Artikelen + lecture week 3 Flashcards
What is episodic memory?
Conscious recollection of personal events combined with their phenomenological and spatiotemporal encoding contexts.
What is binding?
Central and contextual information together form a memory
What impairment is one of the hallmarks of early manifestations of AD and amnesic mild cognitive impairment (aMCI)?
Episodic memory impairment
Why did the study by Plancher et al. suggest that AD patients benefit most from implicit or procedural learning methods during rehabilitation?
Encoding using procedural skills is most preserved in AD patients.
What were the results of the study by Plancher et al. regarding the episodic memory deficit in AD patients compared to aMCI patients?
The study found a profound genuine deficit of episodic memory in AD involving encoding, consolidation and retrieval processes (recall & recognition). aMCI patients were impaired compared with the control group at recalling central information, but performed better on recalling central information than AD patients
What was the aim of the study by Plancher et al. (2010) in regards to the use of VR as an assessment tool for episodic memory and binding in aMCI and AD patients?
The study aimed to demonstrate that VR can be used as an assessment of episodic memory and binding in aMCI and AD patients, as well as to determine if active exploration of the virtual environment improves memory compared to passive exploration.
How do spatial and temporal context play a role in episodic memory?
Spatial and temporal context play an important role in episodic memory, for they can act as partial cues.
What were the results of the study by Salvidegoitia et al. regarding the recall of words presented at landmark locations compared to non-landmark locations?
Landmark locations were remembered significantly better than non-landmark locations. Words presented at landmark locations were recalled significantly better than words that were presented at non-landmark locations.
VR can enhance a study in terms of both its verisimilitude as well as its veridicality. What do they mean?
Verisimilitude = the extent to which an experimental task realistically simulates the real life situation, imposing similar cognitive demands on the participant
Veridicality = the extent to which experimental results accurately reflect and/or predict the psychological phenomenon studied
What does real time interaction mean?
The user can directly interface with the system with minimal delay between interaction and the associated response from the environment.
What does immersion mean?
The degree to which a VR system produces a naturalistic portrayal of the sensory and interactive elements of the virtual environment. A good portrayal will serve to isolate the user from the real world.
What are benefits and limitations of Desktop-VR?
Benefits:
- Cost-effective
- Subjects most likely are familiar with working on a computer, which shortens the training phase
Limitations:
- 2D display, which only allows monocular depth cues to help the subject indicate the distance of objects in the environment
- The interaction with the interface (i.e., mouse and keyboard) is not motorically analogous to the action being simulated
- Reduced level of immersion compared to other forms of VR
What are benefits and limitations of Mobile VR?
Benefits:
- Mobile-VR has emerged in recent years: the use of inexpensive optical hardware connected to a smartphone. These systems are portable and completely wireless.
Limitations:
- The resolution of virtual environments provided by smartphones is much lower than computer-driven VR. Lower resolution often leads to reduced immersion.
- Mobile-VR is not able to track movement of a subject in space (e.g. walking or standing up). It is only able to track head movements (e.g., roll, pitch, yaw).
What are benefits and limitations of Simulator-VR?
Benefits:
- Great immersion and close to real-life tasks
Limitations:
- Can be very expensive
- Amount of immersion depends largely on the choices for visual display(s) and input devices
There are two distinct components that contribute to a subject’s interactions within a virtual environment: the volitional component, and the motoric component. What are those?
Volitional component, allows a subject to choose how to interact with the environment.
Motoric component, in which subjects physically carry out that interaction via the VR system’s input devices
How does immersion affect episodic memory?
Immersion affects episodic memory in that a more immersive VR experience promotes better memory recall.