12: Game Theory Flashcards

1
Q

repeated games

A

allow for patience, rewards and punishment

players might cooperate more if they expect to be shamed/sanctioned (for free-riding)

fear retaliation

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2
Q

stationary game

A

identical in its characteristics in each period

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3
Q

pure strategy

A

strategy where player plays actions for sure

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4
Q

mixed strategy

A

probability distribution over pure strategies

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5
Q

strictly dominant strategy

A

always provides greater utility/payoff to a player, no matter what the other’s strategy is

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6
Q

weakly dominant strategy

A

provides at least the same utility/payoff for all of the other’s strategies and strictly greater for some

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7
Q

nash equilibrium

A

occurs if every player’s strategy is a best response to the strategies played by other players

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8
Q

discounted utility model

A

used to model repeated games

discount rate between (0,1)
- lower means less value on future utility and less patient
- higher means more value on future utility and more patient

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