Behaviorism Flashcards
(42 cards)
Operant conditioning
Explains how consequences lead to change in voluntary behavior through reinforcement and punishment
Classical Conditioning
Involves associating an unconditioned stimulus with a neutral stimulus to turn it into a conditioned stimulus
Stimulus
Some environmental event that we hear, see, feel, smell or taste
Neutral Stimulus
Stimulus with no naturally wired response (ringing the bell at the start)
Unconditioned Stimulus
Stimulus that leads to an automatic response (the meat)
Conditioned Stimulus
Stimulus that can eventually trigger a conditioned response (ringing the bell after a while)
Response
Something that we do after detecting a stimulus
Unconditioned Response
Caused by the stimulus naturally (dog salivating at the meat)
Conditioned Response
Learned over time (dog salivating at the bell)
Forward Long-Delay Training
Bell than meat after a sizable wait
Forward Short-Delay Training
Bell then meat, easiest to learn with
Simultaneous Training
Bell and meat
Backwards Training
Meat then bell
Habituation
Occurs when there is a decrease in response to a stimulus after repeated presentations; getting used to something
Flooding
When we try to use habituation to weaken an undesired response
Systematic Desensitization
Occurs when we start out with an easy stimulus and slowly work our way up to the real one
Counter-conditioning
The goal is to replace the undesired response by replacing the association (paying someone $100 every time they saw a spider)
Aversion Therapy
When we try to counter-condition away a positive response with an aversive stimulus
Taste Aversion
Learning to avoid a food that makes you sick–is intriguing to scientists because it has an immediate strong association that resists aversion, can take hold even after a long time between stimulus and response, and is a very selective association (don’t care about other environmental stimuli)
Garcia Effect
The tendency to blame food for illness, even if the food had nothing to do with the illness
Law of Effect
A behavior is more likely to occur if it leads to a desirable effect - thus, even very complicated behavior can be explained in terms of “trial and error” learning rather than intelligent insight
Reinforcers
Stimuli animals want to receive
Punishers
Stimuli animals want to avoid
Primary Reinforcers
Things that are naturally desirable (food, warmth, sexual pleasure)