Advanced System Interfaces Flashcards

1
Q

Define: Advanced System Interface

A

A UI that uses complex technologies to simulate or

replace real-world stimuli and interactions

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2
Q

Define: Tracking Device

A

An input device that provides information about the

user or a physical object’s location in 3D space

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3
Q

T/F Tracking devices are usually active

A

F, passive

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4
Q

List common tracking devices

A

camera, accelerometer, gyroscope, GPS, Magnotometer

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5
Q

Define: Accelerometer

A

An electromechanical device that measures acceleration

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6
Q

T/F Acceleration alone is a good predictor of position

A

F

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7
Q

T/F Accelerometers are usually 3-axis-based

A

T

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8
Q

Define: Gyroscope

A

An electromechanical device that measures orientation

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9
Q

T/F Gyroscopes are usually 4-axis-based

A

F, 3 axis

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10
Q

T/F Gyroscopes are susceptible to drift

A

T

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11
Q

T/F Gyroscopes are never combined with accelerometers

A

F, they often are

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12
Q

Define: Magnetometer

A

An electromechanical device that reports the

strength and direction of the strongest magnetic field

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13
Q

T/F Magnetometers are often used as compasses

A

T

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14
Q

T/F Magnetometers are also used to reduce

drift for gyroscopes

A

T

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15
Q

T/F Magnetometers are never used for tracking positions

A

F, sometimes they are

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16
Q

Define: GPS

A

A satellite-based tracking system based on

unobstructed line of sight to four or more satellites

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17
Q

T/F Regular units are as inaccurate as 3.5 meters

A

F, 7.8 meters for regular units

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18
Q

Define: Camera

A

An optical sensor that captures reflected light

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19
Q

T/F Camera systems rely heavily on computer vision

techniques and algorithms

A

T

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20
Q

Define: Sensing device

A

An input device that provides electrical signals

converted from physical properties or directly captured

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21
Q

T/F Sensing devices do not rely on signal processing techniques or algorithms

A

F

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22
Q

Define: Microphone

A

A transducer that converts sound into a signal

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23
Q

Define: Force sensor

A

A transducer that converts applied force into a signal

24
Q

Define: EMG (Electromyography)

A

Captures electrical signals produced by a muscle

25
Define: EEG (Electroencephalography)
Captures electrical signals produced by the brain
26
Define: EKG (Electrocardiography)
Captures electrical signals produced by the heart
27
Define: GSR (Galvanic Skin Response)
Captures electrical signals produced by the skin
28
What are some things output devices are used for in advanced system interfaces?
3D visual stimuli, 3D auditory stimuli, Haptics, Olfactory stimuli
29
Define: Visual Display
An output device that provides visuals
30
Advanced visual displays usually support ____ and ____
Stereopsis, Motion Paralax
31
Define: Stereopsis
The fusion of the two perspectives seen by the eyes, which are caused by binocular disparity
32
Define: Motion Parallax
Closer objects appear to move faster than objects farther away when moving one’s head
33
Define: Stereoscopy
The display of different perspectives to each eye
34
What are the three types of stereoscopy?
Active, Passive, Autostereoscopic
35
Define: Head-Based Rendering (HBR)
The display of new perspective based on the user’s | current head position
36
What are the three types of head based rendering?
Orientation-based, Position-based, Total
37
Define: Auditory Display
An output device that provides sounds
38
What are two common types of auditory displays?
external speakers, headphones
39
Define: Haptic Display
An output device that provides force feedback or | touch sensations
40
Define: Olfactory Display
An output device that provides scents
41
Define: Virtual Reality
A 3D computer-generated world seen from a first-person point of view that is under the real-time control of the user
42
Define: Head-Mounted Display (HMD)
A visual display worn on the head that provides | graphics in front of one or both eyes
43
What is FOR
Field of Regard
44
List three common types of head-mounted displays
Orientation-only, Total Head Tracking, Walking
45
Define: CAVE (Cave Automatic Virtual Environment)
A room-sized environment in which projectors display | computer graphics on multiple walls
46
Define: Simulator (Sim)
A device that artificially recreates a specific experience | or task and the environment in which it takes place
47
List three common types of simulators
vehicle, walking, task
48
Define: Vehicle Simulator
A simulator that recreates the experience of operating | a vehicle
49
List three common types of vehicle simulators
Flight, racing, mining
50
Define: Walking simulator
A simulator that recreates the experience of walking | in an environment
51
List four types of walking simulators
Belt, roller, sphere, frictionless
52
Define: Task simulator
A simulator that recreates the experience of | completing a task
53
What three fields are task simulators primarily used in?
Medicine, military, mining
54
Define: Augmented Reality
A real-world environment that is enhanced | (augmented) with virtual objects or information
55
Define: Large Interactive Display (LID)
A large visual display system that affords natural | interactions
56
What are two common types of large interactive displays?
Powerwall, Tabletop
57
Define: Gestural Interface (GI)
A UI that uses gestures to interact with the system