5 - Visual Art Flashcards

1
Q

pictures

A

are 2D but have sense of
- implied motion (sense im of movement)
- implied depth (looking like 3D)
-> snapshot of motion, action and emotion (freeze frame) (this also holds for statues)

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2
Q

different parts of brain for object identification and location

A

two cortical pathways:
- vision
- spatial vision

what -> object identification (shape) -> temporal lobe, ventral stream -> static aspects

where -> object location and motion (layout) -> parietal lobe, dorsal stream -> dynamic aspects

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3
Q

modules in the central stream (for objects)

A
  • fusi form face area -> just responds to faces
  • extrastriate body area -> respond to bodies
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4
Q

What - ventral system (objects) / in depth

A

= static aspect of pictures
- object recognition
- shape recognition
- color perception

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5
Q

where - dorsal stream (spaces) / in depth

A

= dynamic aspect of pictures
- overall spatial layout
- implied depth
- implied motion/emotion

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6
Q

visually guided action

A

involves how pathway; in motor cortex
-> perception for action pathways
(when sensory guidance is needed all 3 pathways are needed (the drawing system))

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7
Q

dynamic processes vs static objects

A

production vs perception
instrumental gestures vs emanation (visual motion)

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8
Q

origin of visual arts

A
  • started with geometrics (patterns)
  • went on to figuratives (of known things)
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9
Q

mark making

A

earliest findings are zic zac patterns = parallel lines = geometrics
-> rock art (reasons for doing it unknown)

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10
Q

visual system primitives (different theories of why such geometric drawings arose)

A

geometrical patterns are intrinsic to the visual system (encoded in brain, natural)
-> first drawings might just be a resonance of ongoings in brain

hallucinations (drug use)
-> maybe people transformed their trips to paintings (people usually see geometric patterns)

phosphene theory
-> seeing light when hitting head even though there is none

scribbles (known from kids)
-> motor cortex system -> all three systems

axes of limbs movement (way we organize movement in motor system -> way we use tools)
-> kids start with linear lines, then patterns (circular; needs coordination) and then combine it all (allows for more abstract paintings) -> simple geometric forms can build complex patterns

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11
Q

Geometrics as building blocks

A
  • the earliest human rick art
  • object recognition (recognition by components - see basic building blocks)
  • form and ornamentation of human-made objects (visual rhythms to make objects special)
  • architectural and interior design (lots of geometrical forms combined; human made (not found in nature))
  • notation systems (alphabet and music notes made of geometric forms)
  • configurations if human social interactions (we organize our patterns geometrically as well)
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12
Q

imitative arts

A

(Plato and Aristotle)
- painting is an object with the function to represent other objects
- not trying to have pictorial realism
- selective re-creation if reality

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13
Q

visual arts vs dance/ theater

A

static form of storytelling vs dynamic form

photographs are iconic, theater is mainly arbitrary

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14
Q

2D:multi panel images

A

several images telling a story

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15
Q

origins of figurative art

A
  1. memory; drawing from memory representation in brain
  2. tracing; generate figurative image by ex. drawing around hand on paper
  3. copying; model in front of you
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16
Q

3D figurines

A

tiny sculptures

17
Q

2D etching and paintings

A

petroglyphs = rock etchings (surface scraping)

pictograph = rock painting (pigments to draw on the rock)

18
Q

gestural model of drawing origin

A
  1. object perception (what pathway; distinguish objects)
  2. tool use (how pathway; to use tool -> generate things)
  3. mark making - emanation (information transmission, marking the trail)
  4. object depiction - re-creation (mark making to imitate/recreate)
    (done with memory)
19
Q

for pantomime (gestural model of drawing origin)

A

object perception to depiction (directly; via internal model of object)
- pantomime was first (air drawing), tools enabled actual drawing

20
Q

record human mind (understand evolvement’s from ancient time) … done with …

A

visual art -> indicator for cognitive evolution

21
Q

writing system

A

from symbols to letters
phoneme = speech sound
grapheme = written sign (phonetic or pictorial)

22
Q

3 types of writing systems

A
  1. pictographic/locographic; grapheme represents full word (iconic -> represent actual being)
  2. syllabic; combination of single phonemes; each grapheme is a syllable (combination)
  3. phonetic: each grapheme represents a consonant and vowel (consonantal or alphabetical)