Animal Crossing Flashcards

1
Q

What game are we studying?

A

Animal Crossing: New Horizons

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2
Q

Context for Animal Crossing? Who made it? Other versions?

A

Animal crossing was developed and published by Nintendo. The series has run for over 20 years, original game produced in 2001.

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3
Q

When was Animal Crossing: New horizons released?

A

Initially announced for the Nintendo Switch in 2018 but wasn’t released until March 2020.

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4
Q

Statistic for higher sales?

A

It is the First console game to reach five million digital sales within a month.

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5
Q

What award did the game win in 2020?

A

The Best Family Game - at The Game Awards 2020

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6
Q

How did sales compare to other versions of Animal Crossing?

A

Eclipsed the lifetime sales of all past instalments within its first six weeks. Became the second-best-selling game on the Nintendo Switch system.

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7
Q

How many billion did New Horizons gross in its first year of March 2021?

A

$2 billion

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8
Q

What is PEGI?

A

The video games industry classifying board.

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9
Q

What rating/ certification does New Horizons have?

A

PEGI 3 - this means content is deemed as suitable for all age groups. And the game should not contain any sounds or pictures that are likely to frighten young children. A very mild form of violence is acceptable.

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10
Q

Sandbox game?

A

American term, suggests that the game has no instructions and you can shape it yourself to whatever you want .

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11
Q

Examples of the influence of social media? Twitter, TikTok

A

-Animal Crossing saw 71% rise in overall conversation on Twitter after the release of New Horizons
-July 2020, #animalcrossing had a total of 3.2 billion views on TikTok

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12
Q

How was New Horizons marketed?

A

-Budget friendly, virtual marketing
-User generated content
-US House Representative - Alexandria Ocasio - Cortez, carried out virtual ‘house calls’ by visiting the islands of Us Citizens and interacting with them
-Brands amongst Marc Jacobs + Valentino showcased collections on the game
-KFC Philippines created a KFC island, allowing guests to win real life menu items + vouchers
-Celebrities also began posting about their experiences when playing new horizons, which generates publicity for the game

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13
Q

When the release date of ACNH was delayed, stock price dropped by _%

A

When the release date of ACNH was delayed, stock price dropped by 3%

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14
Q

Why was release pushed back? Where announced? Why is this significant?

A

1) To ensure Nintendo employee welfare.
2) E3 Conference 2019
3) Significant; as massive capitalist company willing to do this for their colleagues

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15
Q

How did the release push back positively influence sales?

A

-Released during Covid - 19
-Pandemic forced people indoors with higher levels of disposable income due to furlough and inability to spend on normal activity

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16
Q

Outline Nintendo’s business model

A

-Vertically integrated as they keep the development of games in-house
-This maximises profit and maintains market exclusivity + attracts a loyal gamer fanbase

17
Q

Gender of game makers?

A

-Half developers male and half females
-Even gender split = appeals to both genders

18
Q

Nintendo as a company?

A

-Aim to provide a fun experience
-Ethical values
-Inclusive representation
-Workers interests
-Pre-dates the Digital world e.g. card playing
-Worth $2.111Billion
-Began 1889

19
Q

How did Nintendo re-position audiences when they were turned off gaming in the 80s?

A

Re-positioned games as toys.

20
Q

Outline the E3 conference

A

-the Electronic Entertainment Expo 2019
-was where publishers, hardware manufacturers etc of the game presented and previewed new updates + upcoming products
-No longer happens anymore

21
Q

Political context

A

-BLM protests in game

22
Q

Which age group are the most common players of AC

A

-20 to 30 year olds
-this challenges our traditional preconceptions of who gamers are (teenage boys)

23
Q

What did ACNH offer players in 2020?

A

-offers choice + control due to sandbox nature of game
-escapism from a destabilising and frightening time - with announcements of daily death tolls
-a travel game when players are unable to travel
-international appeal due to gibberish voices - no need for translation

24
Q

Outline gameplay of ACNH

A

-sandbox nature of game: complete freedom for players to spend their time as they choose
-postmodernists: ‘the line between AC life and real life is blurring’
-AC follows the circadian rhythms of real time - its based on a real 24H clock + follows the seasons in the players chosen hemisphere

25
Q

What are the audience experiences of AC

A

-socialising with friends through collaborative joint projects
-an escape for those w/ mental health issues - “it has given me back some life joy that i thought i had lost forever”
-sense of community
-immersion
-creative outlet
-achievement