Ch 11 Vocab Flashcards

1
Q

Series of consumer touchpoints with a brand/firm that comprise a single consumption episode

A

Customer Journey

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2
Q

Situational characteristics related to time

A

Temporal Factors

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3
Q

Urgency to act based on some real or self-imposed deadline

A

Time Pressure

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4
Q

The days, hours, or minutes that are not obligated toward some compulsory and time-consuming activity

A

Discretionary (spare) time

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5
Q

Regularly occurring conditions that vary with the time of year

A

Seasonality

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6
Q

Cycle (level of energy) of the human body that varies within a 24-hour period

A

Circadian Rhythm

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7
Q

The ad buys that include a schedule that runs the advertisement primarily at times when customers will be most receptive to the message

A

Advertiming

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8
Q

Potentially viral electronic mechanisms that drive up virtual and real interactions between brand and consumers

A

Growth hacking

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9
Q

Wi-Fi–like systems communicating with specific devices within a defined space like inside or around the perimeter of a retail unit or signage

A

Near-field communication (NFC)

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10
Q

a set of value-producing consumer activities that directly increase the likelihood that something will be purchased

A

Shopping

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11
Q

Software capable of learning an Internet user’s preferences and automatically searching out information in selected websites and then distributing it

A

Smart agent software

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12
Q

the activities oriented toward a specific, intended purchase or purchases

A

Acquisitional shopping

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13
Q

the activities oriented toward acquiring knowledge about products

A

Epistemic shopping

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14
Q

the recreationally oriented activities designed to provide interest, excitement, relaxation, fun, social interaction, or some other desired feeling

A

Experiential shopping

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15
Q

the spontaneous activities characterized by a diminished regard for consequences, spontaneity, and a desire for immediate self-fulfillment

A

Impulsive shopping

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16
Q

the act of shopping in a city or town to which consumers must travel rather than in their own hometowns

A

Outshopping

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17
Q

Consumers seeking out retailers in a foreign country as a means of obtaining products otherwise unavailable (utilitarian value) and a novel customer experience (hedonic value)

A

Online outshopping

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18
Q

A theory that tries to explain how environmental elements can lead to near 180-degree changes in shopping orientation

A

Reversal theory

19
Q

The overall subjective worth of a shopping activity considering all associated costs and benefits

A

Personal shopping value (PSV)

20
Q

The worth obtained because some shopping task or job is completed successfully

A

Utilitarian shopping value

21
Q

The worth of a shopping activity because the time spent doing the activity itself is personally gratifying

A

Hedonic shopping value

22
Q

The retail positioning that emphasizes tangible things like a wide selection of goods, low prices, guarantees, and knowledgeable employees

A

Functional quality

23
Q

The retail positioning that emphasizes a unique environment, exciting décor, friendly employees, and, in general, the feelings experienced in a retail place

A

Affective quality

24
Q

The way a retail store is defined in the mind of a shopper based on the combination of functional and affective qualities

A

Retail personality

25
Q

The consumption acts characterized by spontaneity, a diminished regard for consequences, and a need for self-fulfillment

A

Impulsive consumption

26
Q

The shopping activity that shares some, but not all, of the characteristics of truly impulsive consumer behavior; being characterized by situational memory, a utilitarian orientation, and feelings of spontaneity

A

Unplanned shopping

27
Q

The personality trait that represents how sensitive a consumer is to immediate rewards

A

Impulsivity

28
Q

The tendency for consumers to inhibit outside, or situational, influences from interfering with shopping intentions

A

Consumer self-regulation

29
Q

The consumers with a high capacity to self-regulate their behavior

A

Action-oriented

30
Q

The consumers with a low capacity to self-regulate their behavior

A

State-oriented

31
Q

The emotional nature of an environment or the feelings created by the total aura of physical attributes that comprise a physical environment

A

Atmospherics

32
Q

The physical environment in which consumer services are performed

A

Servicescape

33
Q

The appropriateness of the elements of a given environment based on their match with the place-type schema

A

Fit

34
Q

The amount of consistency of elements with each other in a given environment

A

Congruity

35
Q

The reference to humans’ physical and psychological processing of smells

A

Olfactory

36
Q

The music that becomes the focal point of attention and can have strong effects on a consumer’s willingness to approach or avoid an environment

A

Foreground music

37
Q

The music played below the audible threshold that would make it the center of attention

A

Background music

38
Q

The density of people and objects within a given space

A

Crowding

39
Q

A plot of an effect that does not make a straight line

A

Nonlinear effect

40
Q

The degree to which a source’s physical appearance matches a prototype for beauty and elicits a favorable or desirous response

A

Source attractiveness

41
Q

The capability of a salesperson to convey emotional information to shape a more valuable outcome for consumers

A

Emotional ability

42
Q

A naturally occurring mental personal comparison of the self with a target individual within the environment

A

Social comparison

43
Q

The situational characteristics that a consumer brings to information processing

A

Antecedent conditions

44
Q

A memory accounting for recent spending

A

Mental budgeting