Age of Empires II - Civilization Bonuses - 2 - AoC - 1 of 2 Flashcards
Flashcards for learning civilization bonuses for each of the 45 civilizations in the Age of Empires II: DE. Set 1 - Age of Kings - The Conquerors Updated Dec 2024
Aztecs complete bonuses
- Villagers
- Military units
- Monks
- Start
- Relics
– Start the game with an Eagle Scout.
– Villagers carry +3 extra resources.
– All military units are created 15% faster
– Monks gain 5 HP for every researched Monastery technology
– Start with +50 gold
Team Bonus: Relics generate +33% gold.
Aztecs villagers
– Villagers carry +3 extra resources.
Aztecs start
– Start with +50 gold.
Aztecs military units
– All military units are created 15% faster.
Aztecs monks
– Monks gain 5 HP for every researched Monastery technology.
Aztecs Team Bonus
Relics generate +33% gold.
Britons complete bonuses
- Town Centers
- Foot archers
- Shepherds
- Archery Ranges
– Town Centers cost –50% wood once the Castle Age is reached.
– Foot archers (except Skirmishers) have +1/+2 range in the Castle/Imperial Age.
– Shepherds work 25% faster
Team Bonus: Archery Ranges work 20% faster.
Britons town centers
– Town Centers cost –50% wood once the Castle Age is reached.
Britons foot archers
– Foot archers (except Skirmishers) have +1/+2 range in the Castle/Imperial Age.
Britons shepherds
– Shepherds work 25% faster.
Britons Team Bonus
Archery Ranges work 20% faster.
Byzantines complete bonuses
- Buildings
- Counter Units
- Fire Ships and Dromons
- Imperial Age
- Town Watch
- Monks
– Buildings have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age
– Camel Riders, Skirmishers, and Spearmen are 25% cheaper
– Fire Ships and Dromons fire 20% faster
– Advancing to the Imperial Age is 33% cheaper
– Town Watch and Town Patrol are free
Team Bonus: Monks heal 100% faster.
Byzantines buildings
– Buildings have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age.
Byzantines counter units
– Camel Riders, Skirmishers, and Spearmen are 25% cheaper.
Byzantines fire ships and dromons
– Fire Ships and Dromons fire 20% faster.
Byzantines Imperial Age
– Advancing to the Imperial Age is 33% cheaper
Byzantines town watch
– Town Watch and Town Patrol are free.
Byzantines Team Bonus
Monks heal 100% faster.
Celts complete bonuses
- Infantry
- Lumberjacks
- Siege weapons
- Herdables
- Siege Workshops
– Infantry move 15% faster starting from the Feudal Age.
– Lumberjacks work 15% faster
– Siege weapons fire 25% faster
– Enemy herdables can be converted regardless of enemy units next to them
Team Bonus: Siege Workshops work 20% faster.
Celts infantry
– Infantry move 15% faster starting from the Feudal Age.
Celts lumberjacks
– Lumberjacks work 15% faster.
Celts seige
– Siege weapons fire 25% faster.
Celts herdables
– Enemy herdables can be converted regardless of enemy units next to them.
Celts Team Bonus
Siege Workshops work 20% faster.
Chinese complete bonuses
- Villagers
- Start
- Town Centers
- Technologies
- Demolition Ships
- Farms
– Start game with three extra Villagers, but with –200 food and –50 wood.
– Town Centers support 15 population and have +7 LOS.
– Technologies are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age
– Demolition Ships have +50% HP
Team Bonus: Farmsstart with +10% food.
Chinese start
– Start game with three extra Villagers, but with –200 food and –50 wood.
Chinese town centers
– Town Centers support 15 population and have +7 LOS.
Chinese technologies
– Technologies are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.
Chinese demolition ships
Demolition Ships have +50% HP.
Chinese Team Bonus
Farms start with +10% food.
