4.5 Stages Of Learning Flashcards

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1
Q

The three stages of learning

A

Cognitive associative autonomous

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2
Q

Cognitive stage

A

The initial phase in the learning process where a beginner is faced with a new skill or set of skills. Learners main concern is to understand what is required and how to attend the skill. There is little attention given to the wide environment and learner has to think about the skin a lot. Takes a lot of practice/trial and error coaches can help learners attend to relevant cues and provide feedback as learners are often unaware to correct errors during this phase successful actions are retained in unsuccessful ones, discarded so progress appears rapid

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3
Q

What does a cognitive learner look like?

A

1.inconsistent e.g. only 50% of serves reach the service box
2.lots of errors.
3.uncoordinated
4. Lack flow/poor timing.
5.jerky movement
6. lack tactical awareness

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4
Q

Associative stage

A

This phase begins when the learner can perform the action, but starts to refine the skill. Smoother patterns of movement begins to emerge before it begins to monitor their own feedback, but additional feedback is still required and needs to be more detailed than in the cognitive stage. greater emphasis is now kinaesthesis. Skill can be performed in a changing environment.

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5
Q

What does an associative learner look like?

A

Matching or associating a mental picture with a natural performance e.g. rugby player attempts to dropkick in sees if it matches a demonstration.
Motor programs begins to be formed.
Kinaesthetic or intrinsic feedback used
Increase fluency/less jerky/less mistakes

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6
Q

Autonomous stage

A

Motor programs are completely formed in the long-term memory and reaction time is short for performance to stay. In this stage. They must continually refer back to the associated phase where practice insures motor of programs are reinforced.

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7
Q

What does an autonomous learner look like?

A

1.little conscious thought needed.
2. Performer is able to ignore distractions
3.performer can concentrate on strategies.
4. Performer will have quick reactions as most program will properly be formed.
5. Confident performance
6.performance will be a good quality
7.performer is able to use kinaesthesis

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8
Q

What are the four types of guidance?

A

Visual(demo). Verbal (explain) manual (hands-on) mechanical (use of aid)

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9
Q

Visual guidance

A

All level of learners, particularly useful for cognitive stages of learning helps, perform a create a mental image

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10
Q

Forms of visual guidance

A

Demonstration – copying or imitating a skilled performance
Visual aids – models pictures, photographs videos static visual aids is limited as learning moves into associative stage. Moving visual aids very successful to a learning.
Modifying the display – learners attention upon certain stimuli within the display, obvious consequences of improving the learning, selective attention to important information

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11
Q

Verbal guidance

A

Instructions coaching points, encouragement. Guide attention to key points during demonstrations. Best for open skills when quick decisions and adaptations required. Quite easy to tell learners about tactics rather than show them. Verbal guidance used to create an image 

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12
Q

Manual guidance

A

Involves coach holding and physically manipulating body of the learner to induce the correct pattern of movement

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13
Q

Mechanical guidance

A

Making use of an object or piece of apparatus to shape the skill

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14
Q

Advantages of visual guidance

A

Help create a mental picture. Allows advance performance to analyse their own own performance, enables queueing . Gives understanding of movement requirement encourages observational learning

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15
Q

Disadvantages of visual guidance

A

Not good for long skills with too much info. Static displays quickly loose their impact. Demo could be correct. Slow motion, demos can be unclear.

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16
Q

Advantages of verbal guidance

A

Good for conveying detail. Good for directing attention to important queues gives info for improving performance. can help confidence refine skills during performance (concurrent FB)

17
Q

Disadvantages of verbal guidance

A

Needs to be removed ASAP to prevent dependency. Feel of movement may not be truly representative. Difficult to use when working with groups.

18
Q

Advantages of manual and mechanical guidance

A

Develops spatial awareness, plus timing

19
Q

Disadvantages of manual and mechanical guidance

A

 designed to eliminate errors. Therefore the learner doesn’t experience mistakes.

20
Q

Intrinsic feedback

A

 information available to performer that is internal from sensory system – kinaesthetic sense. Feeling of hitting golf ball

21
Q

Advantages of intrinsic feedback

A

Quick. Concurrent movement alter during performance. self reliance develop performance on good for autonomous easier to apply

22
Q

Disadvantages of intrinsic feedback

A

Hard for cognitive to interpret. Sensory effectiveness performance have different, sensory effectiveness and more gain more others less.

23
Q

Extrinsic feedback

A

From external source to the performer, e.g. fitness test results

24
Q

Advantage of extrinsic feedback

A

More objective coach can see what’s happening. More reliable. Motivation can be improved. Better for cognitive. improve performance quicker and improved technique

25
Q

Disadvantages of extrinsic feedback

A

Feedback can be in accurate, creating incorrect performance. Motivation loss. Overreliance so can’t correct own mistakes and doesn’t develop an kinaesthetic sense. Too much can overload performer.

26
Q

Positive feedback

A

Information about successful outcome, often praise, e.g. coach, praising badminton player for good hits

27
Q

Advantages of positive feed back

A

Positive reinforcement strengthens SR bonds. Is motivating encouraging learners to work hard. Build confidence.

28
Q

Disadvantages of positive feedback

A

If undeserved can lead to wrong, SR bonds and some performance, don’t respond to positive feedback

29
Q

Negative feedback

A

Info about unsuccessful outcome can be in the form of criticism e.g. coach criticising netball pass due to lack of power

30
Q

Advantages of negative feedback

A

Motivating performer, more determined. clarity makes area of improvement clear for autonomous can offer further refinement of skills

31
Q

Disadvantages of negative feedback

A

Demotivating, especially for cognitive learners. Detrimental negative impact on learning, particularly if inaccurate.

32
Q

Knowledge of performance

A

Information about technique, e.g. coach telling swimmer about leg technique

33
Q

Advantages of knowledge of performance

A

Helped understand how to refine techniques. Receive during performance, immediate adjustments made. Can inform technique is correct, even if outcome is wrong.

34
Q

Disadvantages of KOP

A

If feedback is wrong, can be detrimental to performance. Doesn’t inform of Emma results and can be more subjective.

35
Q

Knowledge of results

A

Info of outcome, e.g. distance, jumped by triple jump

36
Q

Advantages of knowledge of results

A

Can motivate often based on data and needed to know if movement was actually successful

37
Q

Disadvantages of KOR

A

Can be two statistic based can demotivate outcome is negative and doesn’t improve understanding of technique

38
Q

Six types of feedback

A
  1. Intrinsic
  2. Extrinsic.
  3. Positive
  4. Negative
  5. Knowledge of performance.
  6. Knowledge of results.