2. IT Concepts and Terminology Flashcards

1
Q

4 basic things that any computing device does:

A
  1. Obtaining input (data); 2. Storing Data 3. Processing Data 4. Providing Output (in order for the computer to be useful to us)
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2
Q

Obtaining input is when

A

when we provide information (data) to the device. Can be user input, from other computers, from stored data, sensors, etc.

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3
Q

Storing data

A

One of 2 things a computer can do with input. Can be local, drive, cloud, etc

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4
Q

Processing data

A

One of 2 things a computer can do with input. Analyzing, performing calculations/operations on the data (mostly done by the CPU)

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5
Q

Providing output

A

Reports back the results of the processing - screen output, instructions for another device on how it should perform, etc.

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6
Q

Data =

A

bits of information - raw facts that systems process, generate, and collect

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7
Q

Information =

A

data that has been processed and analyzed (and put in context)

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8
Q

Data-driven business decision (3 stages)

A

Data capture and collection, Data correlation/analysis, Reporting

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9
Q

Copyrights

A

automatically granted once the work is created (life + 70 years, then public domain)

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10
Q

Trademarks

A

Must register first (renew every 10 years, invalid after 5 years of non-use)

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11
Q

Patents must meet 3 criteria

A

Novel, useful, non-obvious (last 20 years from filing date)

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12
Q

A bit is

A

The basic unit of storage, a single value of either 0 or 1 (2 possible values).

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13
Q

Adding a new bit

A

doubles the number of possible values we can store

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14
Q

A petabyte is

A

1,000 terabytes (1,000 trillion bytes)

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15
Q

Networks transmit data by

A

sending pulses that represent 1s and 0s. When there is a signal present that is a 1, and when the signal is absent that is a 0.

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16
Q

Wired networks use

A

pulses of electricity over coper wires

17
Q

Wireless networks use

A

radio waves to transmit radio signal pulses

18
Q

fiberoptic networks use

A

stands of glass to transmit pulses of light

19
Q

4 similar terms to describe network capacity

A

speed, throughput, capacity and bandwidth

20
Q

Computer clocks are measured (CPUs)

A

in multiples of Hz

21
Q

in decimal notation, each additional digit increased the number of values that can be stored by

A

a factor of 10

22
Q

Hexidecimal notations works with multiples of

A

16

23
Q

Each hexidecimal digit can store

A

16 possible values, from 0-15

24
Q

The standard code in English that describes what numeric value to use for each alphanumeric character and symbol

A

ASCII (American Standard Code for Information Interchange) - one byte per character

25
Q

Standard code for other languages that can represent 1,000s of different characters

A

Unicode - uses either 8 or 16 bits of data

26
Q

Each data object used by an application has

A

an associated data type that tells the computer how to handle the data it encounters

27
Q

The most basic data type is the

A

Boolean object/data type - single bit 1 (true) or 0 (false) - boolean values AKA ‘flags’

28
Q

Integer values store

A

whole numbers

29
Q

Float values store

A

decimal numbers (more precision but takes up more memory)

30
Q

String values store

A

multiple characters strung together (word, sentence, or paragraph -and ZIP codes!)

31
Q

char values store

A

a single character - consumes a single byte in the ASCII-ian coding system)

32
Q

8 problem solving steps:

A
  1. Identify the problem (what the user is experiencing); 2. Conduct research (Google - Error message?); 3. Establish a Theory of Probably Cause (make an educated guess & question obvious assumptions); 4. Test the Theory (True - move forward, False - return to previous step); 5. Establish a Plan of Action; 6. Implement the Solution or Escalate the Problem; 7. Verify System Functionality/Preventive Measures; 8. Document/Report Findings