4 - Visual Art Flashcards

1
Q

performing vs visual arts

A

dynamic vs static
-> visual arts are characterized by their static natures as fixed objects (occurs in 2D (ex. drawing) and 3D (ex. sculpture))
-> visual arts are the static components of performing arts (ex. background (picture) of an opera)

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2
Q

trade off; visual vs performing arts

A
  • visual art not for interpersonal coordination
  • visual art is enduring
  • gives asynchronous experience (not liked to time) -> see performing arts in comparison (need capacity for synchronous experience)
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3
Q

“performance art”

A

way of making visual art into something that involves performance (ex. body as paint brush, living statues, …)

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4
Q

visual art - basic statement

A

objects and spaces; how objects are layed out in space, go beyond the visual and also consider production aspect

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5
Q

core features of visual arts

A
  1. perception of objects and spaces (2D and 3D) -> categorization/perception
  2. object creation, production of use (conceiving of objects (graphic design) and tool creation; tool use to make objects) -> idea of the object, from whom, decision on tool to create object
  3. ornamentation (aesthetic sense; artification of objects and spaces) -> making objects more appealing
  4. narrative content (communication; visual symbols and icons) -> symbol = abstract, icon = resemblance -> meaning of the object/painting
    -> graphic design sense
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6
Q

two ways of displaying:
1. performing arts
2. visual arts

A
  1. performance as display (dynamic)
  2. exhibition as display (static)
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7
Q

static displays

A
  • objects not good for rhythm but long lasting
  • artification to make things more attention grabbing
    -> artify a person/self promotion (individual), artify an object/space, function as deity/religious symbol, capture dynamic action/expression, signify social functions (cultural), signify group identity, signify national and institutional identity, commemorate an event/person
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8
Q

classifying visual art - some definitions

A

we artify ourselves and the products of human creation; forms can be 2D or 3D; image are visual patterns on a surface

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9
Q

classification of visual art

A
  • body:
    2D; images on the skin surface
    3D; objects attached to the body
  • non-body:
    2D; images on non-body surfaces
    3D; functional, decorative, and artistic objects
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10
Q

2D/3D duality

A

ex. a 3D purse with 2D image printed on it

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11
Q

graphical cognition

A

-> graphic design sense -> artful cognition
4 major aspects:
- functional creativity;
conceive: where ideas are coming from (divergent vs analytical thinking)
produce: tool design and usage -> tools to manufacture other things
- display creativity;
ornament
display

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12
Q

globular brain theory

A

tool use has shaped the human brain
(parietal lobe expansion in the brain)

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13
Q

ornament and display - graphical cognition

A
  • objects -> shape; patterns on objects (ornamentation)
  • spaces -> layout; patterns of objects (display) ~ how objects are situated
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14
Q

ornamentation (artification)

A

stylization, exaggeration and repetition (in time and space), repetitions of visual patterns in space

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15
Q

2 modules of core geometry

A
  • objects -> shape; length for size, angle for shape representation
  • spaces -> layout; distance, sense for left and right
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16
Q

numerical cognition

A

= sense of amount; counting objects (numerosity)
1. approximate number system = relative count (more/less), not specific, approximately; works well for small and big numbers -> basic grouping
2. specific number system = specific sense of count, actual/absolute numbers; just doable for small numbers -> countable things

17
Q

static object - production and perception

A

dynamic process needed to create static object (production), done via instrumental gestures, the end result is fixed/static

18
Q

challenge of vision

A

construct a 3D precept from a 2D retinal image
-> depth perception (2D retina surface to 3D visual percept)

19
Q

challenge of drawing

A

create a 2D representation from a 3D percept
-> drawing (3D visual percept to 2D drawing surface)

20
Q

drawing is …

A

art specific; conversion 3D to 2D

21
Q

3 categories of images

A
  1. pictures: figurative, geometric, abstract (composed or captured)
  2. notations (symbol system): language writing (pictographic or phonetic) musical notation, dance notation
  3. emblems (pictorial or linguistic); an abstract picture -> signs
22
Q

classifying gesture

A

-> dynamic process to create static objects
- spatial:
standard; instrumental, every day things
narrative; pantomime (same spatially as when doing it actually, no actual tool usage)
- affective:
standard; affective
narrative; acting, mime

23
Q

instrumental - in depth (classifying gesture)

A

transitive vs intransitive actions:
transitive = object-oriented gestures
intransitive = not object oriented
- joint actions; several people needed

24
Q

pantomime - in depth (classifying gesture)

A

= resembling something
- iconic gesture; spatially resembles action if object being represented
- empty handed version of transitive gesture
- used to tell a narrative
1. egocentric: body parts maintain identity
2. allocentric: body parts replaced by some other object
-> can be used in a mixed way

25
Q

drawing vs pantomime

A
  • drawing leaves trail
    behind (emanation)
  • pantomime draws in the air, no emanation
    -> both involve same motor system
26
Q

distorted realism

A

goal to achieve figurative realism, not completely photographic though, some type of distortion is present

27
Q

reasons for distortion

A
  • media limitations
  • some perspectives are distorting
  • altered states of consciousness
  • comment on the subject of the art work
  • part of an artists creative style (intentionally)