5 - Introduction to Human-Robot Interaction Flashcards

1
Q

What’s the difference between HRI and robotics?

A

Robotics concerns the creation of physical robots and the ways they manipulate the physical world. HRI concerns the ways in which robots interact with people in the social world

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2
Q

What does the Matching the form and function of design principle say?

A

Robot appearance drives your expectations of its skills. For example, a human-like robot should perform human-like skills

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3
Q

What does the Underpromise and overdeliver design principle say?

A

Introducing a robot as an intelligent agent will increase expectations about its interaction capacities

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4
Q

What does the Interaction expands function design principle say?

A

The design process should be open-ended, meaning: interactions with different people and in different environments will lead to unplanned use cases (ex. octopus robot in medical robotics)

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5
Q

What does the Do not mix the metaphor design principle say?

A

The appearance of the robot should reflect the skills of the robot. Ex. a human-like robot with no mouth or hands might lead to unproductive interaction

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6
Q

What is the Uncanny Valley?

A

If a robot/ VR character appears to be almost fully human-like, the likeability/ familiarity will sharply decrease.

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7
Q

What are the types of interaction in HRI?

A

Spatial, non-verbal, and verbal

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8
Q

What are important considerations in spatial interaction in HRI?

A

Where should the robot be placed? What are socially acceptable distances? …

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9
Q

What are important considerations in verbal interaction in HRI?

A
  • How information is transmitted
  • Creating joint attention between interaction partners
  • Creating a shared reality between interaction partners
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10
Q

What are key factors in nonverbal interaction in HRI?

A
  • Gaze and eye movement
  • Pointing, gesturing and facial expressions
  • Touching, light-emitting diodes
  • Body postures and movements
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11
Q

What is immersion?

A

The objective degree to which a VR system & application delivers a vivid illusion of reality to the senses of the human users

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12
Q

What is presence?

A

Psychological state/ subjective perception in which the user senses being in the virtual environment

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13
Q

What is the difference between immersion and presence?

A

Immersion relates to the technology used to engage the users in the experience. Presence relates to a psychological state that may or may not be mediated by the technology

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14
Q

Name 3 factors that can cause a break in presence.

A

Sounds coming from the real world, awareness of technological interface, interaction with a physical object

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15
Q

What are the 4 components of presence?

A

Place illusion, embodiment, physical interaction and social presence

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16
Q

What is place illusion (presence)?

A

The illusion a user gets pf being in a stable spatial space

17
Q

What causes place illusion?

A

When all the user’s sensory modalities are congruent such that sensory stimuli behave as if they originate from real-world objects in 3D space

18
Q

What is the illusion of embodiment (presence)?

A

The illusion that the user has a body within the virtual world

19
Q

How can embodiment increase presence?

A

If the virtual body’s actions properly map to the user’s movements, presence is increased.

20
Q

True or False: the virtual body should look like the user.

A

False.

21
Q

What is the illusion of physical interaction (presence)

A

The virtual world should respond to the user’s actions in some way or another (looking around (long-term) does not suffice)

22
Q

What types of feedback can be used to increase the illusion of physical interaction?

A

Audio, visual highlighting, the rumble of a controller, etc.

23
Q

What is the illusion of social presence (presence)?

A

The perception that one is really communicating with other virtual characters

24
Q

True or False: Social realism requires physical realism

A

False (even partial body representations can induce social presence)

25
Q

What is representational fidelity?

A

The degree to which a VR experience conveys a place that could be on Earth

26
Q

What is the spectrum for representational fidelity (give examples)?

A

Low fidelity (ex. abstract objects) to high fidelity (ex. photorealistic immersive film)

27
Q

What is interaction fidelity?

A

The degree to which physical actions for a virtual task correspond to the physical actions for a real-world task

28
Q

What is experiential fidelity?

A

The degree to which the user’s personal experiences matches the intended experience of the VR creator