CAPM Terms 1 Flashcards

1
Q

A Guide to the Project Management Body of Knowledge (PMBOK Guide)

A

• The PMI publication that defines widely accepted project management practices. The CAPM and the PMP exam are largely based on this book.

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2
Q

Abusive manner

A

• Treating others with conduct that may result in harm, fear, humiliation, manipulation, or exploitation. For example, berating a project team member because they have taken longer than expected to complete a project assignment may be considered humiliation.

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3
Q

Acceptance

A

• A risk response appropriate for both positive and negative risks, but often used for smaller risks within a project.

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4
Q

Acceptance test driven development

A

• A method used to communicate with business customers, developers, and testers before coding begins.

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5
Q

Acknowledgment

A

• The receiver signals that the message has been received. An acknowledgment shows receipt of the message, but not necessarily agreement with the message.

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6
Q

Active listening

A
  • The message receiver restates what has been said to understand and confirm the message fully, and it provides an opportunity for the sender to clarify the message if needed.
  • The receiver confirms that the message is being received through feedback, questions, prompts for clarity, and other signs of confirmation.
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7
Q

Active observation

A

• The observer interacts with the worker to ask questions and understand each step of the work being completed. In some instances, the observer could serve as an assistant in doing the work.

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8
Q

Active problem solving

A

• Active problem solving begins with problem definition. Problem definition is the ability to discern between the cause and effect of the problem. Root-cause analysis looks beyond the immediate symptoms to the cause of the symptoms—which then affords opportunities for solutions.

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9
Q

Activity list

A

• The primary output of breaking down the WBS work packages.

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10
Q

Activity network diagram

A

• These diagrams, such as the project network diagram, show the flow of the project work.

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11
Q

Actual Cost (AC)

A

• The actual amount of monies the project has spent to date.

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12
Q

Adjourning

A

• Once the project is done, either the team moves onto other assignments as a unit, or the project team is disbanded, and individual team members go on to other work.

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13
Q

Adaptive leadership

A

• A leadership style that helps teams to thrive and overcome challenges throughout a project.

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14
Q

Affinity diagram

A
  • This diagram breaks down ideas, solutions, causes, and project components and groups them together with other similar ideas and components.
  • When stakeholders create a large number of ideas, you can use an affinity diagram to cluster similar ideas together for further analysis.
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15
Q

Affinity estimation

A

• A method used to quickly place user stories into a comparable-sized group.

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16
Q

Agile

A

• To develop a goal through periodic experimentation in order to fulfill the need of a complex decision.

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17
Q

Agile adaptation

A

• To adapt the project plan continuously through retrospectives in order to maximize value creation during the planning process.

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18
Q

Agile coaching

A

• To help achieve goals that is either personal or organizational.

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19
Q

Agile experimentation

A

• To use the empirical process, observation, and spike introduction while executing a project to influence planning.

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20
Q

Agile manifesto

A
  • A statement that reflects agile philosophy that includes:
    1. Individuals and interactions over processes and tools
    2. Working software over comprehensive documentation
    3. Customer collaboration over contract negotiation
    4. Responding to changes over following a plan
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21
Q

Agile manifesto principles

A

• A document that describes the twelve principles of the Agile Manifesto.

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22
Q

Agile manifesto: Customer satisfaction

A

• To satisfy customers through early and continuous delivery of products, to test and receive feedback, to inform customers on progress, and to fulfill the customer’s value by completing priority requirements.

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23
Q

Agile manifesto: Welcome changes

A

• To allow quick responses to changes in the external environment, and late in development to maximize the customer’s competitive advantage.

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24
Q

Agile manifesto: Frequent delivery

A

• To deliver software frequently to the customer, allowing for a quicker product release, faster provision of value to the customer and shorter delivery timeframe.

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25
Q

Agile manifesto: Collocated team

A

• To have individuals work together daily on a project to implement osmotic communication, focus, and receive instant feedback to achieve a common goal.

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26
Q

Agile manifesto: Motivated individuals

A

• To give individuals the empowerment, environment, support, and trust needed to complete a task successfully.

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27
Q

Agile manifesto: Face-to-Face conversation

A

• The most efficient and effective way to communicate in order to receive direct feedback and influence osmotic communication.

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28
Q

Agile manifesto: Working software

A

• Working software enables the measurement of progress, enhance customer satisfaction, and maintain and improve the quality of the software to help support project goals.

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29
Q

Agile manifesto: Constant pace

A

• To help team members establish a healthy work-life balance, remain productive, and respond to changes swiftly for progress during a project.

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30
Q

Agile manifesto: Continuous attention

A

• To enhance agility and time spent on work requirements in order to retain a well-balanced work environment.

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31
Q

Agile manifesto: Simplicity

A

• Allows team members to focus on what is necessary to achieve the requirements needed to create and deliver value to the project and customer.

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32
Q

Agile manifesto: Self-organization

A

• A team that knows how to complete tasks effectively, has dedication to the project, and is expert on the process and project.

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33
Q

Agile manifesto: Regular reflection

A

• This allows a team to learn how to become more effective, what changes need immediate implementation, and behavior that needs adjustment.

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34
Q

Agile mentoring

A

• To pass on and teach based on experience, knowledge, and skills to other individuals in the team or that work for the organization.

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35
Q

Agile methodologies

A

• A way to complete a goal effectively and efficiently. Examples of Agile Methodologies include XP, Scrum, and Lean.

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36
Q

Agile modeling

A

• A workflow depiction of a process or system a team can review before it is turned into code. Stakeholders should understand the model.

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37
Q

Agile planning

A

• The most important aspect of the Agile project. Planning happens at multiple levels such as strategic, release, iteration, and daily. Planning must happen up-front and can change throughout the project.

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38
Q

Agile practices

A

• To make use of the Agile principles through activities.

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39
Q

Agile projects

A

• A project that occurs based on the Agile Manifesto and Agile Principles.

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40
Q

Agile smells

A

• Symptoms or indicators of problems that affect Agile teams and projects.

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41
Q

Agile space

A

• A space that allows team members to establish collaboration, communication, transparency, and visibility.

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42
Q

Agile themes

A

• Themes used to help the team focus on the functions of iteration.

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43
Q

Agile tooling

A

• To increase team morale with software or artifacts.

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44
Q

Alternative analysis

A

• The identification of more than one solution. Consider roles, materials, tools, and approaches to the project work.

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45
Q

Alternative dispute resolution

A

• When there is an issue or claim that must be settled before the contract can be closed, the parties involved in the issue or claim will try to reach a settlement through mediation or arbitration.

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46
Q

Alternatives generation

A

• A scope definition process of finding alternative solutions for the project customer while considering the customer’s satisfaction, the cost of the solution, and how the customer may use the product in operations.

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47
Q

Ambiguity risks

A

• Risks that have an uncertain, unclear nature, such as new laws or regulations, the marketplace conditions, and other risks that are nearly impossible to predict.

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48
Q

Analogous estimating

A
  • An approach that relies on historical information to predict the cost of the current project.
  • Analogous estimating is more reliable, however, than team member recollections.
  • Analogous estimating is also known as top-down estimating and is a form of expert judgment. It is the least reliable of all estimating approaches.
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49
Q

Analysis

A

• To develop possible solutions by studying the problem and its underlying need and to understand the information provided.

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50
Q

Application areas

A

• The areas of expertise, industry, or function where a project is centered. Examples of application areas include architecture, IT, health care, and manufacturing.

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51
Q

Approved Iterations

A

• After the deadline of iteration is reached, the team and stakeholders conduct a meeting for approval. Stakeholders approve the iteration if the backlog used supports the product increment.

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52
Q

Artifact

A

• A process or work output; e.g., documents, code

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53
Q

Assumption log

A

• An assumption is something that is believed to be true or false, but it has not yet been proven to be true or false. Assumptions that prove wrong can become risks for the project. All identified project assumptions are recorded in the assumption log for testing and analysis, and the outcomes are recorded.

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54
Q

Authority power

A

• Project management team members may have authority over other project team members, may have the ability to make decisions, and perhaps even sign approvals for project work and purchases.

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55
Q

Autocratic

A

• A decision method where only one individual makes the decision for the group.

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56
Q

Automated testing tools

A

• These tools allow for efficient and strong testing. Examples: Peer Reviews, Periodical Code- Reviews, Refactoring, Unit Tests, Automatic and Manual Testing.

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57
Q

Avoidance

A

• A risk response to avoid the risk.

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58
Q

Avoiding power

A

• The project manager refuses to act, get involved, or make decisions.

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59
Q

Balanced matrix structure

A

• An organization where organizational resources are pooled into one project team, but the functional managers and the project managers share the project power.

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60
Q

Being agile

A

• To work in a responsive way to deliver the products or services a customer needs and when they want the products or services.

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61
Q

Benchmarking

A

• Comparing any two similar entities to measure their performance.

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62
Q

Benefit/Cost Ratio (BCR) models

A

• This is an example of a benefits comparison model. It examines the benefit-to-cost ratio.

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63
Q

Bid

A

• From seller to buyer. Price is the determining factor in the decision-making process.

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64
Q

Bidder conference

A

• A meeting of all the project’s potential vendors to clarify the contract statement of work and the details of the contracted work.

