1.8 The requirements for product design and developments Flashcards

1
Q

Ergonomics

A

The scientific study of people and their working conditions

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2
Q

Anthropometrics

A

The use of scientific measurements of the body in the design and construction of products

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3
Q

Task analysis

A

The study of individual tasks performed by consumers to allow for successful product development

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4
Q

User centred design

A

The use of end the user throughout the design process, to ensure the developed product is focused on their actual needs and not the perceived needs determined by the designer

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5
Q

Inclusive design

A

Designing products for the maximum amount of users

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6
Q

Empathic Design

A

Using simulated conditions of the user to assist with the development of successful products (putting yourself in their shoes)

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7
Q

Initial concept generation

A

2D and 3D sketches used to gain feedback prior to investment in physical models

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8
Q

Visual appearance model

A

Used to demonstrate the aesthetic form and appearance of a design concept. One-off, not using the same equipment or materials as the final product

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9
Q

Working prototype

A

Used to test mechanism and technical principles. Adjusted with temporary fixings to finalise dimensions

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10
Q

Rapid prototyping

A

3D cad models printed in a wide range of materials which can be replicated and adjusted quickly in response to feedback from the client

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11
Q

Accuracy of production

A

Simple geometric forms increase the ease of manufacture, reducing complexity in machining and aid the ability to produce accurate repeating patterns. The level of dimensional accuracy must be in line with the facilities available. For example, CAD drawings can be accurate to 8 decimal places but the machinery might not be able to replicate this accuracy.

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12
Q

Use of symmetry and asymmetry in design

A

Symmetry can aid inclusivity for left and right handed users and provide additional visual balance. Asymmetry can add interest or focus the user on specific parts of the design.

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13
Q

Proportion and the golden ratio

A

Relationship of size between different elements of an object. Designers might use the golden ratio, which produced the most visually pleasing proportions to the human eye.

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14
Q

Symbols in design

A

The use of colour to represent emotions or information (e.g green for go or environmentally friendly)

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15
Q

Examples of guidelines for control interfaces

A

Easy to grip (reducing strain)
Not have to move unnecessarily to reach any control
The pressure required for the operation of controls must be considered and optimised for the user.
Varying colour, shapes and sizes of buttons

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16
Q

Block Modelling

A

Used to show mechanisms and ergonomic features of the design in a physical form. Styrofoam is typically used but more resistant materials may need to be included to rest reaction to forces.