2.7 Basic Visual Functions Flashcards

1
Q

Pre-req for normal vision

A

at least one edge

stimulation changes over time

high level processes and experiences

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2
Q

Edges

A

area with sudden change in brightness or colour

without = ganzfeld vision (no vision)

encouraged through lateral inhibition

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3
Q

Lateral Inhibition

A

process that highlights edges through activation of photoreceptors by light sources producing a reduction in nearby photoreceptors

this emphasized the contrast of edges

occurs through interactions between horizontal and amacrine cells

example: Mach band illusions

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4
Q

Stimulation Changes Over Time

A

area of retina that is stimulated changes

if same retinal area is constantly stimulated it will fade (decrease) image

  • this could be due to refractory period of photoreceptors
  • equipped to fix this through involuntary eye movement (micosaccades)
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5
Q

High Level Processing and Experiences

A

Early visual experiences favour better developed of neural structures involved in higher level processes

happens in association areas (temporal) not prim. cortex

evidence: those who lost vision and restored had issues with higher complex processes (example: face recognition and motion perception )

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6
Q

Plasticity

A

the ability to adapt to change
loss of ability, other areas will pick it up

Stratton experiments: inverted lenses
only took 7 days to adapt quickly

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7
Q

Light Detection Elements

A
Adaptation 
Time 
Size 
Locus 
Cognition
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8
Q

Light Detection: Adaptation

A

Duplicity Theory
– affects ability to detect light

(The combination Rod + cone Curve)

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9
Q

Light Detection: Time

A

Broch’s Law

Duration and Intensity = threshold

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10
Q

Light Detection: Size

A

Better at detection light when large area is stimulated

Ricco’s Law

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11
Q

Light Detection: Locus

A

Detection is easier when its on the periphery of the retina

  • stiles crawford effect
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12
Q

Stiles Crawford Effect

A

light entering near the edge of the pupil produces lower photoreceptor response compared to direct on

due to shape and size and refractive indices of the various parts of photoreceptors (needs to hit straight on)

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13
Q

Light Detection: Cognition

A

Lightness constancy

Brightness Contrast

assimilation

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14
Q

Light constancy

A

how sensory perception and cognition interact

    • unconscious inference (algorithm)
    • relative illumination

either way cognition is involved

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15
Q

Brightness contrast

A

receptive field are at certain level
less inhibition in black than white and therefore it looks brighter

  • relative ratio of foregrownd to background
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16
Q

Assimilation

A

explains the line illusion
purely cognitive

white washing/ mixing with grey parts

17
Q

Visual Acuity

A

the identification of light
resolution capability in terms of highest contract detail percieved

discrimination of objects in space
– visual angle (size of retinal image)

measured by :

Snellen Chart 
Landolt Rings 
Gratings 
Pattern-Discrmination (infants)
Vernier Acuity (move laterally displaced until dif)
18
Q

Factors involved in visual acuity

A

Refractive Error
Area Stimulated
Luminance
Age

19
Q

Acuity: Refractive Error

A

Shape of eye doesnt bend light correctly leads to blurred image

20
Q

Myopia

A

near sightedness

light is focused in front of retina

21
Q

Hyperopia

A

far sightedness

light is focused behind retina

22
Q

Presbyopia

A

Loss of near sight due to age

23
Q

Astigmatism

A

distorted shape of cornea curve

24
Q

Acuity: Area stimulated

A

acuity is best at fovea

blind spot is 20degress from fovea

25
Q

acuity: luminance

A

acuity is best in photopic conditons

26
Q

acuity: age

A

acuity decreases with age

due to wear and tear of visual system AND neuronal degeneration

27
Q

Basic Grouping Principles of Visual

A

What parts of the visual scene belong together:

Stream Segregation (figure/ground distinction)

Fundamental organization tendecy
- gestalt principles of perceptual organization

28
Q

Gestalt principles

A

Proximity, similarity, closure, good continuation, symmetry, figual goodness (law of pragnanz (easiest good figure)