Acquiring Movement Skills - Questions Flashcards

1
Q

Identify the characteristics of ability.

A

ABI
Stable and enduring
Underpins skill learning
Innate

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2
Q

Identify as describe the two types of ability.

A

Gross motor - physical

Psycho motor - perceptual

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3
Q

Explain the role of mental practice.

A
CAARMS
Confidence increased
Anxiety reduced
Autonomous, good for
Reaction time reduced
Motivation increased
Selective attention
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4
Q

Evaluate massed, distributes, fixed and variable practice.

A

Massed - continuous, few rest intervals.
Distributed - short bursts, regular rest intervals.
Fixed - environment doesn’t change.
Variable - environment does change.

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5
Q

Explain the multi store model of memory.

A

Short term sensory - 1 second, unlimited info, filter using selective attention.
Short term memory - 30 seconds, 5/9 pierces of info, chunked and compared with long term memory, passed onto LTM via encoding.
Long term memory - unlimited time and info, received and retrieved back to STM to perform skill.

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6
Q

Explain the strategies to improve the long term memory.

A

LECUPPS
Linking - associating with previous learning.
Enjoyment - presenting info in fun way.
Chunking - grouping information.
Uniqueness - teach in novel way.
Positive reinforcement - praise.
Practice - repetition and visualising mentally.
Simplicity - presenting info in a condensed form.

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7
Q

Explain the role of perception in sports performance.

A

DCR
Detection - filter using selective attention.
Comparison - compare with LTM.
Recognition - if match, retrieve and perform.

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8
Q

Describe nature of a motor programme.

A
WHAT WHAT WHERE HOW EG.
Movement plan
Sequentially linked sub routines
Stored in LTM
As a result of repetition
Eg. Tennis serve
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9
Q

Describe open and closed loop control.

A
FAB FCAB
Open:
No feedback
No adjustment
Ballistic skills
Closed:
Feedback made, called perceptual trace
Comparison between perceptual and memory trace in LTM
Adjustment made if match between p trace and m trace
Slow jerky skills
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10
Q

Using a sporting example describe the Schema theory.

A

Kick into corner, ruck scrum, score conversion, match over
Schema - modified motor programmes that are adapted to new situations.
Recall Schema:
Knowledge of initial conditions - have I been in a 2v1 before?
Knowledge of response specification - what do I do? Pass? Dummy pass?
Recognition Schema:
Knowledge of sensory consequences - what should the movement feel like? Kinasthesis. How hard to pass the ball.
Knowledge of movement outcome - successful? Pass reach player?

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11
Q

Evaluate the four types of guidance.

A

Visual - use of demonstrations
Verbal - use of instructions
Manual - physical manipulation of performers body by coach
Mechanical - use of equipment

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12
Q

Describe open, closes, discrete, serial, continuous, high/low organisation, complex, simple, self/external paced, gross and fine skills.

A

Open - affected by environment
Closed - not affected by environment
Discrete - clear beginning and end
Serial - several discrete elements out together
Continuous - no clear beginning and end
High - subroutines not easily separated
Low - subroutines easily separated
Complex - high levels of decision making and info processing
Simple - low levels of decision making and info processing
Self - performer decides timing of movement
Externally - environment controls timing of movement
Gross - large movements with low intricacy
Fine - small movements with high intricacy

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13
Q

Identify the characteristics of the three phases of learning using a sporting example.

A

F-F-ases
Cognitive - no fluency, extrinsic feedback from a coach, create mental picture of what they think movement looks like, eg. Basketball dribble ball bounces high
Associative - improved fluency, starting to feedback intrinsically, make a link between mental image and physical performance, eg. Basketball dribble starts to bounce at waist height.
Autonomous - high levels of fluency, all feedback intrinsic, focus on tactics and strategies, eg. Dribble while thinking of tactics.

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14
Q

Evaluate part, progressive part, whole and whole part whole practice.

A

Entirety subroutines chaining

Part - weak sub routine isolated and practiced and then put back into whole movement. Good for confidence, closed skills, cognitive, complex. Bad for kinesthesis autonomous and time.
Progressive part - weak sub routines practiced and then chained back into the whole movement. Good for confidence dangerous activities and cognitive. Bad for time while picture and high organisation.
Whole - movement practiced in its entirety. Good for autonomous learners and fluency. Bad for complex and dangerous skills.
Whole part whole - practiced in entirety, weak sub routine identified perfected and then put back into whole movement and practised in its entirety.

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