

Family Life Cycle

A

how a traditional family moves from bachelorhood to children to solitary retirement

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14
Q

Household Life Cycle

A

incorporates the life stages of both family and nonfamily households

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15
Q

Impulse Purchases

A

occur when consumers buy products and/or brands they had not planned to before entering a store, reading a catalog, seeing a tv shopping show, turning to the web, and so forth

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16
Q

Information Search

A

consists of two parts: determining alternatives to solve the problem at hand (and where they can be bought) and learning the characteristics of alternatives. It may be internal or external

17
Q

Lifestyles

A

ways that individual consumers and families (households) live and spend time and money

18
Q

Limited Decision Making

A

occurs when a consumer uses every step in the purchase process but does not spend a great deal of time on each of them

19
Q

Motives

A

reasons for consumer behavior

20
Q

Outshopping

A

when a person goes out of his or her hometown to shop

21
Q

Perceived Risk

A

level of risk a consumer believes exists regarding the purchase of a specific good or service from a given retailer, whether or not the belief is actually correct

22
Q

Personality

A

sum total of an individual’s traits, which make that individual unique

23
Q

Post-Purchase Behavior

A

further purchases or re-evaluation based on a purchase

24
Q

Problem Awareness

A

stage in the decision process at which the consumer not only had been aroused by social, commercial, and/or physical stimuli, but also recognizes that the good or service under consideration may solve a problem of shortage or unfulfilled desire

25
Q

Purchase Act

A

exchange of money or a promise to pay the ownership or use of a good or service. Purchase variables include the place of purchase, terms, and availability of merchandise

26
Q

Reference Groups

A

influence people’s thoughts and behavior. They may be classified as aspirational, membership, and dissociative

27
Q

Routine Decision Making

A

takes place when a consumer buys out of habit and skips steps in the purchase process

28
Q

Social Class

A

informal ranking of people based on income, occupation, education, and other factors

29
Q

Stimulus

A

cue (social or commercial) or a drive (physical) meant to motivate or arouse a person to act