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65
Q

Bottom-up estimating

A
  • The most accurate time-and-cost estimating approach a project manager can use. This estimating approach starts at “the bottom” of the project and considers every activity, its predecessor and successor activities, and the exact amount of resources needed to complete each activity.
  • This estimating approach starts from zero, accounts for each component of the WBS, and arrives at a sum for the project. It is completed with the project team and can be one of the most time- consuming and most reliable methods to predict project costs.
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66
Q

Brain writing

A

• A data-gathering technique that’s similar to brainstorming, but provides brainstorming meeting participants with the questions and topics for brainstorming before the stakeholder identification meeting.

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67
Q

Brainstorming

A
  • This approach encourages participants to generate as many ideas as possible about the project requirements. No idea is judged or dismissed during the brainstorming session.
  • The most common approach to risk identification; usually completed by a project team with subject matter experts to identify the risks within the project.
  • An effective and efficient way of gathering ideas within a short period of time from a group.
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68
Q

Budget estimate

A

• This estimate is also somewhat broad and is used early in the planning processes and also in top-down estimates. The range of variance for the estimate can be from –10 percent to +25 percent.

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69
Q

Burn-down chart

A

• A chart used to display progress during and at the end of iteration. “Burning down” means the backlog will lessen throughout the iteration.

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70
Q

Burn rate

A

• The rate of resources consumed by the team; also cost per iteration.

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71
Q

Burn-up chart

A

• A chart that displays completed functionality. Progress will trend upwards, as stories are completed. Only shows complete functions, it is not accurate at predicting or showing work-in- progress.

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72
Q

Business risks

A

• These risks may have negative or positive outcomes. Examples include using a less experienced worker to complete a task, allowing phases or activities to overlap, or forgoing the expense of formal training for on-the-job education.

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73
Q

Business value

A

• A quantifiable return on investment. The return can be tangible, such as equipment, money, or market share. The return can also be intangible, such as brand recognition, trademarks, and reputation.

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74
Q

Cardinal scales

A

• A ranking approach to identify the probability and impact by using a numerical value, from .01 (very low) to 1.0 (certain).

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75
Q

Cause-and-effect diagrams

A

• Diagrams that show the relationship between variables within a process and how those relationships may contribute to inadequate quality. The diagrams can help organize both the process and team opinions, as well as generate discussion on finding a solution to ensure quality.

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76
Q

CARVER

A

• An acronym to measure the goals and mission of the project with each letter meaning: Criticality, Accessibility, Return, Vulnerability, Effect, and Recognizeability.

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77
Q

Ceremony

A

• A meeting conducted during an Agile project that consists of daily stand-up, iteration planning, iteration review, and iteration retrospective.

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78
Q

Certified Associate in Project Management (CAPM)

A

• A person who has slightly less project management experience than a PMP, but who has qualified for and then passed the CAPM examination.

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79
Q

Change

A

• To change requirements that increase value to the customer.

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80
Q

Change Control Board (CCB)

A
  • A committee that evaluates the worthiness of a proposed change and either approves or rejects the proposed change.
  • The change control system communicates the process for controlling changes to the project deliverables. This system works with the configuration management system and seeks to control and document proposals to change the project’s product.
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81
Q

Change Control System (CCS)

A

• Documented in the scope management plan, this system defines how changes to the project scope are managed and controlled.

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82
Q

Change log

A

• All changes that enter into a project are recorded in the change log. The characteristics of the change, such as the time, cost, risk, and scope details, are also recorded.

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83
Q

Change management plan

A
  • This plan details the project procedures for entertaining change requests: how change requests are managed, documented, approved, or declined.
  • This subsidiary plan defines how changes will be allowed and managed within the project.
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84
Q

Charismatic leadership

A

• The leader is motivating, has high-energy, and inspires the team through strong convictions about what is possible and what the team can achieve. Positive thinking and a can-do mentality are characteristics of a charismatic leader.

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85
Q

Charter

A

• A document created during initiation that formally begins the project. The document includes the project’s justification, a summary level budget, major milestones, critical success factors, constraints, assumptions, and authorization to do it.

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86
Q

Checklist

A

• A simple approach to ensure that work is completed according to the quality policy.

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87
Q

Chicken

A

• An individual involved but not committed to an agile project.

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88
Q

Choice of media

A

• The best modality to use when communicating that is relevant to the information being communicated.

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89
Q

Claims

A

• These are disagreements between the buyer and the seller, usually centering on a change, who did the change, and even whether a change has occurred. Claims are also called disputes and appeals and are monitored and controlled through the project in accordance with the contract terms.

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90
Q

Closure processes

A

• This final process group of the project management life cycle is responsible for closing the project phase or project. This is where project documentation is archived and project contracts are also closed.

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91
Q

Coach

A

• A team role that keeps the team focused on learning and the process.

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92
Q

Code of accounts

A

• A numbering system for each item in the WBS. The PMBOK is a good example of a code of accounts, as each chapter and its subheadings follow a logical numbering scheme. For example, PMBOK 5.3.3.2 identifies an exact paragraph in the PMBOK.

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93
Q

Coercive power

A

• The project manager has the authority to discipline the project team members. This is also known as penalty power.

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94
Q

Collaborate/Problem solving

A

• This approach confronts the problem head-on and is the preferred method of conflict resolution. Multiple viewpoints and perspectives contribute to the solution.

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95
Q

Collaboration

A

• A method of cooperation among individuals to achieve a common goal.

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96
Q

Collective bargaining agreement constraints

A

• Contracts and agreements with unions or other employee groups may serve as constraints on the project.

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97
Q

Collective code ownership

A

• The entire team together is responsible for 100% of the code.

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98
Q

Collocation

A

• The entire team is physically present, working in one room.

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99
Q

Command & Control

A

• Decisions created by higher up individuals in the organization and handed over to the team.

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100
Q

Commercial database

A

• A cost-estimating approach that uses a database, typically software-driven, to create the cost estimate for a project.

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101
Q

Common cause

A

• An issue solved through trend analysis because the issue is systematic.

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102
Q

Communication

A

• To share smooth and transparent information of needs.

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103
Q

Communication assumptions

A

• Anything that the project management team believes to be true but hasn’t proven to be true. For example, the project management team may assume that all of the project team can be reached via cell phone, but parts of the world, as of this writing, don’t have a cell signal.

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104
Q

Communication barrier

A

• Anything that prohibits communication from occurring.

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105
Q

Communication channels formula

A

• N(N –1)/2, where N represents the number of identified stakeholders. This formula reveals the total number of communication channels within a project.

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106
Q

Communication constraints

A

• Anything that limits the project management team’s options. When it comes to communication constraints, geographical locales, incompatible communications software, and even limited communications technology can constrain the project team.

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107
Q

Communications management plan

A
  • A project management subsidiary plan that defines the stakeholders who need specific information, the person who will supply the information, the schedule for the information to be supplied, and the approved modality to provide the information.
  • This plan defines who will get what information, how they will receive it, and in what modality the communication will take place.
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108
Q

Competency

A

• This attribute defines what talents, skills, and capabilities are needed to complete the project work.

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109
Q

Compliance

A

• To meet regulations, rules, and standards.

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110
Q

Compromising

A

• This approach requires that both parties give up something.

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111
Q

Cone of silence

A

• An environment for the team that is free of distractions and interruptions.

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112
Q

Configuration identification

A

• This includes the labeling of the components, how changes are made to the product, and the accountability of the changes.

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113
Q

Configuration management plan

A

• This plan is an input to the control scope process. This subsidiary plan defines how changes to the features and functions of the project deliverables will be monitored and controlled within the project.

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114
Q

Configuration management system

A

• This system defines how stakeholders are allowed to submit change requests, the conditions for approving a change request, and how approved change requests are validated in the project scope. Configuration management also documents the characteristics and functions of the project’s products and any changes to a product’s characteristics.

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115
Q

Configuration status accounting

A

• The organization of the product materials, details, and prior product documentation.

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116
Q

Configuration verification and auditing

A

• The scope verification and completeness auditing of project or phase deliverables to ensure that they are in alignment with the project plan.

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117
Q

Conflict

A

• Disagreements in certain areas between individuals.

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118
Q

Conflict of interest

A

• A situation where a project manager may have two competing duties of loyalty. For example, purchasing software from a relative may benefit the relative, but it may do harm to the performing organization.

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119
Q

Conflict resolution

A

• An agreement made after a conflict.

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120
Q

Context diagram

A

• These diagrams show the relationship between elements of an environment. For example, a context diagram would illustrate the networks, servers, workstations, and people that interact with the elements of the environment.

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121
Q

Continuous improvement

A

• To ensure that self-assessment and process improvement occurs frequently to improve the product.

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122
Q

Continuous integration

A

• To consistently examine a team member’s work. To build, and test the entire system.

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123
Q

Contingency reserve

A

• A contingency allowance to account for overruns in costs. Contingency allowances are used at the project manager’s discretion and with management’s approval to counteract cost overruns for scheduled activities and risk events.

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124
Q

Contract change control system

A

• This defines the procedures for how the contract may be changed. The process for changing the contract includes the forms; documented communications; tracking; conditions within the project, business, or marketplace that justify the needed change; dispute resolution procedures; and the procedures for getting the changes approved within the performing organization.

