Anger management Flashcards
1
Q
Anger management
A
- Cognitive intervention that aims to help the offender control their feelings of anger
- Many crimes - anger root
= Prevent anger prompting criminal acts
2
Q
Training
A
- Based on offenders learning and practising skills
- Focused on controlling impulses and anger
3
Q
Novaco anger management programme
A
Three-stage process;
- Cognitive preparation
- Skill acquisition
- Application training
4
Q
Cognitive preparation
A
- Offender spends time understanding what makes them angry and identifies triggers
- Very individualised part of training - cues for anger vary + vital to know what situation will make the angry feeling escalate.
- Impossible to stop anger - possible to mediate anger and prevent escalation.
5
Q
Skill Acquisition
A
- Dependent on the individual’s response to cognitive preparation
- Skills that are taught; relaxation techniques and assertiveness techniques
- Social skills training
6
Q
Application training
A
- Practise newly acquired skills
- Roleplay in both realistic and imaginary situations
- Offenders prepared for future
- Respond in a non-aggressive way
7
Q
Ireland (2000)
A
- Anger management programmes can be very successful
- 50 prisoners completed 2 measures of anger
- Before and after completion of AM
- 12 hours worth of intervention spread out into 1-hour intervals over 3 days
- Questionnaire and checklist of 29 problematic behaviours
- Control group of 37 prisoners (matched) - completed same measures
- Results compared
= 92% reduction in anger levels for intervention group on at least one of the measures.
8
Q
Howells et al (2005)
A
- Measured success level of AM with violent offenders
= Programme reduced anger - not statistically significant level
= Level of anger reported prior to intervention - indicator of success + offender’s readiness to take part
9
Q
Koons et al (1997)
A
- Contribute the most to AM interventions with offenders
= Offenders and practitioners both suggested = individualised programme was effective together with the way it was delivered by staff
= Trainers needed to be selected carefully to give the programme every chance of success.
10
Q
Evaluation - Limitations
A
- Roleplay = too different from real life
- Level and intensity of emotion are greater in a real-life situation - harder to apply skills and revert back.
- Difficult to measure the success
- Levels of recidivism - reasons, why people re-offend, so repeat, may not be due to failure of AM
- Using recidivism = only measures when a person re-offend.
- Lack of evidence that AM works long-term - danger of reoffending
- Offender must be motivated - intervention doesn’t work if offender is not motivated
11
Q
Evaluation- strengths
A
- AM gives offender insight + help them understand problems with their thoughts
- AM could make them function better in everyday life - insight gained.