2: Lenses in general Flashcards

1
Q

What are BM lenses?

A

Several theories, all needed to examine n understand BMs under different aspects(1 is not enough)

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2
Q

13=4+3+3+3 SETS of BM lenses

A

IT:

  1. Digitization lens = diff bw physical n digital world
  2. Information Technology LENSES = new tech s as Internet of things (Nest), 3D printing
  3. Digital BM Pattern lens = patterns profiting a lot from, or made possible by Digitization
  4. Data n analytics
    * Econ:*
  5. Transaction cost-driven LENSES = when IT lowers transact cost
  6. Network economic-driven LENSES = IT network effects
  7. economies of scope
    * StratMgmt:*
  8. Competitive Strategy LENSES = research lit.
  9. Technology Mgmt LENSES = research lit.
  10. core comp
    * BMs:*
  11. VP
  12. revenue mechanics
  13. BMP(attern)
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3
Q

Razor n blade pattern

A

Created by Gillette 1904 (cheap razors to sell blades repeatedly)

Copied creatively by Apple iTunes, Amazon kindle, HP inkjet printers n ink cartridgesn Nespresso machines n capsules

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4
Q

why “Long Tail” is especially interesting for digital companies?

A

Applying “Long Tail” is economically feasible for digital companies since marginal costs for additional storage are low

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5
Q

Long Tail BM:

def=

Deviates from rule…

Amazon example:

Why digital?

A

selling less of more (selling little amounts of very many goods) …from 80/20 rule

More than 50% of products are only available online.

Digital you can afford it coz transaction, storage n distribution costs can be managed efficiently in digital.

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6
Q

Freemium BM is only digital: why? costs vs revenues profile?

A
  • Coz the marginal cost of 1 additional customer is ~zero.
  • conversions to premium will bring you over breakeven later
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7
Q

BM “User Designed” + Example

A

Prosumers” motivated intrinsically (fun) n extrinsically (money rewards)
Eg Threadless > design t-shirts + vote + earning
They produce in batches
i.materialise > same w 3D designs

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8
Q

BMPattern Crowd Sourcing W examples

A

> Source creativity, info 99designs: design competitions
atizo: brainstorming market
Wikipedia vs Britannica (fraud risk vs subscription)

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9
Q

BMP Crowd Funding

A

> get min. Funding n idea validation
Kickstarter, Indie gogo

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10
Q

Internet of things 5-layer model

A

DsACSaP
Digital service > digital value to customer
Analytics
Connectivity
Sensor / actor
Physical thing > physical value to customer

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11
Q

Cloud markets:

  • VA
  • Range
  • Predictions
A
  • client foregoes capex for ongoing opex
  • low 2 high: iPlaSerBizp
    infrastructure, platform, service, biz process
  • exp. growth
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12
Q

Gartner ‘hype cycle’ concept

A

New tech: hyped on appearance, then disappointment, then slower growth to actual potential

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13
Q

Internet of things:

  • Curr strength n weakness
  • 3 Directions of expansion to…
  • 4 typical gains provided
A
  • Ss: chips getting ever cheaper n powerful
  • Ws: they have ‘blurred’ vision so far
  • 3Ds: time, place, data: to real world hiRes data
  • extra info on world, machine learning, simplicity f use, better processes
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14
Q

Smart light bulbs:

  • function
  • key Q
A
    • learns use patterns n repeats them on demand
    • what should it be sold as? Bulb or >alarm?
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15
Q

5 Drivers of user adoption
+ Overarching theme

A

pri.c.r.a.c.:

    • price
    • cost reduction
    • risk reduction
    • accessibility
    • convenience/usability (apple touch screens, Spotify)

+ solve a PAINFUL problem for users

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16
Q

‘How to create value’ 2x2 framework by Prof Fleisch

w 1 eg per cell

A

product (buy>own) service (recurr fees to use)

digital iTunes store cloud storage

physical dishwasher home rental

17
Q

Relationship bw physical product n digital service
2 way-benefit key concept:

A
  • Free DS added to PP can increase price 5 times! Eg Philips hue
  • cheap PPs can let you sell subscription DS! eg smart home sensors + service plan w minimum bundle
  • > combinations (any) add value
18
Q

Lens cash flows - Product play cash flow scenario:
Def
Implications (2 strats)
Profitable if:

A
  • Vendor monetizes just at beginning, w decreasing cash flows (maybe even negative in later years)
  • vendors have interest to limit usage duration = planned obsolescence; or cost Mgmt
  • margin on HW * discount rate > cost of service
19
Q

Lens cash flows - Service play cash flow scenario:
Def
Implications (2 strats)
Problem (only B2C, not B2B)

A
  • initial loss then gains
  • vendors want long term contracts; or customer retaining strats!
  • consumers, unlike Cos, are STILL reluctant to pay for service
20
Q

Lens cash flows - Hybrid play
cash flow scenario:

assessment

A
  • all CFs positive!
  • best, but not always possible
21
Q

Lens Porter’s 5 forces

  • lens goal
  • 3 digital considerations
A

goal: to measure degree of rivalry in an industry

    • ease of suppliers’ forward integration
    • ease of customers’ backward integration
    • ease transaction/substitution cost
22
Q

Lens competitive strategy
Def
Digital considerations:
- 3 overlapping roles

A

-Porter’s 3 generic strategies (don’t be stuck in middle)

unlike that, in the digital space we have 3 overlapping roles:

  • HiDE*
  • High Resolution Mgmt
  • Digitally Charged Products
  • Enabler of internet of things solutions