1.1 Systems Architecture Flashcards

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1
Q

The fetch-decode-execute cycle

A

The complete process of retrieving an instruction from storage, decoding it and carrying it out.

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2
Q

The Fetch step

A

-The program counter holds the address of the next instruction
-The address is copied in the MAR
-the address bus goes to the value in the MAR
-the data in the location is sent along the data bus and into the MDR
-data is copied into the instruction register

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3
Q

The Decode step

A

-Works out what the instructions mean

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4
Q

The Execute step

A

-A signal is sent along an address bus to the memory location
-data is transferred along a data bus to the accumulator
-the program counter increments by 1

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5
Q

CPU

A

The Central Processing Unit
-The internal hardware component of the computer that is responsible for executing the instructions of programs and to control the rest of the computer system
-consists of six main components: CU, ALU, registers, cache, buses, clock

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6
Q

ALU

A

Performs calculations and logical comparisons in the CPU

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7
Q

CU

A

The Control Unit
-It decodes instructions and sends signals to control how data moves around the CPU.

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8
Q

Cache

A

Memory in the processors that provides fast access to frequently used instructions and data
-speeds up processing time as the data and instructions don’t have to be fetched directly from RAM.

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9
Q

Registers

A

Tiny areas of extremely fast memory located in the CPU, normally designed for a specific purpose where data or control information is stored temporarily. Includes the program counter, MAR, MDR, accumulator, instruction register
-8-bit CPU has 8 bit registers

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10
Q

How do registers increase processing speed

A

-used to hold temporary data while a software program is running
-as the CPU processes the data, the software program will shift data in and out of the registers as it is easier than in and out of cache or RAM - speeds up processing time

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11
Q

Program counter

A

Holds the address of the next instruction. Step 1 of the fetch-execute cycle
-as each instruction is processed, the software that is running updates the program counter with the address of the next instruction to fetch.

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12
Q

MAR

A

Memory Address Register. Holds the address of data ready to be used by the MDR or the address of an instruction passed from the program counter.
-Every instruction data in main memory is located at a unique address

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13
Q

MDR

A

Memory Data Register. Holds data fetched from or to be written to memory. Step 2 of the fetch-execute cycle.

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14
Q

Accumulator

A

Holds the result of calculations.

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15
Q

Clock

A

The clock is the electronic unit that synchronizes related components by generating pulses at a constant rate.
-single tick - CPU processing one instruction

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16
Q

Clock speed

A

Clock speed is the frequency at which the internal clock generates pulses.
-Clock speed of 3 GHz = 3 billion instructions per second.

17
Q

Bus

A

Data bus - carries data around the system
Address bus - carries info on where the data needs to go/ where the data comes from
Control bus - carries signals round the system to control components (e.g. DVD drive, hard disks, graphic cards)

18
Q

Common characteristics that affect CPU performance

A

-Clock speed
-Cache size
-No. of cores

19
Q

How clock speed affects CPU performance

A

The higher the clock rate, the faster the computer may work

20
Q

How cache size affects CPU performance

A

The larger the cache, the more data can be stored without having to go back to main memory

21
Q

How the no. of cores affects CPU performance

A

A CPU can have one or more processing units. Each unit is called a core, which contains an ALU, CU and registers
-CPUs with multiples cores have more power to run multiple programs at the same time
-having two cores will not double a computer’s speed, they have to communicate with each other through channels, which uses up some speed

22
Q

No. of cores - multitasking

A

With 2 cores, a CPU can run 2 tasks at the same time

23
Q

No. of cores - parallel processing

A

When a single task (program) is split in 2 or more parts and each part is processed at the same time.
-however, it is not always twice the speed as some programs don’t neatly split into 2

24
Q

Embedded systems

A

A computer built to solve a highly specific problem and not easy to change (A computer system that is built into another device)
-e.g. operating system placed inside a washing machine, microwave, traffic lights

25
Q

Advantages of embedded systems

A

-Small
-Built on a single circuit board so when they break, easy to replace
-use less power than general purpose computer
-designed with 1 task in mind - efficient

26
Q

Disadvantages of embedded systems

A

-if embedded computer goes wrong, equipment most likely stop working
-if fails, might have to go to a specialist supplier for replacement

27
Q

Van Neumann Architecture

A

Traditional computer architecture that forms the basis of most digital computer systems.
Instructions are fetched, decoded and executed.