3 - linear transformations Flashcards

1
Q

applying a matrix - a b c d to (x y)

A

a b
c d
->
ax+by
cx+ dy

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2
Q

determining a matrix for a transformation

A

look at the unit vectors
(1,
0) - i
(0
1) - j
find how they change and what they change to and this is the new matrix

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3
Q

rotate theta degrees

A

cosθ - sinθ
sinθ cosθ

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4
Q

rotate 90

A

0 -1
1 0

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5
Q

rotate 180

A

-1 0
0 -1

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6
Q

rotate 270

A

0 1
-1 0

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7
Q

reflection in x axis

A

1 0
0 -1

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8
Q

reflection in y axis

A

-1 0
0 1

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9
Q

reflection in the line y = x

A

0 1
1 0

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10
Q

reflection in the line y = - x

A

0 -1
-1 0

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11
Q

enlargement by scale factor k

A

k 0
0 k

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12
Q

shear x axis invariant

A

(1 k
0 1

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13
Q

shear y axis invariant

A

1 0
k 1

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14
Q

stretch by a in x direction and b in y direction

A

a 0
0 b

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15
Q

det (rotation matrix)

A

1

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16
Q

det ( reflection matrix)

A

-1

17
Q

det(engagement matrix)

A

18
Q

how det affects area

A

area of an image after transformation = det(M) * object

19
Q

combined transformations

A

to do A then B
we do B(A(x)) = BA x

20
Q

inverse matrices to inverse transformation

A

if x and y are column vectors
if Ax = y
x = A-1 y

21
Q

3*3 rotation about x axis

A

1 0 0
0 cosθ -sinθ
0 sinθ cosθ

22
Q

3*3 rotation about y axis

A

cosθ 0 sinθ
0 1 0
-sinθ 0 cosθ

23
Q

3*3 rotation about z axis

A

cosθ -sinθ 0
sinθ cosθ 0
0 0 1

24
Q

reflect in x/y/z = 0

A

1 0 0
0 1 0
0 0 1
(whichever line it is that one is -1 eg for x = 0 the first 1 becomes -1)

25
Q

invariant point

A

unaffected by a transformation

26
Q

invariant line

A

each point on the line is transformed to give another point on the same line

27
Q

invariant points method

A

(matrix (u = (u
) v) v)
then multiply and simul eq

28
Q

invariant line method

A

eg y = 2x
sub v into eq
eg v = 2u
(matrix (u = (u’
) 2u) v’)
multiply to find v’ and u’
then if y = 2x v’ = 2u’ - so sub u’ into the eq and hope it = v’

29
Q

for an image to be coplanar (all points lie in same plane)

A

det of transformation = 0

30
Q
A