Behavioural Game Theory and Social Preferences Flashcards
Kagel & Wolfe (1999)
Questions inequality in Pareto damaging behaviour
Kube et. al (2012)
Non-Monetary gifts more powerful Currency of reciprocity has an impact Examples include bottle and origami of cash notes to highlight effort
Cash =+5% effort, insignificant
Bottle = +15% effort, significant
Choice = Bottle Equivalent despite chooisng cash
Origami = +20% effort, significant
Andreoni & Miller (2000)
Inequality increasing sacrifices to help others
Fehr and Schmidt (1999)
Show difference aversion in Public Goods and Ultimatum games We dislike unfairness but more so when we are behind, kinked Utility curve as a function of xj Steeper if xj > xi
Key for use in making a distinction between Ultimatum and Dictator games, removes the positive offers in fear of rejection.
Conlin, Lynn & O’Donoghue (2003)
Tipping increase if business setting or 1st Date
List et. al (2004)
Anonymity decreases cooperation
Gneezy, Haruvy & Yafe (2004)
Reluctant to impose negative externalises on others
Haley and Fessler (2005)
Images of eyes increase generosity, eg. Checkouts and Church Collection Baskets
Andreoni & Bernheim (2009)
Scrutiny increases fairness
Falk, Fehr & Firschbacher (2003)
Choice set matters, ultimatum games see a variety of rejection rates
Idential outcomes are rejcted at different rates in the ultimatum game, depends upon the choice set that was available and provides evidence of reciprocity.
£8, £2 vs. £5, £5 (Rejected) but £10, £0 (Accepted)
DellaVigna, List & Malmendier (2012)
Charity contributions increasing utility….or do we just dislike saying no? Social pressure is a key factor
Camerer, Ho & Weigelt (1998)
Choices converge after learning
Bandiera et. al (2005)
Relative incentives decrease productivity, workers partially internalise the externality - not wanting to hurt others UK fruit farm: productivity increases under piece rate despite lower pay of 70-80%, presence of friends also increases productivity particularly among small groups Impacts disappear when they can not monitor each other, reciprocity more prevalent here
Vanberg (2008)
People like to stick to their word, don’t like to break promises Guilt Aversion + Lying Aversion…greater evidence for lying aversion
Mini dictator game but with random dictatorship
Goeree & Holt (2001)
Traveller’s dilemma: pick an integer from 180-300, paid the lowest plus some transfer R from the higher to lower. NE consistent when R is high…despite irrelevance strategically Minimum effort coordination game, pick an effort level between 110-170; effort is not independent of costs! Higher costs lead to lower efforts despite NE predictions
Ross & Ward (1996)
Language can swing the % of deviations in Prisoner’s Dilemma despite strictly dominant strategy, context matters
Levitt & List (2007)
Actions are influenced by: i. Morals ii. Scrutiny iii. Stakes iv. Context v. Self-Selection
Charness & Rabin (2002)
Construct formal games to test Self Interest Social Preferences Difference Aversion Competitive Preferences Reciprocity (+ and -)
- 1 in 3 subjects opt for the inquity averse choice even when completely costless
- 1 in 2 opt to sacrifice even when behind and increasing inequality
Wilkinson & Klaes (2012)
Are humans able to randomise effectively..playing a MSNE? Significant MSNE departures, particularly for inexperienced players - too much alternation, too much balance and too many runs
We tend to recognise only 2-4 rounds of iteration
Centipede Game:
4 Rounds -> 6-8% take at Round 1
6 Rounds -> 1 % take at Round 1
Camerer (2003)
One-shot, no reputation games: Ultimatum and Dictator games: 40-50% offers of splitting rarely rejected Average around 30-40% Hardly any >50%, 1 in 10 offer 0% Offers <20% rejected half the time
Blount (1995)
Less likely to reject computer based outcomes over human choices