Behavioural Game Theory and Social Preferences Flashcards

1
Q

Kagel & Wolfe (1999)

A

Questions inequality in Pareto damaging behaviour

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2
Q

Kube et. al (2012)

A

Non-Monetary gifts more powerful Currency of reciprocity has an impact Examples include bottle and origami of cash notes to highlight effort

Cash =+5% effort, insignificant

Bottle = +15% effort, significant

Choice = Bottle Equivalent despite chooisng cash

Origami = +20% effort, significant

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3
Q

Andreoni & Miller (2000)

A

Inequality increasing sacrifices to help others

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4
Q

Fehr and Schmidt (1999)

A

Show difference aversion in Public Goods and Ultimatum games We dislike unfairness but more so when we are behind, kinked Utility curve as a function of xj Steeper if xj > xi

Key for use in making a distinction between Ultimatum and Dictator games, removes the positive offers in fear of rejection.

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5
Q

Conlin, Lynn & O’Donoghue (2003)

A

Tipping increase if business setting or 1st Date

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6
Q

List et. al (2004)

A

Anonymity decreases cooperation

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7
Q

Gneezy, Haruvy & Yafe (2004)

A

Reluctant to impose negative externalises on others

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8
Q

Haley and Fessler (2005)

A

Images of eyes increase generosity, eg. Checkouts and Church Collection Baskets

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9
Q

Andreoni & Bernheim (2009)

A

Scrutiny increases fairness

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10
Q

Falk, Fehr & Firschbacher (2003)

A

Choice set matters, ultimatum games see a variety of rejection rates

Idential outcomes are rejcted at different rates in the ultimatum game, depends upon the choice set that was available and provides evidence of reciprocity.

£8, £2 vs. £5, £5 (Rejected) but £10, £0 (Accepted)

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11
Q

DellaVigna, List & Malmendier (2012)

A

Charity contributions increasing utility….or do we just dislike saying no? Social pressure is a key factor

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12
Q

Camerer, Ho & Weigelt (1998)

A

Choices converge after learning

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13
Q

Bandiera et. al (2005)

A

Relative incentives decrease productivity, workers partially internalise the externality - not wanting to hurt others UK fruit farm: productivity increases under piece rate despite lower pay of 70-80%, presence of friends also increases productivity particularly among small groups Impacts disappear when they can not monitor each other, reciprocity more prevalent here

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14
Q

Vanberg (2008)

A

People like to stick to their word, don’t like to break promises Guilt Aversion + Lying Aversion…greater evidence for lying aversion

Mini dictator game but with random dictatorship

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15
Q

Goeree & Holt (2001)

A

Traveller’s dilemma: pick an integer from 180-300, paid the lowest plus some transfer R from the higher to lower. NE consistent when R is high…despite irrelevance strategically Minimum effort coordination game, pick an effort level between 110-170; effort is not independent of costs! Higher costs lead to lower efforts despite NE predictions

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16
Q

Ross & Ward (1996)

A

Language can swing the % of deviations in Prisoner’s Dilemma despite strictly dominant strategy, context matters

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17
Q

Levitt & List (2007)

A

Actions are influenced by: i. Morals ii. Scrutiny iii. Stakes iv. Context v. Self-Selection

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18
Q

Charness & Rabin (2002)

A

Construct formal games to test Self Interest Social Preferences Difference Aversion Competitive Preferences Reciprocity (+ and -)

  • 1 in 3 subjects opt for the inquity averse choice even when completely costless
  • 1 in 2 opt to sacrifice even when behind and increasing inequality
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19
Q

Wilkinson & Klaes (2012)

A

Are humans able to randomise effectively..playing a MSNE? Significant MSNE departures, particularly for inexperienced players - too much alternation, too much balance and too many runs

We tend to recognise only 2-4 rounds of iteration

Centipede Game:

4 Rounds -> 6-8% take at Round 1

6 Rounds -> 1 % take at Round 1

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20
Q

Camerer (2003)

A

One-shot, no reputation games: Ultimatum and Dictator games: 40-50% offers of splitting rarely rejected Average around 30-40% Hardly any >50%, 1 in 10 offer 0% Offers <20% rejected half the time

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21
Q

Blount (1995)

A

Less likely to reject computer based outcomes over human choices

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22
Q

Levine (2012)

A

Altruism is very small in magnitude, social preferences result in externalities

23
Q

Charness & Dufwnberg (2006)

A

“Guilt aversion” - people may act honestly to try and live up to expectations Importance of “second order beliefs” in sequential games even with hidden actions and equality

24
Q

Gino et al. (2011)

A

Impulsive cheating increases when depleted of self control or moral awareness - unhealthy food choices

25
Q

Axelrod (1984; 2006)

A

Repeated game prisoners dilemma has no pure strategy stable Equilibria Quick learning

26
Q

Reversed:

Questions inequality in Pareto damaging behaviour

A

Kagel & Wolfe (1999)

27
Q

Reversed:

Non-Monetary gifts more powerful Currency of reciprocity has an impact Examples include bottle and origami of cash notes to highlight effort

Cash =+5% effort, insignificant

Bottle = +15% effort, significant

Choice = Bottle Equivalent despite chooisng cash

Origami = +20% effort, significant

A

Kube et. al (2012)

28
Q

Reversed:

Inequality increasing sacrifices to help others

A

Andreoni & Miller (2000)

29
Q

Reversed:

Show difference aversion in Public Goods and Ultimatum games We dislike unfairness but more so when we are behind, kinked Utility curve as a function of xj Steeper if xj > xi

Key for use in making a distinction between Ultimatum and Dictator games, removes the positive offers in fear of rejection.

