Age of Empires II - Civilization Bonuses - 3 - DE - 1 of 2 Flashcards
Flashcards for learning civilization bonuses for each of the 45 civilizations in the Age of Empires II: DE. Set 3 - Definitive Edition - The Last Khans - Lords of the West - Dawn of the Dukes Updated Dec 2024
Bulgarians complete bonuses
- infantry
- town centers
- technologies
- building
- blacksmiths
- Militia–line upgrades free
- Town Centers cost –50% stone
- Blacksmith and Siege Workshop technologies cost -50% food
- Can built Krepost
Team Bonus: Blacksmiths work 50% faster.
Bulgarians infantry
- Militia–line upgrades free
Bulgarians town centers
- Town Centers cost –50% stone
Bulgarians technologies
- Blacksmith and Siege Workshop technologies cost -50% food
Bulgarians building
- Can build Krepost
Bulgarians team bonus
Team Bonus: Blacksmiths work 50% faster.
Cumans complete bonuses
- town centers
- siege
- mounted units
- walls
- Additional Town Center can be built in the Feudal Age
- Archery Ranges and Stables cost –75 wood
- Siege Workshops and Battering Rams are available in the Feudal Age. Capped Ram upgrade available in the Castle Age
- Mounted units move 5%/10%/15% faster in the Feudal/Castle/Imperial Age
Team bonus: Palisade Walls have +33% hit points.
Cumans town centers
- Additional Town Center can be built in the Feudal Age
Cumans ranges and stables
- Archery Ranges and Stables cost –75 wood
Cumans siege
- Siege Workshops and Battering Rams are available in the Feudal Age. Capped Ram upgrade available in the Castle Age
Cumans mounted units
- Mounted units move 5%/10%/15% faster in the Feudal/Castle/Imperial Age
Cumans team bonus
Team bonus: Palisade Walls have +33% hit points.
Lithuanians complete bonuses
- town centers
- spearmen and skirmishers
- relics
- monasteries
- Each Town Center (including starting one) provides +100 food
- Spearman–line and Skirmishers move 10% faster
- Each garrisoned Relic gives +1 attack to Knights and Leitis (maximum +4)
Team bonus: Monasteries and Churches work 20% faster.
Lithuanians town centers
- Each Town Center (including starting one) provides +100 food
Lithuanians spearman and skirmisher
- Spearman–line and Skirmishers move 10% faster
Lithuanians relics
- Each garrisoned Relic gives +1 attack to Knights and Leitis (maximum +4)
Lithuanians team bonus
Team bonus: Monasteries and Churches work 20% faster.
Tatars complete bonuses
- herdables x2
- attack bonus
- free techs x2
- cavalry archers
- Herdables contain +50% food
- Units deal +20% damage when attacking from hills (stacks with the regular hill attack bonus)
- Thumb Ring is free
- Parthian Tactics is free
- Two Sheep spawn near Town Centers starting in the Castle Age
Team bonus: Cavalry Archers +2 LOS.
Tatars herdables x2
- Herdables contain +50% food
- Two Sheep spawn near Town Centers starting in the Castle Age
Tatars damage bonus
- Units deal +20% damage when attacking from hills (stacks with the regular hill attack bonus)
Tatars archery technologies x2
- Thumb Ring is free
- Parthian Tactics is free
Tatars team bonus
Team bonus: Cavalry Archers +2 LOS.
Burgundians complete bonuses
- economic upgrades
- stables upgrades
- gunpowder
- relics
- Economic upgrades cost –33% food and are available one Age earlier than other civilizations
- Stable technologies are 50% cheaper. Cavalier upgrade available in the Castle Age
- Gunpowder units gain +25% attack
Team bonus: Relics generate 0.5 food/s in addition to gold.
Burgundians economic upgrades
- Economic upgrades cost –33% food and are available one Age earlier than other civilizations
Burgundians stables
- Stable technologies are 50% cheaper. Cavalier upgrade available in the Castle Age
Burgundians gunpowder
- Gunpowder units gain +25% attack
Burgundians team bonus
Team bonus: Relics generate 0.5 food/s in addition to gold.
Sicilians complete bonuses
- start
- building
- land military
- farms
- transport ships
- Start with +100 stone
- Fortifications built 50%, Town Centers built 100% faster
- Land military units (except siege weapons) receive 33% less bonus damage
- Farm upgrades provide additional +125% food
Team bonus: Transport Ships have +5 Line of Sight and cost –50%.
Sicilians start
- Start with +100 stone
Sicilians building
- Fortifications built 50%, Town Centers built 100% faster
Sicilians military units
- Land military units (except siege weapons) receive 33% less bonus damage
Sicilians farms
- Farm upgrades provide additional +125% food
Sicilians team bonus
Team bonus: Transport Ships have +5 Line of Sight and cost –50%.
Bohemians complete bonuses
- buildings
- gunpowder
- spearman
- monk techs
- mining
- markets
- Blacksmiths and Universities cost –100 wood
- Chemistry and Hand Cannoneer available in Castle Age
- Spearman–line deals +25% bonus damage
- Fervor and Sanctity affect Villagers
- Mining Camp technologies are free
Team bonus: Markets work 80% faster.
Bohemians buildings
- Blacksmiths and Universities cost -100 wood
Bohemians gunpowder
- Chemistry and Hand Cannoneer available in Castle Age
Bohemians spearman
- Spearman–line deals +25% bonus damage
Bohemians monk technologies
- Fervor and Sanctity affect Villagers
Bohemians mining
- Mining Camp technologies are free
Bohemians team bonus
Team bonus: Markets work 80% faster.
Poles complete bonuses
- farms
- villagers
- mining
- stable upgrades
- scouts
- Folwark - upgraded mill which collects 8% food from nearby constructed Farms
- Villagers regenerate 10/15/20 HP per minute in the Feudal/Castle/Imperial Age
- Stone miners generate 33% gold in addition to stone
- Bloodlines and Scout Cavalry–line upgrades cost –50% food
Team bonus: The Scout Cavalry line has +1 attack vs. archers.
Poles farms
- Folwark - upgraded mill which collects 8% food from nearby constructed Farms
Poles villagers
- Villagers regenerate 10/15/20 HP per minute in the Feudal/Castle/Imperial Age
Poles mining
- Stone miners generate 33% gold in addition to stone
Poles cavalry upgrades
- Bloodlines and Scout Cavalry–line upgrades cost –50% food
Poles team bonus
Team bonus: The Scout Cavalry line has +1 attack vs. archers.