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125
Q

Contract closure

A

• The formal verification of the contract completeness by the vendor and the performing organization.

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126
Q

Contract Statement of Work (SOW also CSOW)

A

• This document requires that the seller fully describe the work to be completed and/or the product to be supplied. The SOW becomes part of the contract between the buyer and the seller.

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127
Q

Control account

A

• A WBS entry that considers the time, cost, and scope measurements for that deliverable within the WBS. The estimated performance is compared against the actual performance to measure overall performance for the deliverables within that control account. The specifics of a control account are documented in a control account plan.

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128
Q

Control chart

A

• A quality control chart that maps the performance of project work over time.

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129
Q

Control quality

A

• An inspection-driven process that measures work results to confirm that the project is meeting the relevant quality standards.

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130
Q

Control threshold

A

• A predetermined range of acceptable variances, such as +/–10 percent off schedule. Should the variance exceed the threshold, then project control processes and corrected actions will be enacted.

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131
Q

Coordination

A

• To organize work with the goal of higher productivity and teamwork.

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132
Q

Cost aggregation

A

• Costs are parallel to each WBS work package. The costs of each work package are aggregated to their corresponding control accounts. Each control account is then aggregated to the sum of the project costs.

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133
Q

Cost baseline

A

• This is the aggregated costs of all of the work packages within the work breakdown structure (WBS). It is time-lapse exposure of when the project monies are to be spent in relation to cumulative values of the work completed in the project.

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134
Q

Cost budgeting

A

• The cost aggregation achieved by assigning specific dollar amounts for each of the scheduled activities or, more likely, for each of the work packages in the WBS. Cost budgeting applies the cost estimates over time.

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135
Q

Cost change control system

A

• A system that examines any changes associated with scope changes, the cost of materials, and the cost of any other resources, and the associated impact on the overall project cost.

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136
Q

Cost management plan

A

• This plan details how the project costs will be planned for, estimated, budgeted, and then monitored and controlled. • The cost management plan dictates how cost variances will be managed.

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137
Q

Cost Performance Index (CPI)

A

• To measure the cost spent on a project and its efficiency. Earned Value / Actual Cost = CPI

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138
Q

Cost of conformance

A

• This is the cost associated with the monies spent to attain the expected level of quality. It is also known as the cost of quality.

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139
Q

Cost of nonconformance to quality

A

• The cost associated with not satisfying quality expectations. This is also known as the cost of poor quality.

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140
Q

Cost of poor quality

A

• The monies spent to recover from not adhering to the expected level of quality. Examples may include rework, defect repair, loss of life or limb because safety precautions were not taken, loss of sales, and loss of customers. This is also known as the cost of nonconformance to quality.

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141
Q

Cost of quality

A

• The monies spent to attain the expected level of quality within a project. Examples include training, testing, and safety precautions.

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142
Q

Cost plus award fee contract

A

• A contract that pays the vendor all costs for the project, but also includes a buyer-determined award fee for the project work. • A contract that requires the buyer to pay for the cost of the goods and services procured plus a fixed fee for the contracted work. The buyer assumes the risk of a cost overrun.

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143
Q

Cost plus incentive fee

A

• A contract type that requires the buyer to pay a cost for the procured work, plus an incentive fee, or a bonus, for the work if terms and conditions are met.

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144
Q

Cost plus percentage of costs

A

• A contract that requires the buyer to pay for the costs of the goods and services procured plus a percentage of the costs. The buyer assumes all of the risks for cost overruns.

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145
Q

Cost Variance (CV)

A

• The difference of the earned value amount and the cumulative actual costs of the project. The formula is CV = EV –AC.

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146
Q

Cost-benefit analysis

A

• A process to study the trade-offs between costs and the benefits realized from those costs.

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147
Q

Crashing

A

• A schedule compression approach that adds more resources to activities on the critical path to complete the project earlier. When crashing a project, costs are added because the associated labor and sometimes resources (such as faster equipment) cause costs to increase.

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148
Q

Critical path

A

• The path in the project network diagram that cannot be delayed; otherwise, the project completion date will be late. There can be more than one critical path. Activities in the critical path have no float.

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149
Q

Cross-functional team

A

• Teams that consist of members who can multi-task well and complete various functions to achieve a common goal.

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150
Q

Crystal family

A

• An adaptable approach that focuses on interaction between people and processes that consists of families that vary based on team size, system criticality, and project priorities.

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151
Q

Cultural and social environment

A

• Defines how a project affects people and how those people may affect the project. Cultural and social environments include the economic, educational, ethical, religious, demographic, and ethnic composition of the people affected by the project.

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152
Q

Cultural norms

A

• Cultural norms describe the culture and the styles of an organization. Cultural norms, such as work ethics, hours, view of authority, and shared values, can affect how the project is managed.

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153
Q

Cumulative flow diagram

A

• A chart that displays feature backlog, work-in-progress, and completed features.

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154
Q

Customer

A

• The end-user who determines and emphasizes business values.

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155
Q

Customer-valued prioritization

A

• To deliver the maximum customer value early in order to win customer loyalty and support.

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156
Q

Cycle time

A

• The time needed to complete a feature (user story).

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157
Q

Daily stand up

A

• A brief meeting where the team shares the previous day’s achievements, plans to make achievements, obstacles, and how to overcome the obstacles.

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158
Q

Data precision

A

• The consideration of the risk ranking scores that takes into account any bias, the accuracy of the data submitted, and the reliability of the nature of the data submitted.

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159
Q

Decide as late as possible

A

• To postpone decisions to determine possibilities and make the decision when the most amount of knowledge is available.

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160
Q

Decision tree

A

• A method to determine which of two or moredecisions is the best one. The model examines the costs and benefits of each decision’s outcome and weighs the probability of success for each of the decisions.

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161
Q

Decoder

A

• The device that decodes a message as it is being received.

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162
Q

DEEP

A

• The qualities of a product backlog which include: detailed, estimate-able, emergent, and prioritized.

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163
Q

Definitive estimate

A

• This estimate type is one of the most accurate. It’s used late in the planning processes and is associated with bottom-up estimating. You need the WBS in order to create the definitive estimate. The range of variance for the estimate can be from –5 percent to +10 percent.

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164
Q

Deliverable

A

• A product, service, or result created by a project. Projects can have multiple deliverables.

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165
Q

Delphi Technique

A

• An anonymous method of querying experts about foreseeable risks within a project, phase, or component of a project. The results of the survey are analyzed by a third party, organized, and then circulated to the experts. There can be several rounds of anonymous discussion with the Delphi Technique, without fear of backlash or offending other participants in the process. The goal is to gain consensus on project risks within the project.

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166
Q

Design of experiments

A

• An approach that relies on statistical scenarios to determine what variables within a project will result in the best outcome.

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167
Q

Direct costs

A

• Costs are attributed directly to the project work and cannot be shared among projects (for example, airfare, hotels, long-distance phone charges, and so on). • These are costs incurred by the project in order for the project to exist. Examples include the equipment needed to complete the project work, salaries of the project team, and other expenses tied directly to the project’s existence.

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168
Q

Discretionary dependencies

A

• These dependencies are the preferred order of activities. Project managers should use these relationships at their discretion and should document the logic behind the decision. Discretionary dependencies allow activities to happen in a preferred order because of best practices, conditions unique to the project work, or external events. Also known as preferential or soft logic.

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169
Q

Disaggregation

A

• To separate epics or large stories into smaller stories.

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170
Q

Dissatisfaction

A

• The lack of satisfaction among workers such as, work conditions, salary, and management- employee relationships. Factors known as demotivators.

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171
Q

Distributive negotiation

A

• To reach a deal through tactics so both parties receive the highest amount of value possible.

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172
Q

Done

A

• When work is complete, and meets the following criteria: complies, runs without errors, and passes predefined acceptance and regression tests.

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173
Q

Dot voting

A

• A system of voting where people receive a certain number of dots to vote on the options provided.

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174
Q

Duty of loyalty

A

• A project manager’s responsibility to be loyal to another person, organization, or vendor. For example, a project manager has a duty of loyalty to promote the best interests of an employer rather than the best interests of a vendor.

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175
Q

Dynamic Systems Development Model (DSDM)

A

• A model that provides a comprehensive foundation for planning, managing, executing, and scaling agile and iterative software development projects based on nine principles that involve business needs/value, active user involvement, empowered teams, frequent delivery, integrated testing, and stakeholder collaboration.

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176
Q

Early finish

A

• The earliest a project activity can finish. Used in the forward pass procedure to discover the critical path and the project float.

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177
Q

Early start

A

• The earliest a project activity can begin. Used in the forward pass procedure to discover the critical path and the project float.

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178
Q

Earned Value (EV)

A

• Earned value is the physical work completed to date and the authorized budget for that work. It is the percentage of the BAC that represents the actual work completed in the project.

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179
Q

Effective listening

A

• The receiver is involved in the listening experience by paying attention to visual cues from the speaker and para lingual characteristics and by asking relevant questions.

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180
Q

8/80 Rule

A

• A planning heuristic for creating the WBS. This rule states that the work package in a WBS must take no more than 80 hours of labor to create and no fewer than 8 hours of labor to create.

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181
Q

Emergent

A

• Stories that grow and change overtime as other stories reach completion in the backlog.