Franks complete bonuses
- Farms
- Castles
- Cavalry
- Foragers
- Knights
– Farm upgrades are free
– Castles 15%/25% cheaper in Castle/Imperial
– Cavalry has +20% HP (starting in Feudal
– Foragers work 15% faster.
Team Bonus: Knights have +2 Line of Sight.
Franks farms
– Farm upgrades are free.
Franks castles
– Castles 15%/25% cheaper in Castle/Imperial
Franks cavalry
– Cavalry has +20% HP (starting in Feudal).
Franks foragers
– Foragers work 15% faster.
Franks Team Bonus
Knights have +2 Line of Sight.
Goths complete bonuses
- Infantry x2
- Hunt
- Population
- Barracks
– Infantry are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age.
– Infantry have +1/+2/+3 attack bonus against standard buildings in the Feudal/Castle/Imperial Age
– Villagers have +5 attack against Wild Boars and carry +15 food from hunting. Hunt lasts 20% longer
– +10 population cap in the Imperial Age
Team Bonus: Barracks work 20% faster.
Goths infantry x2
– Infantry are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age.
Goths infantry x2
– Infantry have +1/+2/+3 attack bonus against standard buildings in the Feudal/Castle/Imperial Age.
Goths hunt
– Villagers have +5 attack against Wild Boars and carry +15 food from hunting. Hunt lasts 20% longer.
Goths population
– +10 population cap in the Imperial Age.
Goths Team Bonus
– Barracks work 20% faster.
Huns complete bonuses
- Houses
- Nomad
- Cavalry Archers
- Trebuchets
- Stables
– Do not need Houses, but start game with –100 wood.
– On Nomadic maps, the first Town Center spawns a Hunnic Horse
– Cavalry Archers are 10%/20% cheaper in the Castle/Imperial Age
– Trebuchets are 35% more accurate against units
Team Bonus: Stables work 20% faster.
Huns houses
– Do not need Houses, but start game with –100 wood.
Huns cavalry archers
– Cavalry Archers are 10%/20% cheaper in the Castle/Imperial Age.
Huns trebuchets
– Trebuchets are 35% more accurate against units
Huns Team Bonus
– Stables work 20% faster.
Japanese complete bonuses
- Fishing Ships x3
- Mills etc
- Infantry
- Mounted archers
- Galleys
– Fishing Ships have double HP, +2 pierce armor, and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
- Mills, Lumber Camps, and Mining Camps are 50% cheaper
– Infantry attacks 33% faster starting in the Feudal Age
– Mounted archers +2 attack vs. archers (except Skirmishers)
Team Bonus: Galleys have +50% Line of Sight.
Japanese fishing ships x3
- Fishing Ships have double HP
- +2 pierce armor
- work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
Japanese mills etc
– Mills, Lumber Camps, and Mining Camps are 50% cheaper.
Japanese infantry
– Infantry attacks 33% faster starting in the Feudal Age.
Japanese cav archers
– Mounted archers +2 attack vs. archers (except Skirmishers).
Japanese Team Bonus
– Galleys have +50% Line of Sight.
Korean complete bonuses
- Villagers x2
- Towers
- Archers x2
- Infantry
- Warships
- Mangonels
– Villagers have +3 Line of Sight.
– Stone Miners work 20% faster
– Archer Armour and Tower upgrades are free (Bombard Tower requires Chemistry)
– Archer and infantry units cost –50% wood
– Warships cost –20% wood
Team Bonus: Mangonel line minimum range reduced to 1
Koreans villagers x2
– Villagers have +3 Line of Sight.
Koreans villagers x2
– Stone Miners work 20% faster
Koreans archers x2
– Archer Armor upgrades are free
Koreans towers
– Tower upgrades are free (Bombard Tower requires Chemistry).
Koreans archers x2
– Archer units cost –50% wood.
Koreans infantry
– Infantry units cost –50% wood.
Koreans warships
– Warships cost –20% wood.
Koreans Team Bonus
– Mangonel line minimum range reduced to 1