Age of Empires II - Civilization Bonuses - 2 - HD Flashcards

Flashcards for learning civilization bonuses for each of the 45 civilizations in the Age of Empires II: DE. Set 2 - HD Edition - The Forgotten - The African Kingdoms - Rise of the Rajas Updated Dec 2024

1
Q

Berbers complete bonuses

  • cavalry
  • ships
  • team bonus
  • villagers
A
  • Villagers move 5% faster in Dark Age, +10% faster from Feudal Age
  • Stable units are 15%/20% cheaper in the Castle/Imperial Age
  • Ships move +10% faster

Team Bonus Genitour available at the Archery Range.

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2
Q

Berbers villagers

A
  • Villagers move 5% faster in Dark Age, +10% faster from Feudal Age
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3
Q

Berbers cavalry

A
  • Stable units are 15%/20% cheaper in the Castle/Imperial Age
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4
Q

Berbers ships

A
  • Ships move +10% faster
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5
Q

Berbers team bonus

A

Team Bonus: Genitour available at the Archery Range.

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6
Q

Burmese complete bonuses

  • wood
  • elephants
  • infantry
  • monks
  • team bonus
A
  • Lumber Camp upgrades are free
  • Battle Elephants have +1/+1 armor.
  • Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age
  • Monastery technologies are 50% cheaper

Team Bonus: Relics are visible on the map.

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7
Q

Burmese wood bonus

A
  • Lumber Camp upgrades are free
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8
Q

Burmese elephants

A
  • Battle Elephants have +1/+1 armor.
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9
Q

Burmese infantry

A
  • Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age
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10
Q

Burmese monks

A
  • Monastery technologies are 50% cheaper
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11
Q

Burmese team bonus

A

Team Bonus: Relics are visible on the map.

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12
Q

Ethiopians complete bonuses

  • archers
  • age up
  • pikeman
  • team bonus
A
  • Archers fire 18% faster
  • Receive 100 gold and 100 food when advancing to the next Age
  • The Pikeman upgrade is free

Team Bonus: Towers and Outposts have +3 LOS.

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13
Q

Ethiopians archers

A
  • Archers fire 18% faster
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14
Q

Ethiopians age up

A
  • Receive 100 gold and 100 food when advancing to the next Age
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15
Q

Ethiopians pikemen

A
  • The Pikeman upgrade is free
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16
Q

Ethiopians team bonus

A

Team Bonus: Towers and Outposts have +3 LOS.

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17
Q

Incas complete bonuses

  • military units
  • villagers
  • houses
  • buildings
  • start
A
  • Start the game with an Eagle Scout
  • Military units cost -10%/-15%/-20%/-25% food in Dark/Feudal/Castle/Imperial Ages
  • Villagers benefit from Blacksmith infantry upgrades starting in the Castle Age
  • Houses support 10 population
  • Buildings cost –15% stone

Team Bonus: Start with a free Llama.

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18
Q

Incas military units

A
  • Military units cost -10%/-15%/-20%/-25% food in Dark/Feudal/Castle/Imperial Ages
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19
Q

Incas villagers

A
  • Villagers benefit from Blacksmith infantry upgrades starting in the Castle Age
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20
Q

Incas population

A
  • Houses support 10 population
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21
Q

Incas buildings

A
  • Buildings cost –15% stone
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22
Q

Incas team bonus

A

Team Bonus: Start with a free Llama.

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23
Q

Italians complete bonuses

  • technologies
  • fishing ships
  • gunpowder
  • age up
  • team bonus
A
  • Dock and University technologies are 33% cheaper
  • Fishing Ships are 15% cheaper
  • Gunpowder units are 20% cheaper
  • Advancing to the next Age is 15% cheaper

Team Bonus: Condottiero available at the Barracks.

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24
Q

Italians technologies

A
  • Dock and University technologies are 33% cheaper
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25
Q

Italians fishing

A
  • Fishing Ships are 15% cheaper
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26
Q

Italians gunpowder

A
  • Gunpowder units are 20% cheaper
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27
Q

Italians age up

A
  • Advancing to the next Age is 15% cheaper
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28
Q

Italians team bonus

A

Team Bonus: Condottiero available at the Barracks.

