Age of Empires II - Civilization Bonuses - 3 - DE - 1 of 2 Flashcards

Flashcards for learning civilization bonuses for each of the 45 civilizations in the Age of Empires II: DE. Set 3 - Definitive Edition - The Last Khans - Lords of the West - Dawn of the Dukes Updated Dec 2024

1
Q

Bulgarians complete bonuses

  • infantry
  • town centers
  • technologies
  • building
  • blacksmiths
A
  • Militia–line upgrades free
  • Town Centers cost –50% stone
  • Blacksmith and Siege Workshop technologies cost -50% food
  • Can built Krepost

Team Bonus: Blacksmiths work 50% faster.

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2
Q

Bulgarians infantry

A
  • Militia–line upgrades free
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3
Q

Bulgarians town centers

A
  • Town Centers cost –50% stone
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4
Q

Bulgarians technologies

A
  • Blacksmith and Siege Workshop technologies cost -50% food
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5
Q

Bulgarians building

A
  • Can build Krepost
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6
Q

Bulgarians team bonus

A

Team Bonus: Blacksmiths work 50% faster.

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7
Q

Cumans complete bonuses

  • town centers
  • siege
  • mounted units
  • walls
A
  • Additional Town Center can be built in the Feudal Age
  • Archery Ranges and Stables cost –75 wood
  • Siege Workshops and Battering Rams are available in the Feudal Age. Capped Ram upgrade available in the Castle Age
  • Mounted units move 5%/10%/15% faster in the Feudal/Castle/Imperial Age

Team bonus: Palisade Walls have +33% hit points.

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8
Q

Cumans town centers

A
  • Additional Town Center can be built in the Feudal Age
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9
Q

Cumans ranges and stables

A
  • Archery Ranges and Stables cost –75 wood
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10
Q

Cumans siege

A
  • Siege Workshops and Battering Rams are available in the Feudal Age. Capped Ram upgrade available in the Castle Age
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11
Q

Cumans mounted units

A
  • Mounted units move 5%/10%/15% faster in the Feudal/Castle/Imperial Age
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12
Q

Cumans team bonus

A

Team bonus: Palisade Walls have +33% hit points.

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13
Q

Lithuanians complete bonuses

  • town centers
  • spearmen and skirmishers
  • relics
  • monasteries
A
  • Each Town Center (including starting one) provides +100 food
  • Spearman–line and Skirmishers move 10% faster
  • Each garrisoned Relic gives +1 attack to Knights and Leitis (maximum +4)

Team bonus: Monasteries and Churches work 20% faster.

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14
Q

Lithuanians town centers

A
  • Each Town Center (including starting one) provides +100 food
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15
Q

Lithuanians spearman and skirmisher

A
  • Spearman–line and Skirmishers move 10% faster
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16
Q

Lithuanians relics

A
  • Each garrisoned Relic gives +1 attack to Knights and Leitis (maximum +4)
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17
Q

Lithuanians team bonus

A

Team bonus: Monasteries and Churches work 20% faster.

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18
Q

Tatars complete bonuses

  • herdables x2
  • attack bonus
  • free techs x2
  • cavalry archers
A
  • Herdables contain +50% food
  • Units deal +20% damage when attacking from hills (stacks with the regular hill attack bonus)
  • Thumb Ring is free
  • Parthian Tactics is free
  • Two Sheep spawn near Town Centers starting in the Castle Age

Team bonus: Cavalry Archers +2 LOS.

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19
Q

Tatars herdables x2

A
  • Herdables contain +50% food
  • Two Sheep spawn near Town Centers starting in the Castle Age
20
Q

Tatars damage bonus

A
  • Units deal +20% damage when attacking from hills (stacks with the regular hill attack bonus)
21
Q

Tatars archery technologies x2

A
  • Thumb Ring is free
  • Parthian Tactics is free
22
Q

Tatars team bonus

A

Team bonus: Cavalry Archers +2 LOS.

23
Q

Burgundians complete bonuses

  • economic upgrades
  • stables upgrades
  • gunpowder
  • relics
A
  • Economic upgrades cost –33% food and are available one Age earlier than other civilizations
  • Stable technologies are 50% cheaper. Cavalier upgrade available in the Castle Age
  • Gunpowder units gain +25% attack

Team bonus: Relics generate 0.5 food/s in addition to gold.

24
Q

Burgundians economic upgrades

A
  • Economic upgrades cost –33% food and are available one Age earlier than other civilizations
25
Q

Burgundians stables

A
  • Stable technologies are 50% cheaper. Cavalier upgrade available in the Castle Age
26
Q

Burgundians gunpowder

A
  • Gunpowder units gain +25% attack
27
Q

Burgundians team bonus

A

Team bonus: Relics generate 0.5 food/s in addition to gold.

28
Q

Sicilians complete bonuses

  • start
  • building
  • land military
  • farms
  • transport ships
A
  • Start with +100 stone
  • Fortifications built 50%, Town Centers built 100% faster
  • Land military units (except siege weapons) receive 33% less bonus damage
  • Farm upgrades provide additional +125% food

Team bonus: Transport Ships have +5 Line of Sight and cost –50%.

29
Q

Sicilians start

A
  • Start with +100 stone
30
Q

Sicilians building

A
  • Fortifications built 50%, Town Centers built 100% faster
31
Q

Sicilians military units

A
  • Land military units (except siege weapons) receive 33% less bonus damage
32
Q

Sicilians farms

A
  • Farm upgrades provide additional +125% food
33
Q

Sicilians team bonus

A

Team bonus: Transport Ships have +5 Line of Sight and cost –50%.

34
Q

Bohemians complete bonuses

  • buildings
  • gunpowder
  • spearman
  • monk techs
  • mining
  • markets
A
  • Blacksmiths and Universities cost –100 wood
  • Chemistry and Hand Cannoneer available in Castle Age
  • Spearman–line deals +25% bonus damage
  • Fervor and Sanctity affect Villagers
  • Mining Camp technologies are free

Team bonus: Markets work 80% faster.

35
Q

Bohemians buildings

A
  • Blacksmiths and Universities cost -100 wood
36
Q

Bohemians gunpowder

A
  • Chemistry and Hand Cannoneer available in Castle Age
37
Q

Bohemians spearman

A
  • Spearman–line deals +25% bonus damage
38
Q

Bohemians monk technologies

A
  • Fervor and Sanctity affect Villagers
39
Q

Bohemians mining

A
  • Mining Camp technologies are free
40
Q

Bohemians team bonus

A

Team bonus: Markets work 80% faster.

41
Q

Poles complete bonuses

  • farms
  • villagers
  • mining
  • stable upgrades
  • scouts
A
  • Folwark - upgraded mill which collects 8% food from nearby constructed Farms
  • Villagers regenerate 10/15/20 HP per minute in the Feudal/Castle/Imperial Age
  • Stone miners generate 33% gold in addition to stone
  • Bloodlines and Scout Cavalry–line upgrades cost –50% food

Team bonus: The Scout Cavalry line has +1 attack vs. archers.

42
Q

Poles farms

A
  • Folwark - upgraded mill which collects 8% food from nearby constructed Farms
43
Q

Poles villagers

A
  • Villagers regenerate 10/15/20 HP per minute in the Feudal/Castle/Imperial Age
44
Q

Poles mining

A
  • Stone miners generate 33% gold in addition to stone
45
Q

Poles cavalry upgrades

A
  • Bloodlines and Scout Cavalry–line upgrades cost –50% food
46
Q

Poles team bonus

A

Team bonus: The Scout Cavalry line has +1 attack vs. archers.