AAD vergence & refraction Flashcards
how does light travel?
- light rays travel in a straight line through a homogenous medium
wavefronts
- direction of wavefronts are depicted by light rays
- sampled wavefronts get flatter as they move away from the source
- at infinity, wavefronts are flat
- optical infinity = 6m + beyond
vergence
- describes a directional relationship; are the things being described coming together (convergence) or moving away from each other (divergence)
- with light, it describes the path/curvature of the pencil of light rays
- collection of pencils is called a beam of light
- diverging, parallel, converging
vergence
- the more curved a wavefront, the greater the vergence
- diverging pencil of rays
vergence
equation
L = n/l
where:
L = vergence, Dioptres (D)
n = refractive inde of the medium
l = distance of the object from the surface, in metres (m)
vergence in air
- refractive index of air is 1.00
- therefore vergence in air can be defined by:
L = 1/l
assumptions
- light is always travelling from left to right; this means that objects will always be on the left of a refractive/reflecting boundary
- always measure from the refractive/reflective boundary; e.g. if measuring the distance between a light source and a lens, measure from the lens to the light source
sign convention
- if distance from boundary to light source is measured in same direction as light, then numerical value of distance (l) is positive; convergence
- if distance from boundary to light source is measured in opposite direction as light, then numerical value of distance (l) is negative; divergence
parallel vergence
0 vergence
- objects will never have convergence; will always be parallel or divergence
relationship between vergence + power
- optical surfaces (e.g. lenses) can refract light; this means that the vergence of light rays can be altered
Lβ = L + F
where:
Lβ = image vergence
L = object vergence
F = surface power
summary
- Negative vergence (like πΏ) describes diverging rays
- Positive vergence (like πΏβ² ) describes converging rays
- Negative distances (like π ) are away from surface in opposite direction to light ray
- Positive distances (like πβ²) are away from surface in same direction as light ray
refraction
- describes the change in direction of a light wave due to a change in its velocity
refractive index
- describes how much a material changes the velocity of light
- denoted by n
- dependent on the wavelength of the light
- indirect measure of density; higher RI materials are typically more dense
all transparent media slow down light + so always have a refractive index larger than 1
clinical consideration: in the UK, n is determined by Helium βdβ line (587.562 nm) because itβs close to the wavelength the human eye is most sensitive to in daylight (photopic)
refractive index
equation
n = (velocity vac) / (velocity mat)
incident light ray
emergent light ray
normal = angle perpendicular to surface; refraction doesnβt occur when light rays fall on normal
i = angle of incidence
iβ = angle of refraction
primary medium
secondary medium
Velocity can change due to change in refractive index (π) between optical mediums (e.g. air β glass, or even hot air β cold air!)
laws of refraction
1) The incident and refracted light rays lie in one plane which is normal to the refracting surface at the point of refraction
2) The ratio of the sine of the angle of incidence to the sine of the angle of refraction is a constant. This is called Snellβs Law
sin(i) / sin(iβ) = constant
Bend happens due to change in refractive index β related to density
If the secondary medium (πβ²) has a higher refractive index (more dense) than the primary medium (π), the light ray will bend towards the normal
If the secondary medium (πβ²) has a lower refractive index (less dense) than the primary medium (π) , the light ray will bend away from the normal
if n > nβ, then i < iβ
if n < nβ, then i > iβ
snellβs law for transparent material
n (sin i) = nβ (sin iβ)
where:
π - refractive index of primary mediumπ β² - refractive index of secondary mediumπ β angle of ray prior to entering medium (incidence)πβ² β angle of ray after entering medium (refraction)