1.3 Computer networks, connections and protocols Flashcards
LANs
Local Area Networks. A single network that is geographically confined to one building or site
-Located within a single building - home, office, uni campus, school, etc.
Standalone computer
Computers that aren’t connected to any networks
Hardware needed to connect standalone computers into a LAN
-NIC (Network Interface Card)
-WAP (Wireless Access Point)
-Switch
-Router
-Transmission media
NIC
Network Interface Card - an internal piece of hardware that is required for the computer to connect to a network
-includes a MAC address - used when sending data across a LAN
MAC address
Media Access Control address
A unique number that identifies the actual device that is connected to the internet or network.
-No two MAC addresses are the same
-in a device’s NIC
-used to route frames on a local area network
WAP
Wireless Access Point. Provides a link between wireless and wired networks. Creates a wireless LAN that allows WiFi-enabled devices to connect to a wired network.
-may be a separate device or built into another device (e.g. router)
Data packet
A file that has to be broken up into small chunks of data in order to be transmitted over a network
WAP compared with wired connections
–More convenient
–Less bandwidth
–Security is more an issue
Switch
A switch used to connect devices together on a LAN
-receives data packets from a connected node, reads the destination address in the packet header and forwards data to its destination
-generate a list of MAC addresses of all devices connected to it when it receives data, must scan for matching destination address before sending
-alternative - hub: less secure as it forwards a copy of received data to all connected nodes
Router
Used to transfer data packets between networks.
Router - process of sending data
-receives incoming data packets from one network and analyses the packet header to determine the destination IP address
-It then looks up the IP address in a routing table (routing table of known networks) to determine the next network where the packet should be sent
-The router then forwards the packet to the appropriate network or device
Transmission Media
Physical media that can be used to transmit data. E.g twisted copper cable, fibre optic, etc.
Copper cables
-also known as UTP/ ethernet cables
-Made up of four ‘twisted pair’ copper wires enclosed in a plastic sleeve with a standard plug in the end.
-Data carried through cables by electrical signals
Fibre optic cable
For high bandwidth connections and cover high distances and less interference
-use light to transmit data
-the backbone of the Internet
-more expensive than ethernet cables
WAN
Wide Area Network. Connects two or more LANs that are in different geographical locations. It extends over a large geological area.
-E.g. The Internet - largest WAN - no single organisation owns it
Pros of networking
-Users can share files to other networks
-Users can access their files from any device on their networks
-servers can control security, software updates, back up
-communication with others
Cons of networking
-increased security risks to data -malware/ viruses can be spread easily between computers
-computers may run more slowly if there is a lot of data travelling on the network
Factors affecting performance of networks
-Bandwidth
-no. of users
-error rates
-latency (delay)
Bandwidth
More bandwidth –> faster
Bandwidth - the amount of data that can be sent and received successfully in a given time
-measure of quantity
-measured in bits per second
No. of users - affects performance
Too many users/ devices on the same networks can cause the network to slow down as it has to be shared by everyone
Transmission errors - performance of networks
-Inevitably there will be times when devices try to communicate with each other at the same time
-Their signals collide with each other and the transmission fails
-The greater the number of devices on a network, the more chance of a collision occurring, and the longer it takes to transmit a message
Latency
The delay from transmitting data to receiving it
-The larger the network, the longer it takes
-Every switch, cable, router is adding latency
What effects wireless performance
Radio interference
-if at the same frequency, lowers wi-fi performance
Physical layout
-blocked by walls, signals get weaker further away
Limited connections
-Limits how many people can use the connections
Wire vs wireless - cost
Wireless is cheaper as it only needs a WAP.
Wired needs to install cables into a building.
Wire vs wireless - no. of people
Wireless limits a no. of people to connect at one time
Wired allows 100s of people to login at the same time but they need to be plugged in
Wire vs wireless - radio interference
Wired not affected, wireless affected
Wire vs wireless - security
Wired has excellent security as computer needs to be physically connected to the network
Wireless not as secure as data that is transmitted has to be encrypted first.
Wire vs wireless - building layout
Wired not affected
Wireless signal affected by walls, floors
Wire vs wireless - portability
Wired is not portable. Computer needs to have a network socket available
Wireless very portable.
Client-server model
Clients make requests to a server, server manages request and responds. Server controls network security, backups, can be upgraded to manage high demand.
Pros of client-server model
-network controlled centrally from the server to easily backup data and update software
-hardware, software, resources can be shared across the network - application, files
-more clients can be easily added to the central server
Cons of client-server model
-large amounts of traffic congestion causes the network to slow down
-if fault occurs with the server, the whole network will fail
-IT technicians may be required to manage and maintain the network
-malware can spread quickly across the network
Peer to peer model
Data shared directly between systems without requiring a central server.
-Each computer is equally responsible for providing data
-optimal for sharing files that can then be downloaded