Animal Crossing Flashcards

1
Q

What game are we studying?

A

Animal Crossing: New Horizons

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2
Q

Context for Animal Crossing? Who made it? Other versions?

A

Animal crossing was developed and published by Nintendo. The series has run for over 20 years, original game produced in 2001.

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3
Q

When was Animal Crossing: New horizons released?

A

Initially announced for the Nintendo Switch in 2018 but wasn’t released until March 2020.

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4
Q

Statistic for higher sales?

A

It is the First console game to reach five million digital sales within a month.

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5
Q

What award did the game win in 2020?

A

The Best Family Game - at The Game Awards 2020

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6
Q

How did sales compare to other versions of Animal Crossing?

A

Eclipsed the lifetime sales of all past instalments within its first six weeks. Became the second-best-selling game on the Nintendo Switch system.

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7
Q

How many billion did New Horizons gross in its first year of March 2021?

A

$2 billion

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8
Q

What is PEGI?

A

The video games industry classifying board.

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9
Q

What rating/ certification does New Horizons have?

A

PEGI 3 - this means content is deemed as suitable for all age groups. And the game should not contain any sounds or pictures that are likely to frighten young children. A very mild form of violence is acceptable.

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10
Q

Sandbox game?

A

American term, suggests that the game has no instructions and you can shape it yourself to whatever you want .

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11
Q

Examples of the influence of social media? Twitter, TikTok

A

-Animal Crossing saw 71% rise in overall conversation on Twitter after the release of New Horizons
-July 2020, #animalcrossing had a total of 3.2 billion views on TikTok

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12
Q

How was New Horizons marketed?

A

-Budget friendly, virtual marketing
-User generated content
-US House Representative - Alexandria Ocasio - Cortez, carried out virtual ‘house calls’ by visiting the islands of Us Citizens and interacting with them
-Brands amongst Marc Jacobs + Valentino showcased collections on the game
-KFC Philippines created a KFC island, allowing guests to win real life menu items + vouchers
-Celebrities also began posting about their experiences when playing new horizons, which generates publicity for the game

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13
Q

When the release date of ACNH was delayed, stock price dropped by _%

A

When the release date of ACNH was delayed, stock price dropped by 3%

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14
Q

Why was release pushed back? Where announced? Why is this significant?

A

1) To ensure Nintendo employee welfare.
2) E3 Conference 2019
3) Significant; as massive capitalist company willing to do this for their colleagues

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15
Q

How did the release push back positively influence sales?

A

-Released during Covid - 19
-Pandemic forced people indoors with higher levels of disposable income due to furlough and inability to spend on normal activity

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16
Q

Outline Nintendo’s business model

A

-Vertically integrated as they keep the development of games in-house
-This maximises profit and maintains market exclusivity + attracts a loyal gamer fanbase

17
Q

Gender of game makers?

A

-Half developers male and half females
-Even gender split = appeals to both genders
A03 = binary idea of gender

18
Q

Nintendo as a company?

A

-Aim to provide a fun experience
-Ethical values
-Inclusive representation
-Workers interests
-Pre-dates the Digital world e.g. card playing
-Worth $2.111Billion
-Began 1889

19
Q

How did Nintendo re-position audiences when they were turned off gaming in the 80s?

A

Re-positioned games as toys.

20
Q

Outline the E3 conference

A

-the Electronic Entertainment Expo 2019
-was where publishers, hardware manufacturers etc of the game presented and previewed new updates + upcoming products
-No longer happens anymore

21
Q

Political context

A

-BLM protests in game

22
Q

Which age group are the most common players of AC

A

-20 to 30 year olds
-this challenges our traditional preconceptions of who gamers are (teenage boys)

23
Q

What did ACNH offer players in 2020?

A

-offers choice + control due to sandbox nature of game
-escapism from a destabilising and frightening time - with announcements of daily death tolls
-a travel game when players are unable to travel
-international appeal due to gibberish voices - no need for translation

24
Q

Outline gameplay of ACNH

A

-sandbox nature of game: complete freedom for players to spend their time as they choose
-postmodernists: ‘the line between AC life and real life is blurring’
-AC follows the circadian rhythms of real time - its based on a real 24H clock + follows the seasons in the players chosen hemisphere

25
Q

What are the audience experiences of AC

A

-socialising with friends through collaborative joint projects
-an escape for those w/ mental health issues - “it has given me back some life joy that i thought i had lost forever”
-sense of community
-immersion
-creative outlet
-achievement

26
Q

Format of AC

A

The game is exclusive to the Nintendo Switch and Switch Lite

27
Q

Distribution of game?

A

Versions of the game can be purchased as a cartridge or a download code.

28
Q

What are DLCs

A

= means Downloadable content
Add-ons including subscriptions and bonus content

29
Q

West is an example of a DLC?

A

Happy Home Paradise DLC you are in charge of inviting characters as clients and helping them live out their own dream vacations

30
Q

Critical Reception? Facts!

A

Well received
-13th best selling game of all time
-Amazon (4.8 out of 5)
-BAFTA award in 2022 (Best evolving Game)

31
Q

Outline the game?

A

-Player = tasked with bringing civilisation to a deserted island
-Player = starts out with a Shelter and some basic tools
-To begin building their dram town - they’ll need to hunt, collect, save
-Few set missions in game - but mostly have the freedom to do everything at their own speed.
Follows a circadian rhythm

32
Q

What does it mean that Animal Crossing follows a circadian rhythm

A
  • follows real-world day
    -only be able to collect creature that come out in the morning
    -Similarly, at night all the shops will be shut + most fellow islanders gone to bed
33
Q

In what way in ACNH accessible to young users

A

-Circadian rhythm
-AC doesn’t offer micro-transactions or loot boxes
-No way to speed up game - player must wait until next real-world day - teaches children to be patient and naturally divides gaming sessions into chunks

34
Q

Issues of only being able to save one game per console?

A

Might cause trouble if children are sharing a Switch Console (or adults)

35
Q

Is it a single-player game

A

No
-Mainly focuses on single player elements but some features allow you to visit other players’ islands, vice versa

36
Q

Give examples of multi-player features

A

-Party Play = allows unto 4 users to play on the same island using one Switch console and one copy of the game.
-Joy-con would be needed for each player

37
Q

What is wireless play?

A

Lets unto eight people play on the same island - but using their own Switch and copy of the game
-For it to work all players must be in the same room.

38
Q

What is online play?

A

A) Single subscription = £17.99 a year
Family subscription = £31.49 a year
B) only access wireless or online play after playing for 2 days - you can visit island players on you friends list, or Ava them go to yours by going to Dodo airport.
C) Online play is compatible with