Addiction - social Networking sites Flashcards

1
Q

social networking - kuss et al

A
  • may be plausible to speak specifically (FB) or generally (sns)
  • Addiction criteria : neglect of personal life, mental preoccupation escapism appear to be present in some people who use SNS excessively
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2
Q

DSM-5 Substance related + addictive disorders

A
  • Substance related disorders: alcohol,caffeine tobacco
    -Non-substance related: excessive beh patterns + groups of repetitive beh
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3
Q

social media issues

A
  • phantom vibration syndrome: think there was a notification
  • Anxiety + withdrawal only 4 days away from social media
  • 4 most common stressors: highlight reel, social currency (likes), Fomo
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4
Q

social Networking + reward- fareri et al

A
  • ppts in fMRI Working to win rewards
  • played with a computer, unknown person/ friend
  • same reward rated as most exciting when won with a friend
  • computer being least exciting
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5
Q

FB: Neural response to likes - meshi et al

A
  • nucleus accumbens responded more when they received likes compared to observing others receiving likes
  • Heaviest FB users showed largest response -explains excessive use as they are getting reward hits
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6
Q

Tik Tok+ ventral Tegmental Area activation general VS personalised viewing - su et al

A
  • ppts viewed personal or general Tik Tok
  • personal images increased VIA more than general
  • Brain receives surges of dopamine the more you are on SM , brain reacts by trying to reduce it
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7
Q

FB + grey matter loss-montag

A
  • more you spend on FB, less grey mater in nucleus accumbent
    _Brain physically shrinks
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8
Q

Internet Addiction dopamine D2 receptor availability - Kim et al

A
  • widespread drops in D2 receptor availability in internet addicts throughout dopaminergic regions
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9
Q

computer gaming- world of warcraft

A
  • ## woW images activated medial frontal cortex + nucleus accumbens
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10
Q

league of legends: necropsy effects -Dong et al

A

lol addicts report extreme levels craving before + after LOL sessions
increased lateraI , prefrontal + striatal activity

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11
Q

Gaming Addiction + grey Matter

A
  • volume reduced in multiple areas correlate with length of time spent addicted
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12
Q

LOL addicts D2 receptors

A
  • reduced in nucleus accumbens
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13
Q

Gaming Addiction : reward punishment sensitivity

A
  • fMRI scanner
  • addicts show enhanced frontal activity during gains
  • enhanced reward sensitivity
  • decreased loss sensitivity
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14
Q

Internet Gaming Addiction _treatment

A

Bupropion ( used to stop smoking) reduces craving for game play

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15
Q

SNS Tolerance

A

Increased amount of time r energy required to achieve same feeling during initial usage of SNS

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16
Q

SNS withdrawal + relapse

A

when use discontinued, addicted indivs experience psychological physiological systems
leads reinstatement problematic beh = relapse

17
Q

cog Beh expIaining dev of SNS addiction- TureI + serenko (2012)

A
  • consequence of maladaptive cog exacerbated through external issues
18
Q

social skill model explaining dev of SNS addiction- TureI + serenko (2012)

A
  • consequence of low self-presentation skills + preference for social interaction over face-to-face communication
19
Q

Social cog model explaining dev of SNS addiction- TureI + serenko (2012)

A

consequence of pos outcome expectations , internet self-efficacy + limited internet self-reg

20
Q

cycle of addiction Griffiths, kuss +Demetrovics

A

Addicts find it difficult to communicate face -to face + SM offers immediate rewards + satisfaction
- resultant depressed moods dealt with by continued engagement = vicious cycle

21
Q

FOMO fuelling addiction

A
  • Higher FOMO levels associated with greater FB engagement, lower mood, wellbeing + life satisfaction
22
Q

Smartphone addiction part of SNS addiction

A
  • dev addiction related problems consequent of mobile usphonee
  • pathway model > addiction characterised by use of specific applications: calls, messaging + SNS