29
Q

Khmer complete bonuses

  • buildings
  • elephants
  • houses
  • farmers
  • scorpions
A
  • No buildings are required to advance to the next Age or to unlock other buildings
  • Battle Elephants move +10% faster
  • Villagers can garrison in Houses
  • Farmers do not require Mills or Town Centers to drop off food

Team Bonus: Scorpions have +1 range

30
Q

Khmer buildings

A
  • No buildings are required to advance to the next Age or to unlock other buildings
31
Q

Khmer elephants

A
  • Battle Elephants move +10% faster
32
Q

Khmer houses

A
  • Villagers can garrison in Houses
33
Q

Khmer farmers

A
  • Farmers do not require Mills or Town Centers to drop off food
34
Q

Khmer team bonus

A

Team Bonus: Scorpions have +1 range

35
Q

Magyars complete bonuses

  • blacksmith
  • scout cavalry
  • villagers
  • team bonus
A
  • Forging, Iron Casting, and Blast Furnace are free
  • The Scout Cavalry line is 15% cheaper
  • Villagers kill wild animals in one strike

Team Bonus: Mounted archers are trained 25% faster.

36
Q

Magyars upgrades

A
  • Forging, Iron Casting, and Blast Furnace are free
37
Q

Magyars scout cavalry

A
  • The Scout Cavalry line is 15% cheaper
38
Q

Magyars villagers

A
  • Villagers kill wild animals in one strike
39
Q

Magyar team bonus

A

Team Bonus: Mounted archers are trained 25% faster.

40
Q

Malay complete bonuses

  • age up
  • fishing
  • elephants
  • infantry
  • docks
A
  • Advancing in Age is +66% faster
  • Fish Traps are 33% cheaper and provide 3× food
  • Battle Elephants are 25% cheaper in the Castle Age, 35% cheaper in the Imperial Age
  • Infantry armor upgrades are free

Team Bonus: Docks have double Line of Sight.

41
Q

Malay age up

A
  • Advancing in Age is +66% faster
42
Q

Malay fish

A
  • Fish Traps are 33% cheaper and provide 3× food
43
Q

Malay elephants

A
  • Battle Elephants are 25% cheaper in the Castle Age, 35% cheaper in the Imperial Age
44
Q

Malay infantry

A
  • Infantry armor upgrades are free
45
Q

Malay team bonus

A

Team Bonus: Docks have double Line of Sight.

46
Q

Malians complete bonuses

  • buildings
  • infantry
  • gold
  • university
A
  • Buildings cost –15% wood (except Farms)
  • Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age
  • Villagers drop off +10% gold

Team Bonus: Universities research +80% faster.

47
Q

Malians buildings

A
  • Buildings cost –15% wood (except Farms)
48
Q

Malians infantry

A
  • Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age
49
Q

Malians villagers

A
  • Villagers drop off +10% gold
50
Q

Malians team bonus

A

Team Bonus: Universities research +80% faster.

51
Q

Portuguese complete bonuses

  • gold
  • ships
  • foragers
  • economy
  • techs
A
  • All units cost –20% gold.
  • All ships have +10% HP
  • Foragers generate wood in addition to food (0.33 wood per food)
  • The Feitoria becomes available for building in the Imperial Age

Team Bonus: All techs (excluding Age ups) research 25% faster.

52
Q

Portuguese gold

A
  • All units cost –20% gold
53
Q

Portuguese ships

A
  • All ships have +10% HP
54
Q

Portuguese foragers

A
  • Foragers generate wood in addition to food (0.33 wood per food)
55
Q

Portuguese economy

A
  • The Feitoria becomes available for building in the Imperial Age
56
Q

Portuguese team bonus

A

Team Bonus: All techs (excluding Age ups) research 25% faster.

57
Q

Slavs complete bonuses

  • farmers
  • infantry
  • siege
  • monks
  • population
A
  • Farmers work 15% faster
  • Supplies and Gambesons are free
  • Siege Workshop units are 15% cheaper
  • Monks move 20% faster

Team Bonus: Land Military buildings provide +5 population.

58
Q

Slavs farmers

A
  • Farmers work 15% faster
59
Q

Slavs infantry

A
  • Supplies and Gambesons are free
60
Q

Slavs siege

A
  • Siege Workshop units are 15% cheaper
61
Q

Slavs monks

A
  • Monks move 20% faster
62
Q

Slavs team bonus

A

Team Bonus: Land Military buildings provide +5 population.

63
Q

Vietnamese complete bonuses

  • start
  • range units
  • free tech
  • economic upgrades
  • team bonus
A
  • Reveal enemy positions at game start
  • Archery Range units have +20% HP
  • Conscription is free
  • Economic upgrades cost no wood and are researched 100% faster

Team Bonus: Imperial Skirmishers are available at the Archery Range.

64
Q

Vietnamese start

A
  • Reveal enemy positions at game start
65
Q

Vietnamese archery units

A
  • Archery Range units have +20% HP
66
Q

Vietnamese free tech

A
  • Conscription is free
67
Q

Vietnamese economy

A
  • Economic upgrades cost no wood and are researched 100% faster
68
Q

Vietnamese team bonus

A

Team Bonus: Imperial Skirmishers are available at the Archery Range.