Anger management Flashcards

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1
Q

Anger management

A
  • Cognitive intervention that aims to help the offender control their feelings of anger
  • Many crimes - anger root
    = Prevent anger prompting criminal acts
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2
Q

Training

A
  • Based on offenders learning and practising skills

- Focused on controlling impulses and anger

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3
Q

Novaco anger management programme

A

Three-stage process;

  1. Cognitive preparation
  2. Skill acquisition
  3. Application training
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4
Q

Cognitive preparation

A
  • Offender spends time understanding what makes them angry and identifies triggers
  • Very individualised part of training - cues for anger vary + vital to know what situation will make the angry feeling escalate.
  • Impossible to stop anger - possible to mediate anger and prevent escalation.
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5
Q

Skill Acquisition

A
  • Dependent on the individual’s response to cognitive preparation
  • Skills that are taught; relaxation techniques and assertiveness techniques
  • Social skills training
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6
Q

Application training

A
  • Practise newly acquired skills
  • Roleplay in both realistic and imaginary situations
  • Offenders prepared for future
  • Respond in a non-aggressive way
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7
Q

Ireland (2000)

A
  • Anger management programmes can be very successful
  • 50 prisoners completed 2 measures of anger
  • Before and after completion of AM
  • 12 hours worth of intervention spread out into 1-hour intervals over 3 days
  • Questionnaire and checklist of 29 problematic behaviours
  • Control group of 37 prisoners (matched) - completed same measures
  • Results compared
    = 92% reduction in anger levels for intervention group on at least one of the measures.
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8
Q

Howells et al (2005)

A
  • Measured success level of AM with violent offenders
    = Programme reduced anger - not statistically significant level
    = Level of anger reported prior to intervention - indicator of success + offender’s readiness to take part
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9
Q

Koons et al (1997)

A
  • Contribute the most to AM interventions with offenders
    = Offenders and practitioners both suggested = individualised programme was effective together with the way it was delivered by staff
    = Trainers needed to be selected carefully to give the programme every chance of success.
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10
Q

Evaluation - Limitations

A
  • Roleplay = too different from real life
  • Level and intensity of emotion are greater in a real-life situation - harder to apply skills and revert back.
  • Difficult to measure the success
  • Levels of recidivism - reasons, why people re-offend, so repeat, may not be due to failure of AM
  • Using recidivism = only measures when a person re-offend.
  • Lack of evidence that AM works long-term - danger of reoffending
  • Offender must be motivated - intervention doesn’t work if offender is not motivated
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11
Q

Evaluation- strengths

A
  • AM gives offender insight + help them understand problems with their thoughts
  • AM could make them function better in everyday life - insight gained.
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