3. DUAL MODELS IN JUDGMENT AND DECISION MAKING... AND ALTERNATIVES Flashcards
1
Q
Two types of analysis of JDM:
A
- Negative (determinants): Assumes inferential competence and explains the discrepancies between normative principles and performance, as due to circumstantial obstacles
- Positive (determinants): Aims to identify judgement and decision rules that could both explain successes and the normative principles violations
2
Q
Amos Tversky & Daniel Kahneman:
Rationality
A
The inherent limited rationality of humans and the high number of errors and biases identified, motivated them to perform positive analysis
- Only locally (vs. globally) rational (and in ideal conditions)
- Use (accessible) cognitive or contextual attributes (indirectly) correlated with critical attributes of the decision
- Optimization is never guaranteed
- Deviations from optimization are not idiosyncratic
3
Q
Critics to Tversky & Kahneman:
A
- Is a descriptive rather than explanatory approach to JDM
- Biases are not biases… because there is disagreement between statisticians about what is normative (and thus, deviations from it)
- Evolution privileged inferences rather than the learning of frequencies and probabilities
- Assumes that the conditions for rational models hold and can thus define optimal reasoning
- Only true for small world problems (e.g. gamble decisions) but not for large world problems (e.g. stock market crashes)
4
Q
Small world/ Large world:
A
- Small world: a situation in which all relevant alternatives, their consequences, and probabilities are known, and where the future is certain, so that the optimal solution to a problem can be determined
- Large world: a situation in which some relevant information is unknown or must be estimated from samples, and the future is uncertain, violating the conditions for rational decision theory
5
Q
Adaptive toolbox:
A
- the cognitive heuristics, their building blocks (e.g., rules for search, stopping, decision), and the core capacities (e.g., recognition memory) they exploit
6
Q
Ecological rationality:
A
- in which environments a given strategy is better than other strategies (better—not best—because in large worlds the optimal strategy is unknown)?
7
Q
Dual models in JDM:
Features of automatic and controlled processes:
A
- Automatic/ Type 1: Unintentional, efficient, uncontrollable, unconscious
- Controlled/ Type 2: Intentional, Inefficient, Controllable, Conscious
8
Q
Two Systems of processing:
A
- System 1: I like this colour
- System 2: Fuel, Costs, Repair,…
9
Q
Decision Making Heuristics: 3 different approaches
A
- Representativeness is an assessment of the degree of correspondence between a sample and a population, an instance and a category, an act and an actor, or more generally between an outcome and a model
- Availability is an assessment of the frequency of a class or the probability of an event based on the ease with which instances or occurrences can be brought to mind
- Adjustment and anchoring is an assessment by starting from initial value that is adjusted to yield the final answer
o Different starting points yield different estimates, which are biased towards the initial values
10
Q
Heuristics: 4 different variations
A
- Recognition heuristic (Goldstein & Gigerenzer, 2002):
o If one of two alternatives is recognized and the other is not, then infer that the recognized alternative has the higher value with respect to the criterion. E.g. brand names
o If both alternatives are recognized but one is recognized faster, then infer that this alternative has the higher value with respect to the criterion E.g. brand names - Fluency heuristic (Goldstein & Gigerenzer, 2002):
o If both alternatives are recognized but one is recognized faster, then infer that this alternative has the higher value with respect to the criterion - Take-the-first heuristic (Johnson & Raab, 2003):
o When alternatives are not given but need to be generated from memory, i.e. sequentially retrieved rather than simultaneously perceived: Choose the first alternative that comes to mind
o Experienced handball players saw video sequences from a game and asked what they would have done (e.g., pass the ball, take a shot): On average, the first option that came to mind was better than later options and when more time was given to inspect the situation - Take-the-best heuristic (e.g. Brighton & Gigerenzer 2011):
o Infer which of two alternatives has a higher value on a criterion (1) based on binary cue values retrieved from memory (0/1).