8: Mobile Flashcards
1
Q
Common sensors
A
- Magnetometer
- measures magnetic field
- as as a compass - Accelerometer
- measures acceleration
- change in velocity, position, small movements - Gyroscope
- measure change in orientation, rotational velocity
2
Q
User wants…
A
more storage improved charging powerful OS increased durability camera capability
3
Q
Mobile constraints
A
- resource-poor
- limited RAM, disk, small screen size - Finite energy source
- limited battery - Mobile Conectivity
- disconnection, low bandwidth, volatile - inherently hazardous
- location changes often, more likely to be stolen
- security risk
even though screen size increase, not optimal for reading –> increase in cognitive load
app data stored at client side –> limited storage
4
Q
Mobile content limitations
A
- user subjected to disturbance
- lower attention span
- intermittent interaction
- no full concentration
- location changes often
5
Q
Mobile design guidelines
A
- design for simplicity
- minimise user input
- minimise verticle scrolling, avoid horizontal scrolling
- prioritise information on each screen
- useful error messages/ feedback
- fast response time
- relate visual precedence to tasks importance
- focused(more is not better)
- navigation should be narrow and shallow
- keep the most important features
- unique new features possible due to mobility
6
Q
Navigation Models
A
different OS, different models
pick 1 and stick to it
different widgets
7
Q
Input methods and gestures
A
- mostly thumb(with touchscreen)
- minimum target size
- 44-48px for thumbs - direct manipulation
- no keyboard/touchpad - limited reach on screen
- put controls at the bottom
- avoid too much scrolling - reduce typing
- use correct keyboard for situation
- standard keyboard
- number pad
8
Q
Gestures
A
- common gestures
- swipe left/right
- pinch to zoom
- rotate - newer gestures
- press and hold(3d touch) - invisible
- gestures are invisible so discovery is an issue - 2 hands
- multi touch gestures require 2 hands
9
Q
Air gestures
A
Motion sensor by miniature radar for real-time motion tracking
10
Q
Face ID
A
apply facial recognition
- dot projector provides grid of small infrared dots onto face
- flood illuminator read resulting pattern and generates 3D face map
- infrared camera take infrared picture of user