Appendix Flashcards

1
Q

3 degrees of po’a

A

unknown, absent, obscured

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2
Q

1st Degree po’a: 2 aspects

A

Unknown:

  • never been perceived, never been represented (dread)
  • never been perceived, has been represented (curiosity, wonder)
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3
Q

2nd Degree po’a: 2 aspects

A

Absence:

  • no longer exists; gone, dead, extinguished (grief, relief)
  • not present, but still exists (angst, worry, longing)
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4
Q

3rd Degree po’a: 2 aspects

A

Obscured:

  • present but not perceived, but CAN be perceived (fear, search, exasperation)
  • present and not perceived in the feelings thoughts, and representations w/in another person- the unsaid (curiosity, desire to reveal, anticipation
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5
Q

The playor’s job is to conduct the group in such a way that the participants ______, _______, _____

A

enter the playspace; expand their playspace; sustain the playspace

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6
Q

Developmental Dimensions

A

Ambiguity, Complexity, media of representation, interpersonal demand, affect expression

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7
Q

Ambiguity

A

the degree to which the playor provides the group with clearly defined instruction on the spatial formation, action tasks, and roles w/in the group activity

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8
Q

Complexity

A

the degree to which space, task, or role structures are complex determined by the number of unique elements required of each

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9
Q

Space complexity (10)

A

simple circle, centered circle, referent circle
simple line, referent line, spiral
cluster, referent cluster
scatter, referent scatter

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10
Q

Media of Representation

A

the mode in which group members express themselves

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11
Q

(4) stages of media of representation

A

movement, sound, images, words

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12
Q

interpersonal demand

A

the degree to which the activity places a demand on the participants to relate to others in the group

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13
Q

interpersonal demand: forms

A

The type of character a person is asked to be:

inanimate, animate, force of nature, plant, animal, quasihuman, stereotyped human role, human being

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14
Q

interpersonal demand: interaction

A

the level of interaction expected among characters
passive-passive (no interaction)
active-passive (action toward the other w/ no expectation of response)
active- reactive (repetitive interaction w/no expectation of unique response)
active-active (each person contributes unique elements to the interaction)

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15
Q

affect expression

A

the degree to which the individuals are asked to express emotional states

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16
Q

elements of affect expression (2)

A

intensity, distance

17
Q

Design of the Rap

A

(1) basic metaphor of the player’s Situation
(2) identifying maladaptive protective behaviors that the Situation engenders
(3) naming the limitations to their life from protective behavior
(4) asking if they’d like to work on the Situation
(5) Direct Statement how this group will confront Situation
(6) Prediction that the maladaptive protective behaviors will be evoked
(7) Statement of Goal to overcome maladaptive behavior
(8) asking them if they are willing to give it a try

18
Q

Physical Touch (Ethics): least threatening

A
Public body Parts (vs. intimate [private never touched])
Non-evocative (vs. evocative)
Brief (vs. sustained)
Offered (vs. initiated)
Role-Bound (vs. spontaneous)