10 - Creativity & Innovation Flashcards

1
Q

2 components of creativity

A

Definition and importance
Increasing creativity

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2
Q

2 components of innovation

A

Improve attitude
Reduce attitude-behaviour gap

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3
Q

Attitude-behaviour gap

A

Attitude towards product
eg: 6 on a 10 point scale for BMW cars

Reasons for gap:
- cringe community
- salesmen are cocky
- brand is inferior against competitors

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4
Q

How can managers reduce the attitude-behaviour gap?

A

Reminder
Implementation method
Behaviour consistency

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5
Q

Reminder (reducing attitude-behaviour gap)

A

Using prompts to encourage consumers to act in accordance with their attitudes. Make consumers aware that certain offerings exist

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6
Q

Implementation method (reducing attitude-behaviour gap)

A

Make a plan that guides consumers to do something
eg: make a voting plan that shows directions to voting booths, available time slots to book, etc to incentivize voting

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7
Q

Behaviour consistency (reducing attitude-behaviour gap)

A

Ensuring consumers have necessary resources and opportunities to act on their intentions, and reinforcing repetition
eg: parties giving people vote signs for their yards for every voting season

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8
Q

Research on implementation method

A

Control condition (no implementation method)
Experimental condition (implementation method)

eg: control - calling and reminding someone to vote
experimental - calling and reminding someone to vote. Asking if they will vote, when they will vote, where they will vote, etc

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9
Q

Customer journey maps

A

Shows the steps in a consumers journey, consists of pain points and pleasure points

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10
Q

The 3 circles that create successful new products

A

Customer need
Technology
Cost

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11
Q

Customer need

A

Unmet, and often hidden
eg: blackberry to iphone, customers had unmet needs of larger buttons

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12
Q

Technology

A

Ready, works well
Can be split into firm-level technology and industry-level technology
eg: firm-level tech can be touchscreens on iphones, industry-level tech can be wireless networks

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13
Q

Cost

A

Low enough for consumers
Can be split into firm-level costs and industry-level costs
eg: firm-level costs can be buying a phone, industry-level costs can be streaming costs

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14
Q

Why diverse teams are beneficial

A

Diverse teams generate more diverse ideas due to varying experiences and knowledge

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15
Q

Two stages of brainstorming within teams

A

Divergent Thinking
Convergent Thinking

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16
Q

Divergent thinking

A

Free association, no constraints
Leads to creative new product ideas, advertisements, etc

17
Q

Convergent thinking

A

Constraints included (time, money, tech, etc)
Puts ideas generated from divergent thinking against constraints

18
Q

What inhibits divergent thinking

A

Education systems
Groupthink in teams

19
Q

What facilitates divergent thinking

A

Playful environment
Risky projects
Diverse teams

20
Q

Groupthink

A

Tendency for members of a cohesive group to seek consensus that they fail to do a realistic judgement of possibly better alternatives

21
Q

Radical innovations

A

Significant changes in offerings, major shifts in features, functionality, and design
eg: when the iPhone was first introduced

22
Q

Incremental innovations

A

Smaller, gradual improvements to existing offerings. Focused on refining existing features, increasing efficiency, or enhancing user experience
eg: iPhone 12 -> iPhone 13

23
Q

Forecasting new product sales for incremental innovations

A

Take sales data of previous products to estimate forecasts

24
Q

Forecasting new product sales for radical innovations

A

Size of potential market * likely market share

25
Q

Purchase intentions

A

Convert target market into likely market share through surveys (ask their likeliness to buy)
eg: 45/100 respondents will buy = 45% likely market share

26
Q

Forecasted sales after launch for radical innovations

A

Product life cycle (PLC) have trends and we can forecast trends based off of previous radical innovations

27
Q

New product development process

A

Idea generation (worth considering?)
Idea screening (Product aligned with company objectives?)
Concept development and testing (would consumers try it?)
Marketing strategy development (is there a cost-effective marketing strategy?)
Business analysis (will the product meet profit goals?)
Product development
Market testing (has product met expectations?)
Commercialization

28
Q

Concept development

A

Specify attributes of new product (relative advantage, innovativeness, price, switching costs, trialability, complexity)
Create a prototype

29
Q

Concept testing

A

Ask target consumers to see/use product
Measure response of target consumers

30
Q

Targeting segments of the product life cycle (PLC)

A

Advertise to reach the segment at the right time of the PLC
Innovators
Early adopters
Early majority
Late majority
Laggards