Applied Cognitive Psychology Human Computer interaction Flashcards
- utility
it is useful to me, it meets my needs
- usability
i am able to use to product easily
Definition
“The extent to which a product can be used by
specified users to achieve specified goals with
effectiveness, efficiency and satisfaction in a specified
context of use. “ (ISO, 1998)
- desirability
i like the way the product looks and feels
- brandexperience
my overal feeling about the brand/product is good
Displays:
human-made artifacts designed to
support the perception of relevant system
variables and facilitate the further processing of
that information
GUIs:
: graphics, controls and responses used to
manipulate the display
Design principles 3
§ Physical properties
* Controls
* Layout
* Environment
§ Task
* Processes
* Monitoring
* Positioning
§ Human user
* Strengths
* Weaknesses
Design principles 4
§Perceptual
P1. Legibility
P2. Absolute judgment
P3. Top down expectation
P4. Redundancy gain
P5. Discriminability
§ Mental model
P6. Pictorial realism
P7. Moving part
§Attention
P8. Information access
P9. Proximity compatibility
P10. Multiple resources
§ Memory
P11. Knowledge in world
P12. Predictions
P13. Consistency
§ Conflicts!
§Perceptual
P1. Legibility
P2. Absolute judgment
P3. Top down expectation
P4. Redundancy gain
P5. Discriminability
§ Mental model
P6. Pictorial realism
P7. Moving part
§Attention
P8. Information access
P9. Proximity compatibility
P10. Multiple resources
§ Memory
P11. Knowledge in world
P12. Predictions
P13. Consistency
P1. Legibility
Ensuring that text on a website is clear and easy to read by using appropriate font sizes, styles, and contrast with background colors.
P2. Absolute judgment
Designing a speedometer in a car with clearly marked speed increments so that the driver can quickly and accurately determine the current speed without needing a reference point
P3. Top down expectation
Using familiar icons or symbols in a mobile app interface to cue users about the function of certain buttons based on their prior experience with similar application
P4. Redundancy gain
Providing both visual and auditory feedback when a user performs an action in a game, reinforcing the interaction and enhancing the user’s perception of their actions.
P5. Discriminability
Differentiating between clickable and non-clickable elements on a webpage by using distinct visual cues such as color, underline, or hover effects.