1.2 Memory and Storage Flashcards

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1
Q

Primary storage

A

Comprised of RAM and ROM. It holds data, programs and instructions that are currently in use.

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2
Q

Need for primary storage

A

The CPU can access data and instructions more quickly and easily than from secondary storage devices.

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3
Q

RAM

A

Random-access memory. Temporary storage of currently executing instructions and data - e.g. applications and the operating system.
-Volatile
-Read and write
-large compared to ROM

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4
Q

ROM

A

Read-only Memory. Stores startup instructions known as the bootstrap.
-Non-volatile
-Read only
-Small compared to RAM

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5
Q

Virtual memory

A

Using part of the hard disk as if it were random-access memory. Allows more applications to be open than physical memory can hold.
-Programs are transferred out to virtual memory from RAM when not being executed to free up space in primary storage
-transferred back when needed

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6
Q

Secondary storage

A

Permanent storage of instructions and data not currently in use by the processor. Stores the operating system, applications and data. Read-and-write and non-volatile.

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7
Q

Need for secondary storage

A

-ROM is read-only and RAM is volatile
-It is the storage of programs and data when the power is turned off
-and is semi-permanent storage that can change

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8
Q

Common types of storage

A

-Optical (DVDs, CDs)
-Magnetic (Hard disk)
-Solid state (USB)

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9
Q

Advantages of optical storage

A

-Thin
-Lightweight
-Portable

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10
Q

Disadvantages of optical storage

A

-Low capacity compared to others
-slow to access
-loses data when scratched

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11
Q

Advantages of magnetic storage

A

-Quick access data
-high storage capacity

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12
Q

Disadvantages of magnetic storage

A

-Has moving parts, and will eventually fail
-slower access than solid state

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13
Q

Disdvantages of solid state storage

A

-Medium storage capacity
-limited number of read-write cycles
-expensive

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14
Q

Advantages of solid state storage

A

-small, lightweight
-fast access time
-no noise - no moving parts
-low power

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15
Q

Units of data storage

A

-Bit (1)
-Nibble (4 bits)
-Byte (8 bits)
-Kilobyte (1000 bytes)
-Megabyte (1000 KB)
-Gigabyte (1000 MB)
-Terabyte (1000 GB)
-Petabyte (1000 TB)

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16
Q

Binary numbers

A

A numbering scheme with only two possible values for each digit, 0 and 1.
Base 2

17
Q

8 bit binary

A

2^8 = 256 combinations
-numbers 0-255

18
Q

Denary numbers

A

A numerical system of notation that uses 10 as its base. The ten decimal base digits are 0-9.

19
Q

Hexadecimal

A

A numerical system that uses 16 as its base. The 16 hex base digits are 0-9 and A-F. Computers don’t use it but used to represent large binary numbers into a smaller number of digits for humans.

20
Q

Binary addition

A

128,64,32,16,8,4,2
Rules:
-0+0=0
-0+1=1
-1+1=1 carry 1
-1+1+1 = 1 carry 1
Practice binary addition

21
Q

Binary overflow

A

The generation of a number that is too large to be represented by the device intended to store it.

22
Q

Convert between denary and 2 digit hexadecimals

A

Practice converting

23
Q

Binary shifts

A

Shift left - times by 2
Shift right - divided by 2

24
Q

Character sets

A

Defined list of characters recognized by the computer hardware and software, with each character being represented by a single number.

25
Q

Types of character sets

A

-ASCII 7-bit character set - 2^7 = 128 combinations
-Extended ASCII 8-bit character set - 2^8 = 256 combinations
-Unicode 24-bit character set - 2^24 = 16 million combinations

26
Q

How images are stored

A

Bitmap - image made up of pixels, each square has a binary value - photographs
Vector - mathematics to store the square are stored - technical, drawings, logos, clipart

27
Q

Metadata

A

A collection of data that describes and provides information about other data.
-Such as width, height, colour depth, colour palette

28
Q

Colour/ bit depth

A

Number of bits needed to store each pixel.
Photos are usually stored in 24 bit colour depth = 2^24 = > 16 million colours

29
Q

Equation for the size of image file

A

Image height * image width * colour depth

30
Q

Converting music to digital

A

Height of the analogue signal is measured/ sampled at regular intervals and stored as binary as a digital signal

31
Q

Sample rate

A

How often (frequency) you record the amplitude of a sound wave.
The more often a sample is recorded, the smoother the playback will sound.
Measured in hertz (Hz) - E.g. 44,000 Hz = 44,000 samples taken /second

32
Q

Sound - Bit depth

A

How many gradations of amplitude can be represented in a digital wave form

33
Q

Calculating sound file size

A

Sample rate * duration (s) * bit depth

34
Q

Use of compression

A

-Reduces the size of a file so it takes up less space
-maximizes the amount you can store on a device
-smaller files are quicker when transferred over the internet
-lossy and lossless

35
Q

Lossy compression

A

A compression method where the data in a file is removed and not restored to its original form after decompression
-Used for image, music, video files
-more effective than lossless

36
Q

Lossless compression

A

Reduces file size with no loss of data
-all original data can be recovered when the file is uncompressed
-usually used for texts and spreadsheet files