artificial intelligence Flashcards

1
Q

a branch of computer science concerned in making computers behave like humans do.

A

Artificial Intelligence (AI)

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2
Q

refers to programming computers to play games such as chess and checkers.

A

Game playing

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3
Q

The most common AI for game playing is ???.

A

chess

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4
Q

???; had developed a computer chess player named ??? which won over the defending world champion ??? in [year].

A

IBM;
Deep Blue;
Gary Kasparov;
1997

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5
Q

technology where computers recognize human language to perform such task. In later years, this reached a practical level for limited purposes.

A

Speech recognition

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6
Q

allows computers to understand natural human languages.

A

Understanding natural language

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7
Q

makes useful decisions about real physical objects and scenes based on sensed images. This is to make images and objects as real as it can be.

A

Computer vision

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8
Q

refer to programming computers to make decisions in real life situations such as helping doctors diagnose disease based on symptoms.

A

Expert systems

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9
Q

is one of the most feasible kinds of expert system given the present knowledge of AI.

A

Heuristic classification

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10
Q

is a test which analyzes or examines whether a computer has a humanlike intelligence.

A

Turing’s Test

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11
Q

Turing’s Test was proposed by?

A

a British mathematician, Alan Turing

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12
Q

Turing’s test is sometimes referred to as ??? for the presence of mind, or thought, or intelligence in putatively minded entities.

A

behavioral tests

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13
Q

It was in a [year] paper that Alan Turing proposed a test called “???” which he thought would settle the issue of machine intelligence.

A

1951;
The Imitation Game;

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14
Q

The first version of the game involved no computer intelligence whatsoever. Imagine three rooms, each connected via computer screen and keyboard. In one room sits a man, in the second a woman, and in the third sits a person who will serve as the “???” who will decide as to which of the two people talking to him through the computer is the man.

A

judge

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15
Q

Natural Language Processing: Improving Human-AI Interaction (4)

A

Language Understanding
Conversational Abilities
Multilingual Capabilities
Personalized Interactions

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16
Q

Computer Vision: Revolutionizing Image and Video Analysis (4)

A

image recognition
video analysis
augmented reality
medical imaging

17
Q

Enabling AI systems to comprehend and interpret human language, including context and nuance.

A

language understanding

18
Q

Developing AI chatbots and virtual assistants that can engage in natural, intuitive dialogue.

A

conversational abilities

19
Q

Advancing NLP techniques to support a diverse range of languages and cultural contexts.

A

multilingual capabilities

20
Q

Tailoring AI responses to individual users’ needs and preferences for a more personalized experience.

A

personalized interactions

20
Q

Enabling AI to identify and classify objects, people, and scenes within digital images.

A

image recognition

21
Q

Applying computer vision to understand and interpret the content and context of video footage.

A

video analysis

22
Q

Integrating computer vision with AR technology to overlay digital information on the physical world.

A

augmented reality

23
Q

Leveraging computer vision to assist in the analysis and diagnosis of medical scans and imagery.

A

medical imaging