blender1 Flashcards

1
Q

middle mouse wheel:

A

rotate your view around

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2
Q

right mouse button

A

drag and reposition object

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3
Q

A button

A

selects everything or deselects everything

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4
Q

X button

A

deletes selected objects

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5
Q

Shift-A is the create menu

A

open the create menu

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6
Q

num pad buttons

A

incrementally centering and rotating view

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7
Q

Space bar

A

powerful typeahead command finder

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8
Q

Num5 key

A

orthographic mode; farther things don’t look smaller

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9
Q

Z key

A

toggle wireframe mode

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10
Q

if you Save Startup File

A

it will reopen Blender next time with your current settings

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11
Q

E key

A

extrude

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12
Q

left-click an axis/ or G key (for Grab?)

A

lets you move an object around

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13
Q

Unity will only care about the ___ (center) of our object/ as its 0,0,0

A

pivot point

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14
Q

S/ R/ G keys

A

scaling/ rotation/ grab for reposition

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15
Q

___ will bake the starting points into the exported file so Unity will respect them

A

Apply Position (or Apply Scale and Rotation)

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16
Q

B key

A

box select (it will not select vertices that aren’t currently visible)

17
Q

X/ Y/ Z buttons

A

can lock “move mode” to one axis (to do X+Y/ use Shift-Z [“not-zed”])

18
Q

scaling and pivoting is on the basis of

A

the midpoint of selected vertices