3. Building a presence Flashcards

1
Q

Imagine your presence

A
  • Vision = hope to accomplish
  • Idea = mission statement which is the goal that a company wants to reach in the market
  • Revenue = advertising/ subscription / tranaction fees/ sales / affiliate revenue
  • Costs
  • target audience = demographic/ behavior / consumption patterns
  • Market characteristics = strategic analysis to find the position of the company → competitors, suppliers, substitute products
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2
Q

Analyzing your presence

A
  • tools for analysis
    • yourself → S.W.O.T.
    • Competition → Porter’s five
    • Environment → S.L.E.P.T.
  • S.W.O.T. = strategic planning technique used to help a person identifying his strength, weaknesses, opportunities and threatens related to business competition and project planning
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3
Q

SWOT

A
  • strengths = characteristics that provide advantages over others
    • current sites do not address market needs
    • easy navigation
    • better personalization
  • weakness = characteristics that place the business at a disadvantage relative to others
    • limited financial resources
    • no prior online experience
    • no media attention
  • opportunities = elements in the environment that a business could use for its advantage
  • threatens = elements in the environment that could cause trouble for the business
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4
Q

SLEPT Analysis

A

= framework of macro-environmental factors used in the environmental scanning component of strategic management → external analysis when conducting a strategic analysis

  • social factors = include the influence of consumer perceptions in determining usage of the internet for different activities
  • legal and ethical factors = determine the method by whic products can be promoted and sold online. Governments, on behalf of society, seek to safeguard individuals rights to privacy
  • economic factors = variations in economic performance in different countries and regions affect spending patterns and international trade
  • political factors = national governments and transnational organizations have an important role in determining the future adoption and control of the internet and the rules by which it is governed
  • technological factors = changes in technology offer new opportunities to the way products can be marketed
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5
Q

Systems developmet cycle

A
  1. Analysis and planning
  • objectives = list of business objectives
  • system functionalities = system capabilities to achieve business objectives
  • information requirements = information elements that the system must produce
  1. Design of hardware and software platforms
  • system design = description of main components of a system and their relationship to one other
  • logical design = data flow diagrams and processing functions
  • physical design = specifies actual physical components
  1. Building the system
  • build own vs. outsourcing → requires team with different skill set and choice of software
  • host own vs. outsourcing

→ hosting = hosting company responsible for ensuring site is accessible

  1. Testing
  2. Implementation + maintenance

→ while the beginning of the process is over the operational life of a system is just beginning

→ therefore they need continual checking, testing and repair

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6
Q

Business models for E-commerce

A
  • main hypothesis
    • the business model concept is the missing link betweem business strategy, business processes and Information Technology (IT)
  • three different main pillars of importance to BISE
    • business models in IT industries
    • IT enabled (IT-fähige) or digital business models
    • IT support for developing and managing the business models
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7
Q

Foundarions of the business model concept

A

Business model = Abstract representation of an organization with his core interrelated architectural ´, co-operational and financial arrangement and his core products and/or services that the organization offers or will offer, based on these arrangements that are needed to achieve its strategic objectives

  • strategy focuses on how to prevail over competitors
  • Business model depict the logic of value creation and the effective coordination of business resources
  • Business process describes the production of a specific output through the use of several input factors
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8
Q

Three pillars of business model research

  1. Business Models in IT industries
A
  • the IT are facing challenges and opportunities
    • shortening life cycles
    • low production costs
    • copying without any loss of quality
    • internationalization of markets
    • network effects
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9
Q
  1. Digital Business models
A
  • Digital Business model = A business model is digital if changes in digital technologies trigger fundamental changes in the way business is carried out and revenues are generated
  • especially in the media retail, financial services and logistics
  • important aspects:
    • division of labour between companies
    • value creation
    • ICT as the driver of a new wave of industrialization
    • ICT-enabled changes in product service models
    • emergence of entirely new business models
    • Ecosystems and consumer behaviour
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10
Q
  1. IT-Support for Developing and Managing Business Models
A
  • development of tools for visualization, simulation or decision support
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11
Q

B2C Business Models

E-Tailer

A

= Online Version of a retail store where customers can shop at any hour without leaving their house (Amazon, Wallmart)

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12
Q

B2C Business Models

Community provider

(Advertising, subscriptions, affiliate fees, transaction fees)

A

= sites where individuals with particular interests and common experience can come together and exchange information online ( Facebook, LinkedIN)

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13
Q

Content provider

(subscription, advertising, pay per download)

A

= site that offers film, music, television, games other content (Netflix, Youtube, Spotify)

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14
Q

Transaction Broker

(Transaction fee)

A

=processors of online sales transactions that increase customers productivtiy by helping them get things done faster and cheaper fo a transaction fee (Expedia, Trivago, Paypal)

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15
Q

Market Creator

(Transaction fee)

A

= business that use Internet technology to create markets that bring buyers and sellers together (eBay)

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16
Q

Service provider

(sales, subscription, advertising)

A

= companies that make money by selling a service instead of a product (Google)

17
Q

Portal

(ad placement)

A

= site offers an integrated package of content, search and sicual network services (MSN)

18
Q

Starting an E-Commerce business

A

1. Define your business idea and your product

→ competitors with substitute products

→ hey ideas

→ Up - or down trend?

  1. Decide if you really want a stand alone online store

Stand-alone: create your own website

Market place: Market providers cost your product for sale

In-between: marketplace where you can build a store with customized design and branding

  1. If you build your own site, make decisions with regards to payment storage and delivery

Traditional vs. alternativ payment –> cash & cards vs. paypal

storage and delivery

19
Q
A