AS3 Flashcards

1
Q

Data Transmission

A
  • Transferring data between two or more devices
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2
Q

Serial Transmission

A
  • Sends bits one after another over a single channel in order.
  • The order sent dictates the order received.
  • Used for long-distance data transfer. Data sent is small.
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3
Q

Asynchronous Serial Transmission

A
  • Stop and start bits in header/footer, Co-ordinate transmitter and receiver.
  • Gaps are used between sending bits as data stream is not constant.
  • No synchronisation required.
  • Cost effective, Slower.
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4
Q

Synchronous Serial Transmission

A
  • Continuous stream in time with master clock.
  • Data moves faster, Less timing errors.
  • Accuracy dependent on syncing, Usually more expensive.
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5
Q

Parallel Transmission

A
  • Multiple bits, same time, diff channels.
  • Data can be sent faster.
  • Order the bit string received depends on source, user location, and available bandwidth.
  • Some bits may be received faster than others, need to be arranged once received.
  • Easier to program, For time sensitive data, Large amounts of data.
  • Requires more channels, If bits don’t load fast enough noticeable difference.
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6
Q

Simplex

A
  • One direction.
  • Fibre optic cable. Tight buffered fibre in cable jacket. Aramid yarn protects.
  • One strand for transmitting, one for receiving.
  • Entire bandwidth used.
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7
Q

Half Duplex

A
  • Both directions, one at a time.
  • Simplex with switchable direction.
  • Cheaper than double tracks.
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8
Q

Full Duplex

A
  • Both directions, same time.
  • Increases communication efficiency.
  • Cable constructed in zipcord style.
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9
Q

Multiplexing

A
  • Multiple signals sent over a link at the same time.
  • Receiver recovers seperate signals. ‘Demultiplexing’.
  • Multiplexer divides channel into sub-channels, allocates data into one sub channel. Data is transmitted, and then the demultiplexer receives, identifies, and sends onward.
  • Makes it possible for transmission over big networks. Stretches valuable resources.
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10
Q

Circuit Switching

A
  • Route set up before al packets sent down it.
  • Packets arrive in order.
  • If one bit breaks all fails.
  • Bandwidth not used to full capacity.
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11
Q

Packet Switching

A
  • Each packet takes different route.
  • Resilient to failure.
  • Full bandwidth used.
  • Packets don’t arrive in order/ Extra processing.
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12
Q

Control Data v Actual Data

A

CONTROL:
- Source/Destination address.
- Order number.
- Control signals.
- Error control bits.
- In header/footer of packet.

ACTUAL:
- Message.

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12
Q

Network Collision

A
  • Two data sets detected simultaneously.
  • Both sets discarded, source PC notified they have been.
  • Computers wait a random time before sending off packet again.
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13
Q

Routing Data

A
  • Determines path packet takes.
  • Looks for quickest path.
  • Calculates lowest cost.
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