1.Introduction to Electronic Commerce Flashcards
Definition of E-Commerce
E-Commerce is the
-
exchange of information, products, services or payment, at any stage of the supply chain, whether business between
- business and consumer or
- between public and the private sector
- or paid or unpaid.
Definition of Electronic Business
- all electronically mediated information exchanges, both within an organization and with external stakeholders supporting the range of business processes
⇒ a business has integrated information and communication technologies into its operations
⇒ E-business is understood to be the integration of all these activities with the internal process of a business through ICT
► E business is the electronical exchange of all information by the integration of information and communication technologies into a company’s operations.
The Differences between E-Commerce and E-Business
Main Difference= E-Business doesn’t involve an exchange of value across organizational boundaries
E-Commerce = The exchange of value (money, products) and therefore digitally enabled commercial transactions
→ online display of information, goods and services
→ selling/ ordering / billing
→ Handling of payments and transactions
} process of purchase
E-Business = digital enabling of transactions and processes within a company
→ CRM/SCM/Enterprise resource planing/knowledge management
→ “handling the whole business”
Consumer-to-Consumer (C2C)
- Consumers interacting with consumers (peer-to-peer)
- Blogs and communities
- product recommendations
- social networks
- Ebay, Craigslist
Business-to-Consumer (B2C)
- Business selling to individual Consumers
- Transactional: Amazon
- Brand-Building: Unilever
- Media owner: News Corps
- Comparison intermediary: check24.de
Consumer-to-business
- Consumers selling to businesses
- Consumer-feedback
- “name your own price”
- Vendors bid on job
- priceline, dell Ideastorm
Business-to-Business (B2B)
- businesses selling to other businesses
- alibaba, euroffice, salesforce
Ubiquity
- Internet technology is available everywhere at all times
⇒ the marketplace is not restricted to a physical space and thus it’s extended beyond traditional boundaries (= marketspace)
Global reach
= commercial transaction reach across cultural, regional and national boundaries
Universal standards
= the technical standards for conducting e-commerce are universal
Social Technology
= allowing users to create and share content with a worldwide community
Personalization & customization
= marketing messages to specific individuals by adjusting the messages to a customer’s personality
Information density
= the total amount and quality of information available to all market participants
→ E-commerce reduce information collection, storage and communication
Interactivity
= two-way communications between merchant and consumer by comments, forms, social networks
Richness
= the complexity and content of message (= Video, sound, text)
→ E-commerce technologies have the potential for offering considerably mre information richness than traditional media
→ possibility to sell “complex goods”