Article - Innovation Theories (Joe Tidd) (Part 1) Flashcards
What is meant by innovation as a process?
Innovation shapes the way in which we try to manage it
How do early models of the innovation process see innovation?
As a linear sequence of functional activities.
What are two ways of innovation according to the early models and what do they mean?
- Technology Push
New opportunities come from research and encompass new applications or refinements. These are pushed to the market. - Need pull
Market signals for something new –> new solutions are invented.
What are the limitations of technology push and need pull concepts?
Innovation requires interaction between both the demand side and the supply side.
What are the modifiers that Ven et al. (2000) added to the basic model of innovation?
- Shock triggers innovation (for example: customer dissatisfaction)
- Ideas proliferate (they grow rapidly in all kinds of directions);
- Setbacks arise often, plans are optimistic, commitments escalate, mistakes happen;
- Restructuring of the innovating unit often occurs through external intervention and unexpected events;
- Top management plays a key role in sponsoring (and criticizing as well);
- Criteria for success change over time and differ between groups;
- Innovation involves learning, but much of the outcome is due to other events that occur during innovation development;
What are the five historical stages of innovation management according to Roy Rothwell?
- First and second generation models
(Linear -> pull and push) - Third Generation Models
(Interaction between elements and feedback loops between them) - Fourth generation models
(Parallel lines model –> Integration with firm, suppliers, customers. Emphasis on linkages and alliances) - Fifth generation models
System integration and extensive networking, flexible and customized response, continuous innovation –> business networks)
What are examples of only partially understanding the innovation process?
- Seeing innovation as either push or pull;
- Seeing innovation only as major breakthroughs, ignoring incremental innovation;
- Seeing innovation only as a single isolated change;
- Seeing innovation only as a product or process;
What can be seen as the challenge of discontinuous innovation?
Sometimes, non-every day events change the rules of the game of innovations. This can lead to challenges, but can also be an enabler of new innovations.
What is the original theory on innovation by Schumpeter?
Innovation involves a process of creative destruction. Occasional discontinuities can cause one of the basic conditions (technology, markets, social regulatory) to shift dramatically. This can change the rules of the game and create new opportunities.
What are 11 triggers of discontinuity (and think in your head what they mean and what problems they pose)?
- New markets;
- New technologies;
- New political rules;
- Market exhaustion;
- Sea change in market sentiment or behavior;
- Deregulation / shifts in regulatory regime;
- Fractures along ‘fault lines’;
8: Unthinkable events;
9: Business model innovation;
10: Shifts in ‘techno-economic paradigm’ - systematic changes that impact whole sectors or even whole societies;
11: Architectural innovation;
Which two forms of innovation are there?
- Repeated, continuous innovation
Can be incremental or big steps –> rules of the game remain the same - Innovation as being discontinuous
Things happen that change the rules of the game. You, as a company, need to adapt
What does the theory/model about the innovation life cycle from Abernathy and Clark (1985) describe
–> They focus on three distinct stages of innovation that happen under discontinuous conditions and that concern a whole market.
Main focus: fluid phase –> The initial phase after the discontinuous conditions
In that stage: There is uncertainty about the target (what is the new configuration and who wants it). There are many experiments and failure, but that causes fast learning. Eventually, there comes a dominant design that starts to define the rules of the game. The most popular solution becomes the baseline for other plays in the market as well, and innovation regards getting bugs out.
–> There is co-existence of the old and the new technology, both if which are rapidly improved.
What are three characteristics of firms in the innovation life cycle regarding success?
- Existing incumbents in the market can do bad or well (no clear one way);
- New entrants play strong role in early phase (but we only see the successful ones);
- The management of innovation is most important to see if they succeed;
What does the theory of Clayton Christensen describe?
- When there are market disruptions, established companies fail to innovate and stay competitive;
- They are too focused on the demands of current customers;
- Fail to see long-term potential of the newly emerging market;
- Disruption changes rules of the game –> these are re-written by the new players;
What does more recent research by Christensen and Raynor (2003) state regarding market discontinuity?
- There are two dimensions of market discontinuity in which the established firms might fail:
- Disruption due to new bundle of performance measures competing against existing markets;
- Disruption because of non-consumption (leads to the creation of completely new markets);