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182
Q

Emotional intelligence

A

• An individual’s skill to lead and relate to other team members.

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183
Q

Encoder

A

• The device that encodes the message being sent.

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184
Q

Enhancing

A

• A risk response that attempts to enhance the conditions to ensure that a positive risk event will likely happen.

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185
Q

Enterprise environmental factors

A

• Conditions that affect how the project manager may manage the project. Enterprise environmental factors come from within the project, such as policy, or they are external to the organization, such as law or regulation.

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186
Q

Epic story

A

• A large story that spans iterations, then disaggregated into smaller stories.

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187
Q

Escalating

A

• A risk response that is appropriate for both positive and negative risk events that may outside of the project manager’s authority to act upon.

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188
Q

Escaped defects

A

• Defects reported after the delivery by the customer.

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189
Q

Estimate To Complete (ETC)

A

• An earned value management formula that predicts how much funding the project will require to be completed. Three variations of this formula are based on conditions the project may be experiencing.

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190
Q

Expectancy theory

A

• An individual chooses to behave in a particular way over other behaviors because of the expected results of the chosen behavior.

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191
Q

Exploratory testing

A

• To inquire how software works with the use of test subjects using the software and asking questions about the software.

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192
Q

Expected Monetary Value (EMV)

A

• The monetary value of a risk exposure is based on the risk’s probability and impact in the risk matrix. This approach is typically used in quantitative risk analysis because it quantifies the risk exposure.

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193
Q

Expert power

A

• The project manager has deep skills and experience in a discipline (for example, years of working in IT helps an IT project manager better manage IT projects) • The project manager’s authority comes both from experience with the technology the project focuses on and from expertise in managing projects.

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194
Q

Explicit knowledge

A

• Knowledge that can be quickly and easily expressed through conversations, documentation, figures, or numbers is easily communicated.

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195
Q

Exploit

A

• A risk response that takes advantage of the positive risks within a project.

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196
Q

External dependencies

A

• As the name implies, these are dependencies outside of the project’s control. Examples include the delivery of equipment from a vendor, the deliverable of another project, or the decision of a committee, lawsuit, or expected new law.

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197
Q

External QA

A

• Assurance provided to the external customers of the project.

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198
Q

External risks

A

• These risks are outside of the project, but directly affect it—for example, legal issues, labor issues, a shift in project priorities, or weather. “Force majeure” risks call for disaster recovery rather than project management. These are risks caused by earthquakes, tornadoes, floods, civil unrest, and other disasters.

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199
Q

Extreme persona

A

• A team-manufactured persona that exaggerates to induce requirements a standard persona may miss.

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200
Q

eXtremeProgramming (XP)

A

• A methodology in Agile with one-week iterations and paired development.

201
Q

Fast tracking

A

• A schedule compression method that changes the relationship of activities. With fast tracking, activities that would normally be done in sequence are allowed to be done in parallel or with some overlap. Fast tracking can be accomplished by changing the relation of activities from FS to SS or even FF or by adding lead time to downstream activities. However, fast tracking does add risk to the project.

202
Q

Feedback

A

• The sender confirms that the receiver understands the message by directly asking for a response, questions for clarification, or other confirmation.

203
Q

Feature-Driven Development (FDD)

A

• A comprehensive model and list of features included in the system before the design work begins.

204
Q

Feature

A

• A group of stories that deliver value to the customers.

205
Q

Feedback

A

• Information or responses towards a product or project used to make improvements.

206
Q

Fibonacci Sequence

A

• A sequence of numbers used in Agile estimating, 0, 1, 2, 3, 5, 8, 13, 21

207
Q

Finish tasks one by one

A

• Tasks must be finished in all iterations to meet the “Definition of Done” requirements as a way to track progress and allow frequent delivery.

208
Q

Finish-to-finish

A

• An activity relationship type that requires the current activity to be finished before its successor can finish.

209
Q

Finish-to-start

A

• An activity relationship type that requires the current activity to be finished before its successor can start.

210
Q

Fishbone diagram

A

• A root cause diagram.

211
Q

Five whys

A

• The root causes analysis technique that asks WHY five times. The problem is looked into deeper each time WHY is asked. Toyota developed this technique.

212
Q

Fixed costs

A

• Costs that remain constant throughout the life of the project (the cost of a piece of rented equipment for the project, the cost of a consultant brought on to the project, and so on).

213
Q

Fixed-price contracts

A

• Also known as firm-fixed-price and lump-sum contracts, these are agreements that define a total price for the product the seller is to provide.

214
Q

Fixed-price incentive fee

A

• A fixed-price contract with opportunities for bonuses for meeting goals on costs, schedule, and other objectives. These contracts usually have a price ceiling for costs and associated bonuses.

215
Q

Fixed-price with economic price adjustments

A

• A fixed-price contract with a special allowance for price increases based on economic reasons such as inflation or the cost of raw materials.

216
Q

Fixed time box

A

• Assigned tasks prioritized for completion based on an estimated number of days. Top priorities are usually completed first.

217
Q

Flowchart

A

• A diagram illustrating how components within a system are related. Flowcharts show the relation between components, as well as help the project team determine where quality issues may be present and, once done, plan accordingly. • System or process flowcharts show the relationship between components and how the overall process works. These are useful for identifying risks between system components.

218
Q

Focus

A

• To stay on task, and is facilitated by the scrum master or coach.

219
Q

Focus groups

A

• A moderator-led requirements collection method to elicit requirements from stakeholders.

220
Q

Force field analysis

A

• To analyze forces that encourages or resists change.

221
Q

Force majeure

A

• An “act of God” that may have a negative impact on the project. Examples include fire, hurricanes, tornadoes, and earthquakes.

222
Q

Forcing power

A

• The person with the power makes the decision.

223
Q

Formal power

A

• The project manager has been assigned the role of project manager by senior management and is in charge of the project.

224
Q

Forming

A

• The project team meets and learns about their roles and responsibilities on the project. Little interaction among the project team happens in this stage as the team is learning about the project and project manager.

225
Q

Fragnet

A

• A representation of a project network diagram that is often used for outsourced portions of a project, repetitive work within a project, or a subproject. Also called a subnet.

226
Q

Free float

A

• This is the total time a single activity can be delayed without affecting the early start of its immediately following successor activities.

227
Q

Functionality

A

• An action the customer must see and experience from a system, which will add value to the customer.

228
Q

Functional analysis

A

• This is the study of the functions within a system, project, or, what is more likely in the project scope statement, the product the project will be creating. Functional analysis studies the goals of the product, how the product will be used, and the expectations the customer has of the product once it leaves the project and moves into operations. Functional analysis may also consider the cost of the product in operations, which is known as life-cycle costing.

229
Q

Functional structure

A

• An organization that is divided into functions and each employee has one clear functional manager. Each department acts independently of the other departments. A project manager in this structure has little to no power and may be called a project coordinator.

230
Q

Funding limit

A

• Most projects have a determined budget in relation to the project scope. There may be a qualifier on this budget, such as plus or minus 10 percent based on the type of cost estimate created.

231
Q

Funding limit reconciliation

A

• An organization’s approach to managing cash flow against the project deliverables is based on a schedule, milestone accomplishment, or data constraints.

232
Q

Future value

A

• A benefit comparison model to determine a future value of money. The formula to calculate future value is FV = PV(1 + I)^{n} , where PV is present value, I is the given interest rate, and n is the number of periods.

233
Q

General management skills

A

• These include the application of accounting, procurement, sales and marketing, contracting, manufacturing, logistics, strategic planning, human resource management, standards and regulations, and information technology.

234
Q

Governance framework

A

• Governance framework describes the rules, policies, and procedures that people within an organization abide by. Governance framework addresses the organization, but also addresses portfolios, programs, and projects. Regarding portfolios, programs, and projects, the governance framework addresses alignment with organizational vision, risk management, performance factors, and communication.

235
Q

Grooming

A

• To clean up the product backlog by removal of items, disaggregation of items, or estimation of items.

236
Q

Ground Rules

A

• Unwritten rules decided and followed by team members.

237
Q

Guilt-based power

A

• The project manager can make the team and stakeholders feel guilty to gain compliance in the project.

238
Q

Hard logic

A

• Logic that describes activities that must happen in a particular order. For example, the dirt must be excavated before the foundation can be built. The foundation must be in place before the framing can begin. Also known as a mandatory dependency.

239
Q

Herzberg’s Hygiene Theory

A

• A theory that states factors in the workplace create satisfaction and dissatisfaction in relation to the job.

240
Q

Herzberg’s Theory of Motivation

A

• Frederick Herzberg’s theory of the motivating agents and hygiene agents that affect a person’s willingness to excel in his career.

241
Q

Hierarchical organizational chart

A

• A chart showing the relationship between superior and subordinate employees, groups, disciplines, and even departments.

242
Q

High-bandwidth Communication

A

• Face-to-face communication that also includes non-verbal communication.

243
Q

High performing team

A

• This team reaches maximum performance by creation of clear, detailed goals, open communication, accountability, empowerment, use of the participatory decision model, and the team consists of twelve dedicated members or less.

244
Q

Hybrid structure

A

• An organization that creates a blend of the functional, matrix, and project-oriented structures.

245
Q

Ideal time

A

• The amount of time needed to complete an assignment without distractions or interruptions.

