4 - Heuristics & Biases Pt I Flashcards
Judgements
Consumers’ estimates of liking, risk, etc
Judgement heuristics
Are mental rules for making judgments
Includes:
Availability
Framing
Anchoring
Decoy
Judgement bias
Gap between rational and actual judgement
Availability heuristic
Information that comes to mind quickly (vivid, pictures, memorable) is important/true
eg: insurance company showing videos of car crashes vs bar graphs of car crashes
This is high availability vs low availability, which leads to higher perceived risk vs other option
Seafood restaurant availability heuristic example
Fresh fish displayed on ice = greater availability = fresher perception
Climate change availability heuristic example (actual vs ideal)
Photo of a glacier 10 years ago vs photo of a glacier today. Powerful ecological communication that displays actual and ideal states
Example of availability that makes something “true”
Off brand cough syrup packaged to resemble known brand
Framing heuristic
Negative repels more than positive attracts
eg: 25% fat is perceived worse than 75% lean
Anchoring heuristic
Consumers use anchors (reference points) to make judgements
eg: starting a negotiation at a higher price will lead to a higher final price
Decoy heuristic
Making the consumer compromise between options
eg: when selling two products, the more expensive option can be made more attractive by adding a third option that is even more expensive
Judgement bias and availability
Higher availability will influence consumer perceptions and create judgement bias
eg: charts that display a small % of breakins may lead to consumers becoming more afraid = buying ring cameras
Distance bias
People think abstractly for events that are distant in time/space, but concretely for events that are close in time/space
eg: crime in Mexico is less important versus crime next block
Coherence bias
People see order in randomness
eg: Cam Thomas scoring 40 points for three games in a row does not mean his next game will be >40
Peak-end bias
People prefer experiences that get better over time, and end on a high
eg: planning vacations where the last days are the most joyful/eventful leaves a stronger impression post-trip