Agile PMP Terms Flashcards
100-Value Method
- stakeholders are allotted 100 points to spend on features
- points are assigned to the most important requirements
- can be private or public voting
Acceptance Test-Driven Development (ATDD)
- sometimes called FIT: framework for integrated testing
- testing is focused on business requirements and is all about desired behavior
- entire team gets together and discusses the acceptance criteria for a work product
- team creates the tests which allows the team to write just enough code and automated tests to meet the criteria
- distill the test in a framework friendly format
- develop code until it passes
- demo
Acceptance Testing
- test to determine acceptability of the results for a specific requirement, specification, or contract requirement
Adaptive Leadership
- directive: during forming stage of team development
- high directive behavior
- low supportive behavior
- coaching: during storming stage of team development
- high directive behavior
- high supportive behavior
- supporting: during norming stage of team development
- low directive behavior
- high supportive behavior
- delegating: during performing stage of team development
- low directive behavior
- low supportive behavior
Adaptive Life Cycle (Agile)
fixed schedule and fixed costs; scope is broadly defined with the understanding it will be refined throughout the project * Scrum and Agile are the most common * customer’s requirements are documented and prioritized in backlog which can be adjusted * utilizes kanban board * work is planned in short increments to allow customer to change and reprioritize * example: a software project would have each phase include high-level feasibility, design, and planning followed by short, iterative phases of detailed design, coding, testing, releasing
Affinity Estimating
- product owner, scrum master, and team participate
- group items/user stories into like groups
- features go under those functions
- also can group by story points or size of stories
- allows for triangulation in terms of knowing how much time there is in the sprint and the size of the stories for estimating purpose
- also allows to check that the story points awarded to each story are roughly equal
- sticky note system
- team finally estimates how many points can be done in an iteration
Agile Charter
- authorizes the project and project manager
- acknowledges that change is likely
- includes
- vision statement
- team constitution
- code of conduct
- communication rules
- definition of done and key success factors
- defines
- who will be engaged
- what the project is about
- where the project will take place
- when the project will start and end
- one of the constraints is schedule
- why the project is being chartered
- how the project goals will be achieved
Agile Communication Planning
- communication management plan
- transparency is paramount
- face-to-face is always the best method
- what stakeholders expect in terms of communication
- performance reporting
- how often
- face-to-face communication with stakeholders is preferred in Agile
- what technologies will be used
- what methods will be used
- what regular meetings can be scheduled in advance
Agile Contracts
- contracts can be a form of constraint in projects because they are not typically not flexible
- contracts usually constrain time, cost, and scope but in Agile scope is variable
- always keep in mind customer collaboration in contracting because they are more involved in Agile projects than predictive
Agile Life Cycle
requirements are dynamic, activities repeated until correct, frequent small deliveries, and the goal is customer value via feedback
Agile Manfesto
* individuals and interactions over processes and tools * working software over comprehensive documentation * customer collaboration over contract negotiation * responding to change over following a plan
Agile Project Sponsor
- authorizes the project
- signs the project charter
- has authority to authorize use of resources
- main advocate for the project and share the project vision
- give direction to product owner
- determine value on time and budget constraints
Agile RFP
- request for proposal that needs to specify Agile methodology that will be used
- buyer might need to educate the vendor about Agile practices
- contracts can be difficult because contracts do not welcome change but Agile does
Agile Stakeholder Engagement
- engage and empower business stakeholders
- establish shared vision and understanding of success
- share information frequently and provide transparency
- form working agreements for participation
- assess organizational changes to maintain a stakeholder engagement
- use collaborative decision-making and conflict resolution skills
- balance certainty and adaptability
Agile Teams
comprised of cross-functional team members, product owner, and team facilitator (servant leader); ideally three to nine members in a team and collocated; members are 100% dedicated to the team; teams are self-managed; composed of generalists and specialists; have a stable work environment
Architectural Spike
- a timeboxed effort to test the approach
- usually early in the project within an iteration
- test the environment and the development set-up
- prevents having future iterations built on unstable architecture
Attractive Quality
- Kano category of customer preference
- nice to have but not required features
Backlog Refinement Meeting
- product owner works with team to prepare some stories for the upcoming iterations
- team learns about potential challenges or problems in the stories
- product owner can request a spike if unsure about dependencies and risks
- team should not spend more than one hour per week doing backlog refinement
Burndown Chart
- shows where the project is going over time
- story points are on the y axis while time is on the x axis;
- one line represents the plan while another represents the story points remaining
- could encourage team to rush to meet the acceptance criteria
- shows the effect of team members multitasking, working on stories that are too large, or having team members out of the office
- type of capacity measure

Burnup Chart
- show the work that has been completed
- story points are on the y axis and time is on the x axis
- one line represents the plan while another represents the story points done
- allows team to see what they have accomplished which helps them proceed to the next piece of work
- type of capacity measure

Candidate Story
potential user story that comes from the perspective of a user or customer
CARVER
acronym to measure the goals and mission of the project with each letter meaning: Criticality, Accessibility, Return, Vulnerability, Effect, and Recognizability
Caves
- work spaces for alone time and thinking in an Agile work environment
Ceremony
meeting conducted during an Agile project that consists of daily stand-up, iteration planning, iteration review, and iteration retrospective.