246
Q

Incremental delivery

A

• Functionality conveyed in small phases.

247
Q

Incremental project releases

A

• To build upon the prior release of a goal, outcome, or product, not all requirements are met, but after all releases, the requirements will be met.

248
Q

Independent estimates

A

• These estimates are often referred to as “should cost” estimates. They are created by the performing organization or outside experts to predict what the cost of the procured product should be.

249
Q

Indirect costs

A

• These are costs attributed to the cost of doing business. Examples include utilities, office space, and other overhead costs.

250
Q

Information radiator

A

• Artifacts used to help maintain transparency of a project status to team members and stakeholders.

251
Q

Information refrigerator

A

• Information that is not transparent or useful to the team and stakeholders.

252
Q

Influence diagrams

A

• An influence diagram charts out a decision problem. It identifies all of the elements, variables, decisions, and objectives and also how each factor may influence another.

253
Q

Influence/impact grid

A

• Stakeholders are mapped on a grid based on their influence over the project in relation to their influence over the project execution.

254
Q

Information presentation tools

A

• A software package that allows the project management team to present the project’s health through graphics, spreadsheets, and text. (Think of Microsoft Project.)

255
Q

Information retrieval system

A

• A system to quickly and effectively store, archive, and access project information.

256
Q

Informational power

A

• The individual has power and control of the data gathering and distribution of information.

257
Q

Ingratiating power

A

• The project manager aims to gain favor with the project team and stakeholders through flattery.

258
Q

Innovation games

A

• Practice used to induce requirements from product owners, users, and stakeholders.

259
Q

Integrated change control

A

• A process to consider and control the impact of a proposed change on the project’s knowledge areas.

260
Q

Integrative negotiation

A

• To reach an agreement collaboratively that creates more value for both parties by a win-win solution.

261
Q

Interaction

A

• Face-to-Face communication

262
Q

Interactional leadership

A

• The leader is a hybrid of transactional, transformational, and charismatic leaders. The interactional leader wants the team to act, is excited and inspired about the project work, yet still holds the team accountable for their results.

263
Q

Interactive communication

A

• This is the most common and most effective approach to communication. It’s where two or more people exchange information. Consider status meetings, ad-hoc meetings, phone calls, and videoconferences. • This type of communication means that information is happening among stakeholders, like in a forum. Examples of interactive communications are meetings, videoconferences, phone calls, and ad-hoc conversations. Interactive communications means that the participants are actively communicating with one another.

264
Q

Internal dependencies

A

• Internal relationships to the project or the organization. For example, the project team must create the software as part of the project’s deliverable before the software can be tested for quality control.

265
Q

Internal QA

A

• Assurance provided to management and the project team.

266
Q

International and political environment

A

• The consideration of the local and international laws, languages, communication challenges, time zone differences, and other non-collocated issues that affect a project’s ability to progress.

267
Q

Interpersonal skills

A

• The ability to interact, lead, motivate, and manage people.

268
Q

Interviews

A

• A requirements collection method used to elicit requirements from stakeholders in a one-on-one conversation.

269
Q

Intraspectives

A

• To inspect within, during a meeting with the Agile team to review practices, usually when a problem or issue occurs.

270
Q

Intrinsic Schedule Flaw

A

• Poor estimation that occurs at the beginning of an iteration.

271
Q

Invitation For Bid (IFB)

A

• From buyer to seller. Requests the seller to provide a price for the procured product or service.

272
Q

INVEST

A

• The benefits of good user stories, which include: Independent, Negotiable, Valuable, Estimate- able, Small, and Testable.

273
Q

Iron triangle of project management

A

• A triangle with the characteristics of time, cost, and scope. Time, cost, and scope each constitute one side of the triangle; if any side of the Iron Triangle is not in balance with the other sides, the project will suffer. The Iron Triangle of Project Management is also known as the Triple Constraints of Project Management, as all projects are constrained by time, cost, and scope.

274
Q

IRR

A

• Internal Rate of Return-a discount rate that makes the net present value of all cash flows from a project equal to zero. Used to determine potential profitability of project or investment.

275
Q

Ishikawa Diagrams

A

• These cause-and-effect diagrams are also called fishbone diagrams and are used to find the root cause of factors that are causing risks within the project.

276
Q

Issue log

A

• Issues are points of contention where some question of the project’s direction needs to be resolved. All identified issues are documented in the issue log, along with an issue owner and a deadline to resolve the issue. The outcome of the issue is also recorded.

277
Q

ISO

A

• The abbreviation for the International Organization for Standardization. ISO is Greek for “equal,” while “International Organization for Standardization” in a different language would be abbreviated differently. The organization elected to use “ISO” for all languages.

278
Q

Iteration

A

• Work cycle, Scrum uses 2-4 weeks, XP uses 1 week.

279
Q

Iteration backlog

A

• Work to complete in a particular iteration.

280
Q

Iteration H

A

• Iteration used to prepare the launch of software, and to test software.

281
Q

Iteration 0

A

• Iteration to complete tasks before the development work occurs, for technical and architectural spikes and to gather requirements into the backlog.

282
Q

Iteration retrospective

A

• A meeting used in Scrum, the team discusses ways to improve after work is completed.

283
Q

Just-In-Time

A

• Used to minimize inventory cost by materials delivered before they are required.

284
Q

Kaizen

A

• Based on Japanese management philosophy, to continue improvement through small releases.

285
Q

Kanban

A

• A signal used to advance transparency of work-in-progress, a new task can begin once a previous one is complete.

286
Q

Kanban board

A

• A chart that shows workflow stages to locate work-in-progress.

287
Q

Kano analysis

A

• An analysis of product development and customer satisfaction based on needs fulfilled/not fulfilled vs.satisfaction/dissatisfaction.

288
Q

Key stakeholder

A

• Stakeholders—such as management, the project manager, program manager, or customers—that have the authority to make decisions in the project.

289
Q

Known unknown

A

• An event that will likely happen within the project, but when it will happen and to what degree is unknown. These events, such as delays, are usually risk-related.

290
Q

Lag time

A

• Positive time that moves two or more activities farther apart.

291
Q

Laissez-faire leadership

A

• The leader takes a “hands-off” approach to the project. This means the project team makes decisions, takes initiative in the actions, and creates goals. While this approach can provide autonomy, it can make the leader appear absent when it comes to project decisions.

292
Q

Last responsible moment

A

• To make decisions as late as possible in order to preserve all possible options.

293
Q

Late finish

A

• The latest a project activity can finish. Used in the backward pass procedure to discover the critical path and the project float.

294
Q

Late start

A

• The latest a project activity can begin. Used in the backward pass procedure to discover the critical path and the project float.

295
Q

Lead time

A

• Negative time that allows two or more activities to overlap where ordinarily these activities would be sequential.

296
Q

Leadership

A

• Leadership is about aligning, motivating, and inspiring the project team members to do the right thing, build trust, think creatively, and to challenge the status quo.

297
Q

Leading stakeholder status

A

• Part of stakeholder analysis classification. A leading stakeholder is aware of your project, they want your project to be successful, and thestakeholder is working to make certain the project is a success.

298
Q

Lean methodology

A

• To eliminate waste, an Agile method derived from manufacturing.

299
Q

Learning curve

A

• An approach that assumes the cost per unit decreases the more units workers complete, because workers learn as they complete the required work.

300
Q

Lessons learned

A

• This is documentation of what did and did not work in the project implementation. Lessons learned documentation is created throughout the project by the entire project team. When lessons learned sessions are completed, they’re available to be used and applied by the entire organization. They are now part of the organizational process assets.

301
Q

Letter contract

A

• A letter contract allows the vendor to begin working on the project immediately. It is often used as a stopgap solution.

302
Q

Letter of intent

A

• A letter of intent is not a contract, but a letter stating that the buyer is intending to create a contractual relationship with the seller.

303
Q

Little’s Law

A

• The law that limits work-in-progress efficiently with development of an appropriate cycle time.

304
Q

Low performing team

A

• This team has a lack of trust, no accountability, fear of conflict, less commitment, and less attention to details and results.

305
Q

Lean Software Development (LSD)

A

• This methodology focuses on the “Value Stream” to deliver value to customers. The goal is to eliminate waste by focusing on valuable features of a system and to deliver the value in small batches. Principles of Lean include: elimination of waste, amplify learning, to decide late as possible, deliver as fast as possible, empowerment of the team, to build in integrity, and to see the whole.

306
Q

Low-priority risk watch list

A

• Low-priority risks are identified and assigned to a watch list for periodic monitoring.

307
Q

Majority

A

• A group decision method where more than 50 percent of the group must be in agreement.

308
Q

Make-or-buy decision

A

• A process in which the project management team determines the cost-effectiveness, benefits, and feasibility of making a product or buying it from a vendor.

309
Q

Management

A

• Management utilizes positional power to maintain, administrate, control, and focus on getting things done without challenging the status quo of the project and organization.

310
Q

Management reserve

A

• A percentage of the project duration to combat Parkinson’s Law. When project activities become late, their lateness is subtracted from the management reserve.

311
Q

Mandatory dependencies

A

• These dependencies are the natural order of activities. For example, you can’t begin building your house until your foundation is in place. These relationships are called hard logic.

