4 - Heuristics & Biases Pt I Flashcards

1
Q

Judgements

A

Consumers’ estimates of liking, risk, etc

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2
Q

Judgement heuristics

A

Are mental rules for making judgments
Includes:
Availability
Framing
Anchoring
Decoy

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3
Q

Judgement bias

A

Gap between rational and actual judgement

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4
Q

Availability heuristic

A

Information that comes to mind quickly (vivid, pictures, memorable) is important/true

eg: insurance company showing videos of car crashes vs bar graphs of car crashes
This is high availability vs low availability, which leads to higher perceived risk vs other option

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5
Q

Seafood restaurant availability heuristic example

A

Fresh fish displayed on ice = greater availability = fresher perception

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6
Q

Climate change availability heuristic example (actual vs ideal)

A

Photo of a glacier 10 years ago vs photo of a glacier today. Powerful ecological communication that displays actual and ideal states

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7
Q

Example of availability that makes something “true”

A

Off brand cough syrup packaged to resemble known brand

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8
Q

Framing heuristic

A

Negative repels more than positive attracts
eg: 25% fat is perceived worse than 75% lean

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9
Q

Anchoring heuristic

A

Consumers use anchors (reference points) to make judgements
eg: starting a negotiation at a higher price will lead to a higher final price

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10
Q

Decoy heuristic

A

Making the consumer compromise between options
eg: when selling two products, the more expensive option can be made more attractive by adding a third option that is even more expensive

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11
Q

Judgement bias and availability

A

Higher availability will influence consumer perceptions and create judgement bias
eg: charts that display a small % of breakins may lead to consumers becoming more afraid = buying ring cameras

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12
Q

Distance bias

A

People think abstractly for events that are distant in time/space, but concretely for events that are close in time/space
eg: crime in Mexico is less important versus crime next block

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13
Q

Coherence bias

A

People see order in randomness
eg: Cam Thomas scoring 40 points for three games in a row does not mean his next game will be >40

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14
Q

Peak-end bias

A

People prefer experiences that get better over time, and end on a high
eg: planning vacations where the last days are the most joyful/eventful leaves a stronger impression post-trip

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