Animal Crossing Flashcards

1
Q

When was the game released?

A

2020

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2
Q

Signficance of being released in 2020?

A

Height of Covid-19 lockdown - people at home with time to indulge in gaming

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3
Q

Target demographic?

A

Teenage girls - but actually reached a mixed gender of 20-30 year-olds

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4
Q

What genre of videogame is Animal Crossing?

A

Sandbox simulation game, allows creativity and freedom to customize

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5
Q

Examples of prosumer behavior related to Animal Crossing?

A

Fanart, Wiki pages, Mods, Cosplayers

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6
Q

Examples of Mods people have made for the game?

A

Infinite money (removes sense of achievement), no 24hour background music, more character customization

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7
Q

How many copies were sold worldwide in first month?

A

44 million

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8
Q

Where was it originally released?

A

Exclusively in Japan

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9
Q

Significance of the fact that Nintendo translated the game in 2002?

A

Nintendo adapted to the growth of the game and made the game fit a global market better with Western holidays added, increases global revenue

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10
Q

Themes of the game?

A

Family, friendship and community

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11
Q

Examples of technology increasing Animal Crossing’s success?

A

Nintendo DS with a second touch screen microphone for multiplayer and the mobile phone

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12
Q

What is ‘kawaii’?

A

Means cute or adorable, emphasizes a sense of child-like innocence.

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13
Q

Significance of Animal Crossing being kawaii?

A

Globally known aesthetic and parents will be reassured that the game is safe for their children

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14
Q

Examples of kawaii characters?

A

Rosie, Pinky and Judy - all have small mouths, large eyes and very rounded shapes. Kawaii is exemplified by characters like Hello Kitty

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15
Q

Cool features of the game?

A

Circadian rhythm with real life time and seasons, multiplayer option, peaceful and calming

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16
Q

Features of the earlier editions that led to success?

A

Social simulation game, holidays both Japanese and Western, can expand and trade. The game appealed to people unfamiliar with gaming

17
Q

Critics of earlier games?

A

“lousy remake” about City Living —-> led to New Leaf being made with completely new concepts, roles and characters

18
Q

Features of the mobile version?

A

Pocket camp - featured micro-transactions. Original doesn’t, makes it feel safe to parents

19
Q

Relevance to being released on same day as Doom?

A

Led to crossover fanart and participatory culture, increased audience awareness to opposite sides of the gaming community

20
Q

Differences in New Horizons?

A

Nook Tiles to give premium rewards, terraforming, in game currency of bells and more customization available

21
Q

Ways that the game targets their audience?

A

Music is calming, lots of new features frequently, kawaii, no micro-transactions, appeals to people unfamiliar with gaming

22
Q

How does Animal Crossing engage their audience?

A

Customizable, Re-occurring characters like Tom Nook, Portable gaming on Switch, Circadian rhythm with different events, increased multiplayer

23
Q

How does Animal Crossing reach a diverse audience?

A

Includes holidays from across globe (eg: Turkey Day), for all age ranges simple for children but has elements of adulthood, constant updates and a reward system. Also Doom release

24
Q
A