312
Q

Maslow’s Hierarchy of Needs

A

• Abraham Maslow’s theory of the five needs all humans have and work toward. • This theory suggests the interdependent needs (motivators) of people based on five levels in this order: Physiological, Safety & Security, Social, Esteem, and Self-Actualization.

313
Q

Mathematical model

A

• A project selection method to determine the likelihood of success. These models include linear programming, nonlinear programming, dynamic programming, integer programming, and multiobjectiveprogramming.

314
Q

Matrix diagram

A

• A data analysis table that shows the strength between variables and relationships in the matrix.

315
Q

McClelland’s Theory of Needs

A

• David McClelland developed this theory, which states our needs are acquired and developed by our experiences over time. All people are, according to this theory, driven by one of three needs: achievement, affiliation, or power.

316
Q

McGregor’s Theory of X and Y

A

• Douglas McGregor’s theory that states management views workers in the Y category as competent and self-led and workers in the X category as incompetent and needing to be micromanaged.

317
Q

Media selection

A

• Based on the audience and the message being sent, the media should be in alignment with the message.

318
Q

Medium

A

• The device or technology that transports a message.

319
Q

Meeting management

A

• Meetings are forms of communication. How the meeting is led, managed, and controlled all influence the message being delivered. Agendas, minutes, and order are mandatory for effective communications within a meeting.

320
Q

Metaphor

A

• To explain how a project will be completed successfully to stakeholders by use of real-world examples of systems and components.

321
Q

Milestone

A

• Milestones are significant points or events in the project’s progress that represent accomplishment in the project. Projects usually create milestones as the result of completing phases within the project.

322
Q

Milestone list

A

• This list details the project milestones and their attributes. It is used for several areas of project planning, but also helps determine how quickly the project may be achieving its objectives.

323
Q

Mind mapping

A

• This approach maps ideas to show the relationship among requirements and the differences between requirements. The map can be reviewed to identify new solutions or to rank the identified requirements.

324
Q

Mitigation

A

• A risk response effort to reduce the probability and/or impact of an identified risk in the project.

325
Q

Minimal Viable Product (MVP)

A

• A product with only the essential features delivered to early adopters to receive feedback.

326
Q

Minimal Marketing Feature (MMF)

A

• The smallest feature of a product that provides value to the end-user.

327
Q

Monopoly money

A

• To give fake money to business features in order to compare the relative priority of those features.

328
Q

Monte Carlo analysis

A

• A project simulation approach named after the world-famous gambling district in Monaco. This predicts how scenarios may work out, given any number of variables. The process does not actually churn out a specific answer, but a range of possible answers. When Monte Carlo analysis is applied to a schedule, it can examine, for example, the optimistic completion date, the pessimistic completion date, and the most likely completion date for each activity in the project and then predict a mean for the project schedule.

329
Q

Monte Carlo technique

A

• A simulation technique that got its name from the casinos of Monte Carlo, Monaco. The simulation is completed using a computer software program that can simulate a project, using values for all possible variables, to predict the most likely model.

330
Q

MoSCoWAnalysis

A

• An analysis used to help stakeholders understand the importance of each requirement delivered. MoSCoWis the acronym for Must have, Should have, Could have, and Would like to have.

331
Q

Multicriteria decision analysis

A

• A method to rate potential project team members based on criteria such as education, experience, skills, knowledge, and more.

332
Q

Multidivisional structure

A

• Describe organizations that have duplication of efforts within the organization, but not within each department or division of the organization. Project manager has little authority in this structure and the functional manager controls the project budget.

333
Q

Murder boards

A

• Theseare committees that ask every conceivable negative question about the proposed project. Their goals are to expose the project’s strengths and weaknesses, and to kill the project if it’s deemed unworthy for the organization to commit to. Also known as project steering committees or project selection committees.

334
Q

Negative stakeholder

A

• A stakeholder who does not want the project to exist and is opposed to the project.

335
Q

Negotiation

A

• To reach an agreement between two or more parties to resolve a conflict.

336
Q

Negotiable

A

• Anything opened to discussion.

337
Q

Net present value

A

• Evaluates the monies returned on a project for each period the project lasts.

338
Q

Neutral stakeholder

A

• A stakeholder who has neither a positive nor negative attitude about the project’s existence.

339
Q

Neutral stakeholder status

A

• Part of stakeholder analysis classification. A neutral stakeholder is aware of your project and is not concerned if the project succeeds or fails.

340
Q

Noise

A

• Anything that interferes with or disrupts a message.

341
Q

Nominal group technique

A

• As with brainstorming, participants are encouraged to generate as many ideas as possible, but the suggested ideas are ranked by a voting process.

342
Q

Nonverbal

A

• Facial expressions, hand gestures, and body language are nonverbal cues that contribute to a message. Approximately 55 percent of communication is nonverbal.

343
Q

Norming

A

• Project team members go about getting the project work, begin to rely on one another, and generally complete their project assignments.

344
Q

NPV

A

• Net Present Value-A value that compares the amount invested today to the present value of future cash receipts from the investment.

345
Q

Oligopoly

A

• A market condition where the market is so tight that the actions of one vendor affect the actions of all the others.

346
Q

100-Point Method

A

• A method that allows customers to score (total 100 points) different features of a product.

347
Q

Opportunity cost

A

• The total cost of the opportunity that is refused to realize an opposing opportunity.

348
Q

Ordinal scales

A

• A ranking approach that identifies and ranks the risks from very high to very unlikely or to some other value.

349
Q

Organic or simple

A

• Describes a loosely organized business or organization. There likely are not big formal departments and people work alongside one another regardless of roles and titles. The project manager likely has little control over the project resources and may not be called a project manager.

350
Q

Organization chart

A

• Traditional chart that depicts how the organization is broken down by department and disciplines. This chart is sometimes called the organizational breakdown structure (OBS) and is arranged by departments, units, or teams.

351
Q

Organizational knowledge repositories

A

• Organizational knowledge repositories are the databases, files, and historical information that you can use to help better plan and manage your projects. This is an organizational process asset that is created internally to your organization through the ongoing work of operations and other projects.

352
Q

Organizational process assets

A

• Organizational process assets include organizational processes, policies, procedures, and items from a corporate knowledge base. Organizational process assets are grouped into two categories to consider: processes, policies and procedures, and organizational knowledge bases.

353
Q

Organizational risks

A

• The performing organization can contribute to the project’s risks through unreasonable cost, time, and scope expectations; poor project prioritization; inadequate funding or the disruption of funding; and competition with other projects for internal resources.

354
Q

Organizational system

A

• A system can create things by working with multiple components that the individual components could not create if they worked alone. The structure of the organization and the governance framework creates constraints that affect how the project manager makes decisions within the project. The organizational system directly affects how the project manager utilizes their power, influence, leadership, and even political capital, to get things done in the environment.

355
Q

Osmotic communication

A

• To communicate by sharing an environment.

356
Q

Ouchi’sTheory Z

A

• William Ouchi’stheory is based on the participative management style of the Japanese. This theory states that workers are motivated by a sense of commitment, opportunity, and advancement.

357
Q

Pair programming

A

• When developers work together in XP Practice

358
Q

Paralingual

A

• The pitch, tone, and inflections in the sender’s voice affecting the message being sent.

359
Q

Parametric estimate

A

• A quantitatively based duration estimate that uses mathematical formulas to predict how long an activity will take based on the quantities of work to be completed.

360
Q

Parametric estimating

A

• An approach using a parametric model to extrapolate what costs will be needed for a project (for example, cost per hour and cost per unit). It can include variables and points based on conditions.

361
Q

Pareto diagram

A

• A histogram that illustrates and ranks categories of failure within a project.

362
Q

Pareto Principle

A

• Known as the 80/20 rule. For Agile projects, it means that 80% of all development should be spent on the top 20% of the features the customers need.

363
Q

Parking lot

A

• A storage place for ideas that distract from the main goal during a meeting.

364
Q

Parkinson’s Law

A

• A theory that states: “Work expands so as to fill the time available for its completion.” It is considered with time estimating, because bloated or padded activity estimates will fill the amount of time allotted to the activity.

365
Q

Participatory decision models

A

• To have stakeholder’s involvement in decision making with techniques such as a simple vote.

366
Q

Passive observation

A

• The observer records information about the work being completed without interrupting the process; sometimes called the invisible observer.

367
Q

Payback period

A

• An estimate to predict how long it will take a project to pay back an organization for the project’s investment of capital.

368
Q

Performance report

A

• A report that depicts how well a project is performing. Often, the performance report is based on earned value management and may include cost or schedule variance reports.

369
Q

Performing

A

• If a project team can reach the performing stage of team development, they trust one another, work well together, and issues and problems get resolved quickly and effectively.

370
Q

Persona

A

• A depiction of the customer of system with applicable details about usage.

371
Q

Personal or charismatic power

A

• The project manager has a warm personality that others like.

372
Q

Personnel loss

A

• When an employer faces the loss of a human resource through death, injury, or disability of an employee.

373
Q

PESTLE

A

• A prompt list used for risk identification. PESTLE examines risks in the Political, Economic, Social, Technological, Legal, and Environmental domains.

374
Q

Physical environment

A

• The physical structure and surroundings that affect a project’s work.

