Attribution Theory Flashcards
1
Q
Attribution
A
Perceived reason for the outcome of an event
2
Q
Internal attribute
A
Within performer’s control
3
Q
External
A
Outside the performer’s control
4
Q
Stable attribute
A
Unlikely to change in short term
5
Q
Unstable attribute
A
Can change in short amount of time
6
Q
Self serving bias
A
When players provide stable internal reasons for success, and external, unstable reasons for failure
7
Q
Learned helplessness
A
Using internal stable reasons for failure.
8
Q
Attribution retraining
A
Changing reasons given for success and failure
9
Q
Mastery orientation
A
Opposite of learned H, belief in their ability and believes success can be repeated whilst failure is both temporary and changeable.