1: Business Models Flashcards

1
Q

3 components that must be covered by any BM def:

A
  • Value Proposition = Nutzenversprechen zum Kunden
  • Value Creation n Delivery = how you produce n distribute the VP
  • Value Capture = how you monetize
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2
Q

A BM describes… (in 3 verbs)

A

how a Co Creates, Captures n Delivers value.

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3
Q

business models: summary

A

It describes the main logic of a company’s business activities.

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4
Q

A BM articulates…

A

…a value proposition for customers, or more VPs for various types of customers… by answering 4 Qs.

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5
Q

4 Qs defining a BM, w their As?

A
  1. what is product? & how to position it?
    • VALUE PROPOSITION
  2. Who is target customer?
    • MARKET SEGMENT(S)
  3. How to create Value proposition? & how to produce it? & how to config supply chain? 4 As:
    • VALUE CHAIN structure n support assets for creation n distribution
    • COST STRUCTURE n profit potential
    • firm POSITIONS WITHIN VALUE NETWORK linking suppliers to customers
    • COMPETITIVE STRATEGY for advantage vs rivals
  4. How to generate revenue?
    • REVENUE MECHANISM
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6
Q

value proposition =

A

The value proposition describes the benefits a firm promises to deliver its customers.

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7
Q

BM canvas (3+1+3)+2elements:

A

key partners

key activities + key resources COST STRUCTURE

Value proposition

Cust. rel. n sales + channels REVENUE STREAM

Cust segment

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8
Q

What is BM innovation?

A

Change of at least 2 of 4 dimensions of BM
Egs: Ikea, Tomtom, eBay

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9
Q

How does BM innovation happen most frequently?

A

90% via recombination, creative imitation of BM elements. Only 10% of innovators create totally new BMs.

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10
Q

4 i steps how BM innovation can be done

A

STRUCTURED PROCESS: iNiDiNtiMpl

  1. initiation = analyse curr BM
  2. ideation = challenge n compare thru analogies w other BMs, eg 55 patterns, but w/o reinventing the wheel
  3. integration = check BM consistency, ie examine the 4 BM Qs for org fit
  4. implementation (-> careful iterative cycles, w focus on 3 success factors n 5 pitfalls)
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11
Q

3 BM success factors (2+1)

A

data:
1- get qualitative data
2- get quantitative data
soft factors:
3- pay attention to soft factors

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12
Q

5 BM innovation rules to avoid pitfalls 3+2

A

approach rules:
1- overcome “not invented here” syndrome

2- try only 1 new BM at a time

3- don’t focus on short term Key Performance Indicators

other people:
4- have Mgmt commitment

5- communicate clearly

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13
Q

(1+)3 main strategies to innovate BMs:

A

1- create (rare)

+ c.tr.l:
2- combine

3- transfer

4- leverage

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14
Q

BM innovation iterative cycle in 3 steps?

A

1- create new BM

2- build pilot

3- test pilot

GO TO 1-

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15
Q

Why do established Cos lose edge?

A

Too busy serving curr clients:
Today’s success is enemy of tomorrow’s

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16
Q

The 3 myths on innovation n reality

A

MYTHS Innovation requires:

1- totally new ideas (eg Apple, Amazon, EBay)

2- big budgets (eg Cisco vs AT&T)

3- great tech… good but neither enough nor essential (Google, Amazon, EBay)

REALITY: Innovators recombine (reinvent BM thru learning from others) while pioneers often die

17
Q

Why do most innovation attempts fail?

A

70% attempts fail due to mismanaged soft factors,
thru Mgmt misbehaviour n org resistance

18
Q

Why innovation needed?

A

Key factor to stay competitive n defeat path dependency

19
Q

How does innovation happen in a market? in 3 bursts

A

In 3 bursts, on:
1- product

2- process

3- BM

20
Q

Unicorn? def in 2 numbers

A

Co founded < 5Y, valued > 1 bln

21
Q

How IT has been driving BM innovation, in 3 phases

A

Since 1995 w internet: boom of driving new BMs based on IT

  1. since 1995 w Internet as new biz infrastructure
  2. since 2005 w web2.0, ie users add value
  3. now w Internet of things: things add value
22
Q

Business trends created by IT: 3

A

CI.RS.A:
1- Customer Integration (processing own transactions)
2- Runtime Services (contact after sales to notify, retain, upsell…)
3- Analytics to analyse n measure behaviour

23
Q

Pattern 2-sided market…
w 2 properties

A
    • is market w 2 or more types of clients different n interdependent, eg StaffFinder
    • has big network externalities
    • is natural monopoly in each labour market region
24
Q

MY EXTRA: 1- Digitisation <> 2 Digitalisation

A

1- moving info from non-digital to digital medium
2- restructuring a domain of social life around digital communication n media infrastructure

25
Big benefit of digitisation is...
eliminating "media breaks"
26
dominant design: def= associated with...
- Dominant design describes the main **traits of an offering, which emerged as standards and thus are expected** by customers. - associated with peak of product, process, BM innovation.
27
Breakeven point (simplified) = as an equation w 3 quantities
Revenues - (fixed + variable costs) = 0
28
Most important diff bw CAPEX n OPEX costs for digital Cos?
While CAPEX describes upfront costs, OPEX describes on-going costs
29
CAPEX vs OPEX def.
costs f setup (eg f a plant) vs running costs f operating it
30
"SW is eating the world" 8 Examples
1. - train tickets vending machines 2. - personal trainers 3. - secretaries 4. - physical models vs simulations 5. - engine (emissions, performance) mgmt 6. - maps 7. - books 8. - watches ...
31
SW 1.0 vs 2.0 : 3+2 dims of chg + 1 Q
* *PHILL*S?*** * distribution:* * *I**nstalled on premises \> software as a service * *P**orting \> platform independence * *L**ong release cycles \> daily * ops:* * *H**igh operation costs \> low * *L**ow scalability \> high * open Q:* * *S**ecurity: still high w encryption?
32
4=2+2 factors to create VP:
***int:*** VALUE CHAIN structure n support assets for creation n distribution COST STRUCTURE n profit potential ***ext:*** firm POSITIONS *WITHIN VALUE NETWORK* linking suppliers to customers COMPETITIVE STRATEGY for advantage vs rivals