375
Q

Pig

A

• A committed individual impacted by the outcome.

376
Q

Plan-Do-Check-Act

A

• Work cycle in smaller, quick iterations than traditional.

377
Q

Planning game

A

• To prioritize work and estimate effort required by creation of a release plan in XP.

378
Q

Planning poker

A

• A tool used to estimate team effort on user stories.

379
Q

Planned Value (PV)

A

• Planned value is the work scheduled and the budget authorized to accomplish that work. It is the percentage of the BAC that reflects where the project should be at this point in time.

380
Q

Planning package

A

• A WBS entry located below a control account and above the work packages. A planning package signifies that there is more planning that needs to be completed for this specific deliverable.

381
Q

Plurality

A

• A group-decision method where the largest part of the group makes the decision when it’s less than 50 percent of the total. (Consider three or four factions within the stakeholders.)

382
Q

PMI Talent Triangle

A

• Defines three areas of PDUs for PMI certified professionals to maintain their certification. The PMI Talent Triangle includes technical project management, leadership, and strategic and business management.

383
Q

Political interfaces

A

• The hidden goals, personal agendas, and alliances among the project team members and the stakeholders.

384
Q

Positional power

A

• The project manager’s power is because of the position she has as the project manager. This is also known as formal, authoritative, and legitimate power.

385
Q

Positive stakeholder

A

• A stakeholder who sees the benefits of the project and is in favor of the change the project is to bring about.

386
Q

Positive value

A

• To maximize value through incremental work in order to gain competitive advantage.

387
Q

Practitioner

A

• A person who is serving in the capacity of a project manager or contributing to the management of a project, portfolio of projects, or program. For example, a program manager is considered to be a project practitioner under this definition.

388
Q

Precedence diagramming method

A

• A network diagram that shows activities in nodes and the relationship between each activity. Predecessors come before the current activity, and successors come after the current activity.

389
Q

Pre-Mortem

A

• Team members asked to define reasons of a project’s failure and to identify causes of failure missed in previous analyses.

390
Q

Present value

A

• A way to calculate the time value of money. • A benefit comparison model to determine the present value of a future amount of money. The formula to calculate present value is PV = FV ÷(1 + I)^{n} , where FV is future value, I is the given interest rate, and n is the number of periods.

391
Q

Presentation

A

• In formal presentations, the presenter’s oral and body language, visual aids, and handouts all influence the message being delivered.

392
Q

Pressure-based power

A

• The project manager can restrict choices to get the project team to perform and do the project work.

393
Q

Privity

A

• The contractual relationship between the buyer and the seller is often considered confidential and secret

394
Q

Probability and impact matrix

A

• A matrix that ranks the probability of a risk event occurring and its impact on the project if the event does happen; used in qualitative and quantitative risk analyses.

395
Q

Process groups

A

• A collection of related processes in project management. There are five process groups and 49 project management processes. The five process groups are Initiating, Planning, Executing, Monitoring and Controlling, and Closing.

396
Q

Process tailoring

A

• To perfect agile processes for a particular project and environment.

397
Q

Procurement management plan

A

• The procurement management plan controls how the project will acquire goods and services. • A project management subsidiary plan that documents the decisions made in the procurement planning processes.

398
Q

Procurement planning

A

• A process to identify which parts of the project warrant procurement from a vendor by the buyer.

399
Q

Productivity

A

• The effectiveness of production, usually measured with output per unit of input.

400
Q

Productivity variation

A

• The difference between the planned and actual performance.

401
Q

Product acceptance criteria

A

• This project scope statement component works with the project requirements, but focuses specifically on the product and what the conditions and processes are for formal acceptance of the product.

402
Q

Product backlog

A

• The known features for a project.

403
Q

Product breakdown

A

• A scope definition technique that breaks down a product into a hierarchical structure, much like a WBS breaks down a project scope.

404
Q

Product road map

A

• An artifact that displays planned project functionality.

405
Q

Product scope

A

• Defines the product or service that will come about as a result of completing the project. It defines the features and functions that characterize the product.

406
Q

Product scope description

A

• This is a narrative description of what the project is creating as a deliverable for the project customer.

407
Q

Product vision

A

• A document that describes what the product is, who will use the product, why the product will be used, and how the product supports the strategy of a company.

408
Q

Product vision statement

A

• A statement that defines the purpose and value of the product.

409
Q

Professional Development Units (PDUs)

A

• PDUs are earned after the PMP to maintain the PMP certification. PMPs are required to earn 60 PDUs per three-year certification cycle. Of the 60 PDUs, a minimum of 35 hours must come from educational opportunities.

410
Q

Profile analysis meeting

A

• This is an analysis meeting to examine and document the roles in the project. The role’s interests, concerns, influence, project knowledge, and attitude are documented.

411
Q

Program

A

• A collection of related projects working in unison toward a common deliverable.

412
Q

Programmer

A

• The role of a team member that writes the code, a role used in XP.

413
Q

Progressive elaboration

A

• The process of gathering project details. This process uses deductive reasoning, logic, and a series of information-gathering techniques to identify details about a project, product, or solution.

414
Q

Project

A

• A temporary endeavor to create a unique product, service, or result. The end result of a project is also called a deliverable.

415
Q

Project assumptions

A

• A project assumption is a factor in the planning process that is held to be true but not proven to be true.

416
Q

Project benefits management plan

A

• A document created and maintained by the project sponsor and the project manager. The project benefits management plan defines what benefits the project will create, when the benefits will be realized, and how the benefits will be measured.

417
Q

Project boundaries

A

• A project boundary clearly states what is included with the project and what’s excluded from the project. This helps to eliminate assumptions between the project management team and the project customer.

418
Q

Project business case

A

• Created and maintained by the project sponsor and shows the financial validity of why a project is chartered and launched within the organization. Typically, the project business case is created before the launch of the project and may be used as a go/no-go decision point.

419
Q

Project calendars

A

• Calendars that identify when the project work will occur.

420
Q

Project charter

A

• This document authorizes the project. It defines the initial requirements of the project stakeholders. The project charter is endorsed by an entity outside of the project boundaries.

421
Q

Project constraints

A

• A constraint is anything that limits the project manager’s options. Consider a predetermined budget, deadline, resources, or materials the project manager must use within the project—these are all examples of project constraints.

422
Q

Project environment

A

• The location and culture of the environment where the project work will reside. The project environment includes the social, economic, and environmental variables the project must work with or around.

423
Q

Project float

A

• This is the total time the project can be delayed without passing the customer-expected completion date.

424
Q

Project life cycle

A

• The phases that make up the project. Project life cycles are unique to the type of work being performed and are not universal to all projects.

425
Q

Project Management Office (PMO)

A

• A business unit that centralizes the operations and procedures of all projects within the organization. The PMO can be supportive, controlling, or directive. • A central office that oversees all projects within an organization or within a functional department. A PMO supports the project manager through software, training, templates, policies, communication, dispute resolution, and other services.

426
Q

Project management plan

A

• The documented approach of how a project will be planned, executed, monitored and controlled, and then closed. This document is a collection of subsidiary management plans and related documents.

427
Q

Project management risks

A

• These risks deal with faults in the management of the project: the unsuccessful allocation of time, resources, and scheduling; unacceptable work results; and poor project management.

428
Q

Project manager

A

• The role of leading the project team and managing the project resources to effectively achieve the objectives of the project.

429
Q

Project network diagram

A

• A diagram that visualizes the flow of the project activities and their relationships to other project activities.

430
Q

Project objectives

A

• These are the measurable goals that determine a project’s acceptability to the project customer and the overall success of the project. Objectives often include the cost, schedule, technical requirements, and quality demands.

431
Q

Project portfolio management

A

• The management and selection of projects that support an organization’s vision and mission. It is the balance of project priority, risk, reward, and return on investment. This is a senior management process.

432
Q

Project presentations

A

• Presentations are useful in providing information to customers, management, the project team, and other stakeholders.

433
Q

Project records

A

• All the business of the project communications is also part of the organizational process assets. This includes e-mails, memos, letters, and faxes.

434
Q

Project reports

A

• Reports are formal communications on project activities, their status, and conditions.

435
Q

Project requirements

A

• These are the demands set by the customer, regulations, or the performing organization that must exist for the project deliverables to be acceptable. Requirements are often prioritized in a number of ways, from “must have” to “should have” to “would like to have.”

436
Q

Project scope

A

• This defines all of the work, and only the required work, to complete the project objectives.

437
Q

Project scope management plan

A

• Defines how the project scope will be planned, managed, and controlled. • This project management subsidiary plan controls how the scope will be defined, how the project scope statement will be created, how the WBS will be created, how scope validation will proceed, and how the project scope will be controlled throughout the project.

438
Q

Project variance

A

• The final variance, which is discovered only at the project’s completion. The formula is VAR = BAC –AC.

