Age of Empires II - Civilization Bonuses - 2 - HD Flashcards
Flashcards for learning civilization bonuses for each of the 45 civilizations in the Age of Empires II: DE. Set 2 - HD Edition - The Forgotten - The African Kingdoms - Rise of the Rajas Updated Dec 2024
Berbers complete bonuses
- cavalry
- ships
- team bonus
- villagers
- Villagers move 5% faster in Dark Age, +10% faster from Feudal Age
- Stable units are 15%/20% cheaper in the Castle/Imperial Age
- Ships move +10% faster
Team Bonus Genitour available at the Archery Range.
Berbers villagers
- Villagers move 5% faster in Dark Age, +10% faster from Feudal Age
Berbers cavalry
- Stable units are 15%/20% cheaper in the Castle/Imperial Age
Berbers ships
- Ships move +10% faster
Berbers team bonus
Team Bonus: Genitour available at the Archery Range.
Burmese complete bonuses
- wood
- elephants
- infantry
- monks
- team bonus
- Lumber Camp upgrades are free
- Battle Elephants have +1/+1 armor.
- Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age
- Monastery technologies are 50% cheaper
Team Bonus: Relics are visible on the map.
Burmese wood bonus
- Lumber Camp upgrades are free
Burmese elephants
- Battle Elephants have +1/+1 armor.
Burmese infantry
- Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age
Burmese monks
- Monastery technologies are 50% cheaper
Burmese team bonus
Team Bonus: Relics are visible on the map.
Ethiopians complete bonuses
- archers
- age up
- pikeman
- team bonus
- Archers fire 18% faster
- Receive 100 gold and 100 food when advancing to the next Age
- The Pikeman upgrade is free
Team Bonus: Towers and Outposts have +3 LOS.
Ethiopians archers
- Archers fire 18% faster
Ethiopians age up
- Receive 100 gold and 100 food when advancing to the next Age
Ethiopians pikemen
- The Pikeman upgrade is free
Ethiopians team bonus
Team Bonus: Towers and Outposts have +3 LOS.
Incas complete bonuses
- military units
- villagers
- houses
- buildings
- start
- Start the game with an Eagle Scout
- Military units cost -10%/-15%/-20%/-25% food in Dark/Feudal/Castle/Imperial Ages
- Villagers benefit from Blacksmith infantry upgrades starting in the Castle Age
- Houses support 10 population
- Buildings cost –15% stone
Team Bonus: Start with a free Llama.
Incas military units
- Military units cost -10%/-15%/-20%/-25% food in Dark/Feudal/Castle/Imperial Ages
Incas villagers
- Villagers benefit from Blacksmith infantry upgrades starting in the Castle Age
Incas population
- Houses support 10 population
Incas buildings
- Buildings cost –15% stone
Incas team bonus
Team Bonus: Start with a free Llama.
Italians complete bonuses
- technologies
- fishing ships
- gunpowder
- age up
- team bonus
- Dock and University technologies are 33% cheaper
- Fishing Ships are 15% cheaper
- Gunpowder units are 20% cheaper
- Advancing to the next Age is 15% cheaper
Team Bonus: Condottiero available at the Barracks.
Italians technologies
- Dock and University technologies are 33% cheaper
Italians fishing
- Fishing Ships are 15% cheaper
Italians gunpowder
- Gunpowder units are 20% cheaper
Italians age up
- Advancing to the next Age is 15% cheaper