Age of Empires II - Civilization Bonuses - 2 - AoC - 1 of 2 Flashcards
Flashcards for learning civilization bonuses for each of the 45 civilizations in the Age of Empires II: DE. Set 1 - Age of Kings - The Conquerors Updated Dec 2024
Aztecs complete bonuses
- Villagers
- Military units
- Monks
- Start
- Relics
– Start the game with an Eagle Scout.
– Villagers carry +3 extra resources.
– All military units are created 15% faster
– Monks gain 5 HP for every researched Monastery technology
– Start with +50 gold
Team Bonus: Relics generate +33% gold.
Aztecs villagers
– Villagers carry +3 extra resources.
Aztecs start
– Start with +50 gold.
Aztecs military units
– All military units are created 15% faster.
Aztecs monks
– Monks gain 5 HP for every researched Monastery technology.
Aztecs Team Bonus
Relics generate +33% gold.
Britons complete bonuses
- Town Centers
- Foot archers
- Shepherds
- Archery Ranges
– Town Centers cost –50% wood once the Castle Age is reached.
– Foot archers (except Skirmishers) have +1/+2 range in the Castle/Imperial Age.
– Shepherds work 25% faster
Team Bonus: Archery Ranges work 20% faster.
Britons town centers
– Town Centers cost –50% wood once the Castle Age is reached.
Britons foot archers
– Foot archers (except Skirmishers) have +1/+2 range in the Castle/Imperial Age.
Britons shepherds
– Shepherds work 25% faster.
Britons Team Bonus
Archery Ranges work 20% faster.
Byzantines complete bonuses
- Buildings
- Counter Units
- Fire Ships and Dromons
- Imperial Age
- Town Watch
- Monks
– Buildings have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age
– Camel Riders, Skirmishers, and Spearmen are 25% cheaper
– Fire Ships and Dromons fire 20% faster
– Advancing to the Imperial Age is 33% cheaper
– Town Watch and Town Patrol are free
Team Bonus: Monks heal 100% faster.
Byzantines buildings
– Buildings have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age.
Byzantines counter units
– Camel Riders, Skirmishers, and Spearmen are 25% cheaper.
Byzantines fire ships and dromons
– Fire Ships and Dromons fire 20% faster.
Byzantines Imperial Age
– Advancing to the Imperial Age is 33% cheaper
Byzantines town watch
– Town Watch and Town Patrol are free.
Byzantines Team Bonus
Monks heal 100% faster.
Celts complete bonuses
- Infantry
- Lumberjacks
- Siege weapons
- Herdables
- Siege Workshops
– Infantry move 15% faster starting from the Feudal Age.
– Lumberjacks work 15% faster
– Siege weapons fire 25% faster
– Enemy herdables can be converted regardless of enemy units next to them
Team Bonus: Siege Workshops work 20% faster.
Celts infantry
– Infantry move 15% faster starting from the Feudal Age.
Celts lumberjacks
– Lumberjacks work 15% faster.
Celts seige
– Siege weapons fire 25% faster.
Celts herdables
– Enemy herdables can be converted regardless of enemy units next to them.
Celts Team Bonus
Siege Workshops work 20% faster.