Age of Empires II - Civilization Bonuses - 2 - AoC - 2 of 2 Flashcards

Flashcards for learning civilization bonuses for each of the 45 civilizations in the Age of Empires II: DE. Set 1 - Age of Kings - The Conquerors Updated Dec 2024

1
Q

Mayans complete bonuses

  • Villager
  • Resources
  • Archers
  • Walls
A

– Start the game with +1 Villager, but with –50 food.
– Resources last 15% longer.
– Foot archers (except skirms) are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age

Team Bonus: Walls and gates are 50% cheaper.

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2
Q

Mayans villagers

A

– Start the game with +1 Villager, but with –50 food.

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3
Q

Mayans resources

A

– Resources last 15% longer.

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4
Q

Mayans archers

A

– Foot archers (except skirms) are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.

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5
Q

Mayans Team Bonus

A

– Walls and gates are 50% cheaper.

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6
Q

Mongols complete bonuses

  • Cavalry archers
  • Scout Cavalry
  • Hunt
  • Scout Cavalry
A

– Cavalry archers fire 25% faster.
– Scout Cavalry–line and Steppe Lancers +20/30% hit points in the Castle/Imperial
- Hunters work +40% faster.

Team Bonus: The Scout Cavalry line has +2 Line of Sight.

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7
Q

Mongols cavalry archers

A

– Cavalry archers fire 25% faster.

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8
Q

Mongols scout cavalry

A

– Scout Cavalry–line and Steppe Lancers +20/30% hit points in the Castle/Imperial

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9
Q

Mongols hunt

A

– Hunters work +40% faster.

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10
Q

Mongols Team Bonus

A

– The Scout Cavalry line has +2 Line of Sight.

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11
Q

Persians complete bonuses

  • Start
  • Town Centers and Docks
  • Cavalry Archers
  • Knights
A

– Start the game with +50 food and +50 wood.
– Town Centers and Docks have double HP and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
– Parthian Tactics available in the Castle Age

Team Bonus: Knights have +2 attack against archers.

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12
Q

Persians start

A

– Start the game with +50 food and +50 wood.

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13
Q

Persians Town Centers and Docks

A

– Town Centers and Docks have double HP and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age.

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14
Q

Persians cavalry archers

A

– Parthian Tactics available in the Castle Age.

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15
Q

Persians Team Bonus

A

– Knights have +2 attack against archers.

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16
Q

Saracens complete bonuses

  • Markets x2
  • Transport Ships
  • Galleys
  • Camels
  • Archers
A

– The commodity trading fee is 5%.– Markets cost –75 wood.
– Transport Ships have double HP and +5 carry capacity.
– Galleys attack 25% faster.
– Camel units +25% hit points

Team Bonus: Foot archers have +3 attack against standard buildings.

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17
Q

Saracens markets x2

A

– The commodity trading fee is 5%.

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18
Q

Saracens markets x2

A

– Markets cost –75 wood.

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19
Q

Saracens ships x2

A

– Transport Ships have double HP and +5 carry capacity.

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20
Q

Saracens ships x2

A

– Galleys attack 25% faster.

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21
Q

Saracens camels

A

– Camel units +25% hit points.

22
Q

Saracens Team Bonus

A

– Foot archers have +3 attack against standard buildings.

23
Q

Spanish complete bonuses

  • Builders
  • Blacksmith
  • Cannon Galleons
  • Gunpowder
  • Technology
  • Trade
A

– Builders work 30% faster.
– Blacksmith upgrades cost no gold.
– Cannon Galleons can track moving targets and move faster
– Gunpowder units fire 18% faster.
– Receive 20 gold for each technology researched.

Team Bonus: Trade units generate +25% gold.

24
Q

Spanish builders

A

– Builders work 30% faster.

25
Q

Spanish blacksmith

A

– Blacksmith upgrades cost no gold.

26
Q

Spanish cannon galleons

A

– Cannon Galleons can track moving targets and move faster.

27
Q

Spanish gunpowder

A

– Gunpowder units fire 18% faster.

28
Q

Spanish technologies

A

– Receive 20 gold for each technology researched.

29
Q

Spanish Team Bonus

A

– Trade units generate +25% gold.

30
Q

Teutons complete bonuses

  • Monks
  • Towers and Town Centers
  • Free Techs x 2
  • Farms
  • Barracks and Stable units
  • Conversion
A

– Monks have double healing range.
– Towers garrison twice as many units.
– Town Centers can garrison +10 units.
– Murder Holes and Herbal Medicine are free.
– Farms are 40% cheaper.
– Barracks and Stable units receive +1/+2 melee armor in Castle/Imperial Age.

Team Bonus: Units resist conversion (+3/+1 min/max conversion intervals).

31
Q

Teutons monks

A

– Monks have double healing range.

32
Q

Teutons towers

A

– Towers garrison twice as many units.

33
Q

Teutons town centers

A

– Town Centers can garrison +10 units.

34
Q

Teutons free techs x2

A

– Murder Holes and Herbal Medicine are free.

35
Q

Teutons farms

A

– Farms are 40% cheaper.

36
Q

Teutons barracks and stable units

A

– Barracks and Stable units receive +1/+2 melee armor in Castle/Imperial Age.

37
Q

Teutons armor

A

– Barracks and Stable units receive +1/+2 melee armor in Castle/Imperial Age.

38
Q

Teutons Team Bonus

A

– Units resist conversion (+3/+1 min/max conversion intervals).

39
Q

Turks complete bonuses

  • Gunpowder x2
  • Chemistry
  • Gold
  • Scout Cavalry x2
  • Gunpowder
A

– Gunpowder units have +25% HP
.– Gunpowder technologies are 50% cheaper.
– Chemistry is free.
– Gold Miners work 20% faster.
– Light Cavalry and Hussar upgrades are free.
– Scout Cavalry line gain +1 pierce armor

Team Bonus: Gunpowder units are created 25% faster.

40
Q

Turks gunpowder x2

A

– Gunpowder units have +25% HP.

41
Q

Turks gunpowder x2

A

– Gunpowder technologies are 50% cheaper.

42
Q

Turks university tech

A

– Chemistry is free.

43
Q

Turks gold

A

– Gold Miners work 20% faster.

44
Q

Turks scout cavalry x2

A

– Light Cavalry and Hussar upgrades are free.

45
Q

Turks scout cavalry x2

A

– Scout Cavalry line gain +1 pierce armor.

46
Q

Turks Team Bonus

A

– Gunpowder units are created 25% faster.

47
Q

Vikings complete bonuses

  • Wheelbarrow
  • Warships
  • Infantry
  • Docks
A

– Wheelbarrow and Hand Cart are free.
– Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
– Infantry have +20% HP starting in Feudal

Team Bonus: Docks are 15% cheaper.

48
Q

Vikings economic bonuses

A

– Wheelbarrow and Hand Cart are free.

49
Q

Vikings warships

A

– Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.

50
Q

Vikings infantry

A

– Infantry have +20% HP starting in Feudal

51
Q

Vikings Team Bonus

A

– Docks are 15% cheaper.