10: Experimental Design Flashcards
1
Q
Stages in usability experiment
A
- identify objectives
- formulate hypothesis
- choose variables
- choose experimental design
- choose the tasks
- recruit participants
- run the experiments
- perform statistical test on data
- analyze and interpret results
2
Q
- identify objectives
A
determine objective, goal of the experiment
3
Q
- formulate hypothesis
A
- make a prediction about the outcome of the experiment
- must be testable
- should be presented in terms of independent, dependant variable
4
Q
what makes a bad hypothesis
A
- vague
- hypothesis does not predict outcome - complex
- hypothesis able to explain any results
5
Q
- choosing variables
A
- independent
- characteristics that is changed to produce different condition
- manipulated by researcher - dependent
- used to test hypothesis
- variable that is being measured
- outcome is driven by independent variable - control variables
- variable to be held constant to ensure validity
- depends on experimental design - confounding variable
- variable that can alter outcome of experiment
- not dependent
6
Q
- choose experiment design
A
- specify what independent variables needs to be manipulated
- which dependent variables to measure
- ensure results are due to manipulation of independent variable only
- ensure that some variables are controlled to ensure validity
7
Q
main types of experimental design
A
Between subjects (independent samples)
- participants are randomly grouped
- each group take part in only one condition
- compare one group with another
within subjects (repeated measures)
- same group of subjects take part in more than one condition
- compare each participant against himself
8
Q
between subjects strengths
A
- no learning effect
- lower chance of participant having carry over effect
- lower possibility of gaining practice and experience
- lower chance of skewed results - less fatigue
- only subjected to one experiment - multiple variables can be tested simultaneously
- divide into groups
- each group test different condition
9
Q
between subject limitations
A
- need many participants
- individual variability
- difference in abilities and expertise
- what if bad group of participants - assignment bias
- control and experimental group are from different population
10
Q
within subject strengths
A
- need fewer participants
- less chance of variation between participants
- compares everyone with themselves(lower confounding variables)
11
Q
within subject limitations
A
- carry over effect
- participation in one condition may affect performance in another
- confounding variables that vary with independent variables - fatigue effect
- tired
- negatively affect result
- give break - practice effect
- get used to experiment
- positively affect result - order effect
- outcome is due t order of experiment
- randomise order of experiment(counter balancing)
12
Q
Matched experimental design
A
- participants matched in pairs
- pairs can be formed on gender, expertise, personal relationship
- each pair allocated one condition
- matching criteria may affect result
13
Q
ladder of experimental validity
A
- content validity
- does result reflect variable of interest
- is the result interesting - construct validity
- does the result align with the theoretical concepts - internal validity
- does the hypothesis hold/ valid? - external validity
- does outcome hold for other data sets or sample users
- can it be generalised - ecological validity
- is the test meant for type of user? eg. developed for bling users tested on normal users
14
Q
- choose the tasks
A
experimental tasks should be:
- constrained to test just the thing of interest
- need to collect data to analyse
- more data = less influence of outliers
15
Q
writing experiment software
A
- finalise design before developing
- decide on best platform
- desktop
- mobile - test that it works on yourself
- pilot test on others