Assassins Creed III - Aud Flashcards

1
Q

Who developed AC III?

A

Ubisoft

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2
Q

When was AC III released?

A

October 30th 2012

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3
Q

What was the game released on?

A

PS Vita (2014) first then modified in HD on PS3, Xbox 360 + Microsoft Windows

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4
Q

Who are the primary target audience for video games?

A

Males (12-25) - industry = homogeneous

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5
Q

Why can we assume that video games lack a female audience?

A

Females in video games presented as “damsels in distress” and if not submissive then they’re misogynised

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6
Q

How does the female protagonist of Avine de Grandpré subvert expectations of female characters?

A

She’s a mixed race assassin in a usually patriarchal franchise - not sexualised and she’s instead empowered + celebrated for her masculine characteristics in fighting

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7
Q

Who are the target audiences for AC?

A

Female gamers - female lead characters
Male gamers - action/adventure genre + similarities to previous titles
Hardcore gamers - serious title requiring time investment to play

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8
Q

MMORPG

A

Massive multiplayer role playing game - play simultaneously together = interactive

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9
Q

Persistent Worlds

A

Unique to franchise - create iconic cities adding realism + NPCs intractable + have individual characteristics

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10
Q

CRPGs

A

Fewer players + persistent world - aim usually for gamers to play a narrative + complete missions/ fully immerse themselves

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11
Q

Augmented Reality

A

Computer generated content overlaid on real world environment - headsets/hand held displays/4K televisions

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12
Q

Hand-held devices

A

Existing fans familiar pleasures through hand held devices to play portably

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13
Q

Female protagonist

A

Attracting wider audience

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14
Q

Is Aveline a positive role model?

A

Yes - fails to be sexualised and adopts role of hero subverting stereotypes - her strength confirm her post feminist construction

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15
Q

What is the appeal of role-playing games?

A

Gives the chance to try on characters which they’d like to have as their ideal self + diversion/escapism + offers challenging gameplay experience involving critical thinking

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16
Q

What codes+conventions does AC III intertextualise?

A

Graphics, cinematic filming, recognisable audio, visual codes to create a familiar environment

17
Q

Are games no longer anti social?

A

Role playing games = more active + connect with audience online
Online forums = communicate

18
Q

Media Effects - Albert Bandura

A

Media implants ideas in the mind of the audience directly + influences attitudes + emotions + new styles of conduct through modelling

19
Q

How is media effects theory applied to AC III?

A

Transgressive behaviour proven via “Bobo Doll experiment” - children encouraged and imitate aggressive behaviour