B3 Flashcards

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1
Q

Gambling - Cognitive approach

(Initiation)
Cost-benefit analysis

A

The benefits (enjoyment, financial gain and feeling of control) often outweigh the costs (financial losses and anxiety) in gambling addicts.

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2
Q

Gambling - Cognitive approach

(Maintenance)
Irrational thoughts

A

Gamblers fallacy is the mistaken belief that if something happens more frequently than normal in a given period of time, then it is less frequent to happen in the future.

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3
Q

Gambling - Cognitive approach

(Maintenance)
Cognitive Bias

A

Griffiths- near miss-
When a gambles looses a bet they interpret this as a near miss. so instead of constantly loosing they are constantly nearly winning.

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4
Q

Gambling - Cognitive approach

(Maintenance)
Illusions of control and exaggeration of ability

A

Superstitious behvavioir (e.g. touching an item of clothing) and beliveing they have specialsed knowledge.

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5
Q

Gambling - Cognitive approach

(Relapse)
Recall bias and overestimation of success

A

Gambling addicts are more likely to remember the wins/successes and forget losses/failures. They also overestimate the benefits and underestimate the costs.

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6
Q

Gambling - Learning approach

(Initiation )
Social learning:

A

Observations and vicarious reinforcement of role models (including in the media e.g. the glamour of horse racing).

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7
Q

Gambling - Learning approach

(Initiation )
Classical conditioning

A

Neutral stimuli (flashing lights, bustling crowds, noise, etc.) eventually become conditioned stimuli after being repeatedly paired with unconditioned stimuli (winning money) and produce a conditioned response (excitement, tension) by themselves.

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8
Q

Gambling - Learning approach

(Maintenance)
Positive reinforcement

A

‘Buzz’, ‘big wins’ and near-misses.

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9
Q

Gambling - Learning approach

(Maintenance)
Negative reinforcement

A

Escape from reality/anxiety relief.

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10
Q

Gambling - Learning approach

(Maintenance)
Partial reinforcement

A

Occurs when only some instances of behaviour are rewarded. Skinner (1948) showed that this causes the behaviour to persist for longer than continuous reinforcement.

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11
Q

Gambling - Learning approach

(Maintenance)
Variable reinforcement

A

A type of partial reinforcement. A highly unpredictable pattern of reinforcement the gambler cannot be sure when the reward will appear so they continue until place bets.

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12
Q

Gambling - Learning approach

(Relapse )
Cure reactivity

A

Conditioned cues/secondary reinforcers are everywhere in the social and media environment (e.g. walking past a betting shop, colourful scratchcards, flashy casinos, busy websites, etc.). They are low-level reminders of the pleasures of gambling associated with physiological and emotional arousal and are therefore significant risk factors for relapse.

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13
Q

Shopping- Learning approach

(Initiation)
Role models and vicarious reinforcement:

A

Influence behaviour.

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14
Q

Shopping- Learning approach

(Initiation)
Celebrities and advertisements

A

Vicarious reinforcement and identification with ‘down to earth’ celebrities.

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15
Q

Shopping- Learning approach

(Maintenance )
Positive reinforcement

A

Excitement, pleasure, fun, status, praise.

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16
Q

Shopping- Learning approach

(Maintenance )
Adrenaline rush and rewards

A

Dopamine is released from the nucleus accumbens into the frontal lobe when we buy something.

17
Q

Shopping- Learning approach

(Maintenance )
Negative reinforcement:

A

Escape from feelings of emptiness after a shopping spree.

18
Q

Shopping- Learning approach

(Relapse )
Cues associated with shopping

A

Conditioned cues/secondary reinforcers are everywhere in the social and media environment (e.g. high street shops, TV and social media adverts, websites etc.). They are low-level reminders of the pleasures of shopping associated with physiological and emotional arousal and are therefore significant risk factors for relapse (cue reactivity).

19
Q

Shopping- Learning approach

(Relapse )
Relief from withdrawal symptoms

A

Anxiety, depression, emptiness, boredom, guilt

20
Q

Shopping- Cognitive approach

(Initiation)
Excitement and relief from boredom

A
21
Q

Shopping- Cognitive approach

(Initiation)
Psychological problems, distress and lack of self-esteem

A

Khantzian (1985) argued childhood trauma (e.g. abuse) can be brought to the surface by the stress of a major life event (e.g. divorce) which may lead to mental disorders (e.g. depression). Such mental disorders are associated with emotional distress and low self-esteem so the individual self-medicates by compulsively shopping.

22
Q

Shopping- Cognitive approach

(Maintenance )
Reduction of anxiety

A

Compulsive shopping can create debt which in turn can create anxiety so the addict turns to shopping to relieve such feelings.

23
Q

Shopping- Cognitive approach

(Maintenance )
Continuation of boredom

A

Shopping relieves their anxiety,provides excitement and allows them to forget theri everday lives. Elliot called this the mood repair function of shoppping.

24
Q

Shopping- Cognitive approach

(Relapse)
Effects of withdrawal

A

Distress, boredom and loneliness

25
Q

Shopping- Cognitive approach

(Relapse)
Breakdown of coping strategies:

A

This is the paradox of self medication. Khantzian believed that the compulsive shoppers need to find a different way to deal wo=ith the underlying problem e.g. increasing self esteem