9/19b Learning Styles & Adaptations (Integrated Care and Practice) Flashcards
Factors that influence learning
- behavioral
- cognitive
- experiential
- social/cultural
behvioral learning
- Tools:
- simplified tasks
- repetition
- stimulus to response (classical conditioning)
- Reward and punishment (operant conditioning) - Teacher
- manipulates the environment
- reinforces, rewards, punishes - External influences drive motivation
- avoid negative consequences
- seek reward
Cognitive learning - learners goal and the way they process information, not passive
- focus
- information processing
- incorporating new information into existing frameworks - teachers
- present facts
- assist with assimilation - Learners
- actively constructing knowledge
Experiential/problem solving learning
- Extension of cognitive theory
- focus
- context of experience: academic settings, clinical practice
- active constructive process: problem solving - Teachers: Present structured opportunities, act as guides
Social-cultural learning - understand how knowledge fits into a deeper context
- focus - knowledge is co-constructed, cognitive process and social experiences
- community based
- peer interactions
- teacher structures group interactions and guides discussion
- student
- observes, associates, models, constructs meaning from the community of practice
Factors that impact the way we learn (From Plack and Driscoll)
- perceptions
- gender
- general experiences***
- social role
- culture
- past experiences
- level of expertise
- learning styles***
Factors that impact the way we learn (watson and mckinstry)
- Age***
- educational status
- volume of information
- health status
- mode and context of information
- gender
- emotional status
- perceived importance
Generational influences
- Shared characteristics
- shared history of political and social events
- shared music/television
- shared heroes
- shared trends in parenting styles
- shared traits - Generations
- traditionalist/silent generation (1925-1942): HEP, give a why; take on an authoritative
- baby boomers (1943-1960): More shared decision making
- generation x (1961-1981): Independent, self-directed activies, practical application, demonstrated application
- generation y/millenials (1982-2002): visual media, active experience, problem solving
- generation z (after 2002)
Age differences on experience
- adults - bring background and experience, internal motivation/rewards, immediate application, COLLABORATION
- children - natural curiosity, concrete operations, developing logic, trial and error, assuming little responsibility, external rewards
Pedagogy vs androgogy
- pedagogy - teaching children
- andragogy - teaching to adults
○ Need to know - how, what, why, who
○ Independent self concept - ownership
○ Experience - background
○ Readiness to learn, life centered - most ready to learn
○ Motivate to learn - help in tasks and life situations
Different learning styles
the way you take in and process information
- visual
- auditory
- tactile/kinematic
Fixed vs growth mindset in response to:
- challenges
- effort
- feedback
- success of others
- challenges: fixed is afraid, growth takes them on
- effort: fixed is afraid, growth takes them on
- feedback: fixed is afraid, growth takes them on
- success of others: fixed is afraid, growth takes them on
Kolb’s chart
Concrete experience (feeling) - gathering Reflective observation (watching) - processing Abstract conceptualization (thinking) - information Active Experimentation (doing) - information
how does your personal style affect your teaching style?
you want to appeal to the patient’s personal style to teach them that way
Learning domains
- cognitive - knowledge
- psychomotor
- afferent - relational
teach in the domain that you want the learning to happen in
navigator
spell it out and give a process on a piece of paper, lay out the progression of steps
problem solver
allow patient to answer questions and test out things, ask them open ended questions and let them figure it out with some guidance
Engager
get them involved with the process and do it interactively