A

Fehr and Schmidt (1999)

30
Q

Reversed:

Tipping increase if business setting or 1st Date

A

Conlin, Lynn & O’Donoghue (2003)

31
Q

Reversed:

Anonymity decreases cooperation

A

List et. al (2004)

32
Q

Reversed:

Reluctant to impose negative externalises on others

A

Gneezy, Haruvy & Yafe (2004)

33
Q

Reversed:

Images of eyes increase generosity, eg. Checkouts and Church Collection Baskets

A

Haley and Fessler (2005)

34
Q

Reversed:

Scrutiny increases fairness

A

Andreoni & Bernheim (2009)

35
Q

Reversed:

Choice set matters, ultimatum games see a variety of rejection rates

Idential outcomes are rejcted at different rates in the ultimatum game, depends upon the choice set that was available and provides evidence of reciprocity.

£8, £2 vs. £5, £5 (Rejected) but £10, £0 (Accepted)

A

Falk, Fehr & FIrschbacher (2003)

36
Q

Reversed:

Charity contributions increasing utility….or do we just dislike saying no? Social pressure is a key factor

A

DellaVigna, List & Malmendier (2012)

37
Q

Reversed:

Choices converge after learning

A

Camerer, Ho & Weigelt (1998)

38
Q

Reversed:

Relative incentives decrease productivity, workers partially internalise the externality - not wanting to hurt others UK fruit farm: productivity increases under piece rate despite lower pay of 70-80%, presence of friends also increases productivity particularly among small groups Impacts disappear when they can not monitor each other, reciprocity more prevalent here

A

Bandiera et. al (2005)

39
Q

Reversed:

People like to stick to their word, don’t like to break promises Guilt Aversion + Lying Aversion…greater evidence for lying aversion

Mini dictator game but with random dictatorship

A

Vanberg (2008)

40
Q

Reversed:

Traveller’s dilemma: pick an integer from 180-300, paid the lowest plus some transfer R from the higher to lower. NE consistent when R is high…despite irrelevance strategically Minimum effort coordination game, pick an effort level between 110-170; effort is not independent of costs! Higher costs lead to lower efforts despite NE predictions

A

Goeree & Holt (2001)

41
Q

Reversed:

Language can swing the % of deviations in Prisoner’s Dilemma despite strictly dominant strategy, context matters

A

Ross & Ward (1996)

42
Q

Reversed:

Actions are influenced by: i. Morals ii. Scrutiny iii. Stakes iv. Context v. Self-Selection

A

Levitt & List (2007)

43
Q

Reversed:

Construct formal games to test Self Interest Social Preferences Difference Aversion Competitive Preferences Reciprocity (+ and -)

  • 1 in 3 subjects opt for the inquity averse choice even when completely costless
  • 1 in 2 opt to sacrifice even when behind and increasing inequality
A

Charness & Rabin (2002)

44
Q

Reversed:

Are humans able to randomise effectively..playing a MSNE? Significant MSNE departures, particularly for inexperienced players - too much alternation, too much balance and too many runs

We tend to recognise only 2-4 rounds of iteration

Centipede Game:

4 Rounds -> 6-8% take at Round 1

6 Rounds -> 1 % take at Round 1

A

Wilkinson & Klaes (2012)

45
Q

Reversed:

One-shot, no reputation games: Ultimatum and Dictator games: 40-50% offers of splitting rarely rejected Average around 30-40% Hardly any >50%, 1 in 10 offer 0% Offers <20% rejected half the time

A

Camerer (2003)

46
Q

Reversed:

Less likely to reject computer based outcomes over human choices

A

Blount (1995)

47
Q

Reversed:

Altruism is very small in magnitude, social preferences result in externalities

A

Levine (2012)

48
Q

Reversed:

“Guilt aversion” - people may act honestly to try and live up to expectations Importance of “second order beliefs” in sequential games even with hidden actions and equality

A

Charness & Dufwnberg (2006)

49
Q

Reversed:

Impulsive cheating increases when depleted of self control or moral awareness - unhealthy food choices

A

Gino et al. (2011)

50
Q

Reversed:

Repeated game prisoners dilemma has no pure strategy stable Equilibria Quick learning

A

Axelrod (1984; 2006)

51
Q

List (2006)

A

Gift exchange experiments, look at sports card fairs with local vs. non-local buyers who have subective values

People exhibit “reputational concerns” as prices are only compenstated with quality in local markets

52
Q

Reversed:

Gift exchange experiments, look at sports card fairs with local vs. non-local buyers who have subective values

People exhibit “reputational concerns” as prices are only compenstated with quality in local markets

A

List (2006)

53
Q

Henrich et. al (2004)

A

Average offer in ultimatum game varies significantly, can be due to

  1. ) Market Integration, Social Cooperation
  2. ) Cooperation Importance, frequency of local engagemtn and settlement size
54
Q

Reversed:

Average offer in ultimatum game varies significantly, can be due to

  1. ) Market Integration, Social Cooperation
  2. ) Cooperation Importance, frequency of local engagemtn and settlement size
A

Henrich et. al (2004)