439
Q

Project-oriented structure

A

• An organization that assigns a project team to one project for the duration of the project life cycle. The project manager has high-to-almost-complete project power. • A document the seller provides to the buyer. The proposal includes more than just a fee for the proposed work. It also includes information on the vendor’s skills, the vendor’s reputation, and ideas on how the vendor can complete the contracted work for the buyer. • A model used to perfect requirements. • This approach pulls the information from a central repository, like a database of information. Pull communications are good for large groups of stakeholders who want to access project information at their discretion. Consider a project web site where stakeholders can periodically drop by for a quick update on theproject status. • This type of communication pulls information from a central repository. Pull communications allow stakeholders to retrieve information from a central source as needed. • The project manager can punish the project team. • A purchase order is a form of unilateral contract that the buyer provides to the vendor showing that the purchase has been approved by the buyer’s organization. • These risks have only a negative outcome. Examples include loss of life or limb, fire, theft, natural disasters, and the like. • This approach pushes the information from the sender to the receiver without any real acknowledgment that the information was really received or understood. Consider letters, faxes, voicemail messages, e-mails, and other communications modalities that the sender packages and sends to receivers through some intermediary network. • This type of communication happens when the sender pushes the same message to multiple people. Good examples of push communications are broadcast text messages, faxes, press releases, and group e-mails. • Descriptive data used for analysis. • The specifications and requirements of product or service measured against the standard product or service in the industry. • According to ASQ, the degree to which a set of inherent characteristics fulfills requirements. • This approach “qualifies” the risks that have been identified in the project. Specifically, qualitative risk analysis examines and prioritizes risks based on their probability of occurring and their impact on the project should they occur.

440
Q

Quality assurance

A

• A management process that defines the quality system or quality policy that a project must adhere to. QA aims to plan quality into the project rather than to inspect quality into a deliverable.

441
Q

Quality baseline

A

• Documents the quality objectives for the project, including the metrics for stakeholder acceptance of the project deliverable.

442
Q

Quality management plan

A

• This plan defines what quality means for the project, how the project will achieve quality, and how the project will map to organizational procedures pertaining to quality. • This plan defines how the project team will implement and fulfill the quality policy of the performing organization.

443
Q

Quality metrics

A

• The operational definitions that specify the measurements within a project and the expected targets for quality and performance.

444
Q

Quality planning

A

• The process of first determining which quality standards are relevant to your project and then finding out the best methods of adhering to those quality standards.

445
Q

Quantitative risk analysis

A

• This approach attempts to numerically assess the probability and impact of the identified risks. It also creates an overall risk score for the project. This method is more in-depth than qualitative risk analysis and relies on several different tools to accomplish its goal.

446
Q

Quotation

A

• From seller to buyer. Price is the determining factor in the decision-making process.

447
Q

RACI chart

A

• A RACI chart is a matrix chart that only uses the activities of responsible, accountable, consult, and inform.

448
Q

RAG rating

A

• An ordinal scale that uses red, amber, and green (RAG) to capture the probability, impact, and risk score.

449
Q

Receiver

A

• The person who receives the message.

450
Q

Refactoring

A

• To adjust working code to improve functionality and conservation.

451
Q

Referent power

A

• The project team personally knows the project manager. Referent can also mean that the project manager refers to the person who assigned him the position. • The project manager is respected or admired because of the team’s past experiences with the project manager. This is about the project manager’s credibility in the organization.

452
Q

Refinement

A

• An update to the work breakdown structure.

453
Q

Regression analysis

A

• This is a statistical approach to predicting what future values may be, based on historical values. Regression analysis creates quantitative predictions based on variables within one value to predict variables in another. This form of estimating relies solely on pure statistical math to reveal relationships between variables and to predict future values. • A mathematical model to examine the relationship among project variables, like cost, time, labor, and other project metrics.

454
Q

Relative prioritization

A

• A list of all user stories and features ordered by highest priority to the lowest priority.

455
Q

Relative sizing

A

• To estimate the size of a story in comparison with another story.

456
Q

Release

A

• Iteration outcomes delivered to customers (end-users).

457
Q

Release plan

A

• A document that describes the timeline of a product release.

458
Q

Reporting system

A

• A reporting system is a software program to store and analyze project data for reporting. A common reporting system will take project data, allow the project manager to pass the data through earned value management, for example, and then create forecasting reports about the project costs and schedule.

459
Q

Request for Proposal (RFP)

A

• From buyer to seller. Requests the seller to provide a proposal to complete the procured work or to provide the procured product.

460
Q

Request for Quote (RFQ)

A

• From buyer to seller. Requests the seller to provide a price for the procured product or service.

461
Q

Requirements at a high level

A

• Requirements are in the form of user stories, and collected at a high level to estimate a budget.

462
Q

Requirements documentation

A

• This documentation of what the stakeholders expected in the project defines all of the requirements that must be present for the work to be accepted by the stakeholders.

463
Q

Requirements management plan

A

• This subsidiary plan defines how changes to the project requirements will be permitted, how requirements will be tracked, and how changes to the requirements will be approved.

464
Q

Requirements prioritization model

A

• A model to rate each feature with the calculation of weighted formula defined by the team.

465
Q

Requirements review

A

• To review the requirements so they fulfill the needs and priorities of stakeholders.

466
Q

Requirements Traceability Matrix (RTM)

A

• This is a table that maps the requirements throughout the project all the way to their completion.

467
Q

Reserve analysis

A

• Cost reserves are for unknown unknowns within a project. The management reserve is not part of the project cost baseline, but is included as part of the project budget.

468
Q

Residual risks

A

• Risks that are expected to remain after a risk response.

469
Q

Resistant stakeholder status

A

• Part of stakeholder analysis classification. A resistant stakeholder is aware of your project, but they do not support the changes your project will create.

470
Q

Resource Breakdown Structure (RBS)

A

• This hierarchical chart can decompose the project by the type of resources used throughout it. • This is a hierarchical breakdown of the project resources by category and resource type. For example, you could have a category of equipment, a category of human resources, and a category of materials. Within each category, you could identify the types of equipment your project will use, the types of human resources, and the types of materials.

471
Q

Resource calendars

A

• Calendars that identify when project resources are available for the project work.

472
Q

Resource management plan

A

• This plan defines staff acquisition, the timetable for staff acquisition, the staff release plan, training needs for the project team, any organizational compliance issues, rewards and recognitions, and safety concerns for the project team doing the project work.

473
Q

Resource-leveling heuristic

A

• A method to flatten the schedule when resources are overallocated. Resource leveling can be applied using different methods to accomplish different goals. One of the most common methods is to ensure that workers are not overextended on activities.

474
Q

Responsibility

A

• A responsibility is the work that a role performs.

475
Q

Responsibility Assignment Matrix (RAM)

A

• A RAM chart shows the correlation between project team members and the work they’ve been assigned to complete.

476
Q

Reward

A

• The project manager has the authority to reward the project team.

477
Q

Risk

A

• A project risk is an uncertain event or condition that can have a positive or negative impact on the project.

478
Q

Risk-adjusted backlog

A

• A product backlog adjusted to help balance the risk and value factors of product.

479
Q

Risk-based spike

A

• This spike helps the team remove major risks, and if the spike fails every approach possible, the project is defined as “fast failure”.

480
Q

Risk burn down

A

• A chart that displays risk and success with feature vs. time.

481
Q

Risk identification

A

• The systematic process of combing through the project, the project plan, the work breakdown structure, and all supporting documentation to identify as many risks that may affect the project as possible.

482
Q

Risk impact

A

• To analyze the consequences of the risk if they occur based on their probability.

483
Q

Risk management plan

A

• A project management subsidiary plan that defines how risks will be identified, analyzed, responded to, and monitored within the project. The plan also defines the iterative risk management process that the project is expected to adhere to.

484
Q

Risk owners

A

• The individuals or entities that are responsible for monitoring and responding to an identified risk within the project.

485
Q

Risk probability

A

• The likelihood that the risk will occur.

486
Q

Risk register

A

• The risk register is a project plan component that contains all of the information related to the risk management activities. It’s updated as risk management activities are conducted to reflect the status, progress, and nature of the project risks. • The risk register is a centralized database consisting of the outcome of all the other risk management processes, such as the outcome of risk identification, qualitative analysis, and quantitative analysis.

487
Q

Risk report

A

• The risk report explains the overall project risks and provides summaries about the individual project risks.

488
Q

Risk response audit

A

• An audit to test the validity of the established risk responses.

489
Q

Risk response plan

A

• This subsidiary plan defines the risk responses that are to be used in the project for both positive and negative risks.

490
Q

Risk responsibilities

A

• The level of ownership an individual or entity has over a project risk.

491
Q

Risk severity

A

• How much the risk’s consequences will influence the success or failure of a project. Risk Probability (%) x Risk Impact ($) = Risk Severity

492
Q

Risk score

A

• The calculated score based on each risk’s probability and impact. The approach can be used in both qualitative and quantitative risk analysis.

493
Q

Risk-related contractual agreements

A

• When the project management team decides to use transference to respond to a risk, a risk- related contractual agreement is created between the buyer and the seller.

494
Q

ROI

A

• Return on Investment-The return an organization makes on an investment expressed by a percentage.

495
Q

Role

A

• This denotes what a person is specifically responsible for in a project. Roles are usually tied to job titles, such as network engineer, mechanical engineer, and electrician.

496
Q

Rolling wave planning

A

• The imminent work is planned in detail, while the work in the future is planned at a high level. This is a form of progressive elaboration.

497
Q

Root cause analysis

A

• To investigate beyond the symptoms of the problem and to understand the root cause of the problem.

498
Q

Root cause diagram

A

• A diagram that correlates different factors and the symptom.