11. Personality and Cyber Culture Flashcards

1
Q

What is cyberculture

A

Social conditions brought about by the widespread use of computer networks

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Outline the proliferation of social media

A
  • 82% of Australians are on social media

Facebook:
- 2.93 billion monthly active users
- 36.7% of the earth’s population are on it
- 16 million Australians on FB
- 66% active AU FB users

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What are some areas for personality research in cyberculture?

A
  • Self-presentation / identity management on social media and online contexts
  • Avatar creation and online presentation in gaming / virtual worlds
  • Identity misrepresentation and criminality in online relationships
  • Dark niches and the web
  • New disorders
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What is the uses and gratification model?

A

Takes into account different needs and desires for internet activity: personal identity, relationships, escapism

People predict that we will adapt what we do prior to the internet and do this on the internet:
- information seeking
- interpersonal utility
- entertainment
- pass the time
- convenience

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What are the benefits of the internet environment?

A

Provides: a unique protective environment encouraging people to express themselves more freely (particularly important for shy people)

McKenna and Bargh:
- anonymity
- reduced importance of physical appearance
- greater control over time and pace of interaction
- an outlet for socially inhibited

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What are the benefits of cyberculture in regard to identity?

A

Suler:
- dissociation and multiple identities
- allow us to experiment w/ facets of identity
- control of expression
- reality and living out fantasies

The internet facilitates social interaction.

Gender swapping:
- nearly half of males have female avatars
- 2/3 of females have male avatars

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

In terms of trait approaches to personality and cyber culture: what is introversion and neuroticism associated with (benefits!)

A

People who are high in introversion (overwhelmed by groups) and neuroticism (can get upset and deal with it later) will benefit the most from these facets:
- anonymity
- no physical proximity or contact with others
- control over the interaction

Also:
- neurotic introverts tend to locate the ‘real me’ in internet interactions (whereas non-neurotic extroverts locate the real me in f2f interactions)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Introversion and neuroticism - avatars

A
  • introverts are more likely to select attractive avatars
  • neuroticism has the highest discrepancy between self and avatars
  • females high in neuroticism selected the most attractive avatars (had the biggest attractiveness discrepancy)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

How do extroverts use the internet?

A
  • Facilitate offline relationships as well (means of social extension)
  • positively associated with using the internet for leisure and social activities
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What are the generational cohort differences in terms of internet use

A

DotNets (77-99): association between extraversion and using internet for leisure / social activities

Dutifuls (10-45) and Boomers (46-64): extraversion and using the internet for information / duty activities

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

How does the 5 Factor Model link with Social Network Site usage?

A

Social network site usage = status updates, posting photos, gaming, interaction, friends, information

Extraversion and openness most correlated with SNS activities

Increased narcissism is linked to all SNS activities - this link is stronger in Non-Western, Non-individualist samples

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What is the potential for some internet use disorders?

A

Marengo: Big 5 and smartphone use disorder - people higher in neuroticism and lower in conscientiousness tend to be associated with smartphone disorder

Marino: 5FM and facebook use disorder - high neuroticism and low conscientiousness

Meynadier: 5FM and problematic social media use - high neuroticism, low conscientiousness, agreeableness, openness

i.e. high neuroticism is associated with all problematic internet usage

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What are the limitations of personality (5FM) research and cyberculture?

A
  • relatively new area of research
  • most is cross sectional
  • unofficial diagnosis (issues with comparison because we have not yet defined the diagnosis)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What is internet gaming disorder

A

pattern of excessive and prolonged internet gaming that results in a cluster of cognitive & behavioural symptoms

2 meta analyses indicate assoctiation with
- high neuroticism
- low conscientiousness, extraversion and agreeableness

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What are some facets of the darker side of personality and cyberculture

A

Cyber aggression: intentional harm delivered via electronic means to a person / group of people irrespective of age, and who perceives such act as offensive, derogatory, harmful or unwanted

Cyberbullying: an aggressive, intentional act using electronic forms of contact, repeatedly and over time against a victim who cannot easily defend him or herself

occurs mostly on insta, followed by facebook and snapchat

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What are the main reasons people get cyberbullied?

A
  • appearance
17
Q

Prevalence of cyberbullying

A
  • 20-40% of adolescents report being cyberbullied
  • Females are targeted more than Males
  • kids as young as 5 are being targets
  • proportion of those directly involved in cyber bullying aged 13 and over (gets higher as you age to 18)
18
Q

What is the online disinhibition effect?

A

Reduction of inhibition and social restraint on the internet
- dissociative anonymity and invisibility
- benign disinhibition -> nto harmful disinhibition - i.e. when these facets allow you to do good (i.e. donate money)
- toxic disinhibition –> people becoming toxic in their behaviours because of it

Leads to ‘dark niches’ on the internet: aspects of personality related to the dark tetrad have united people and found ways to express themselves
- antisocial individuals have greater opportunities to connect with others and pursue antisocial behaviours

19
Q

Who cyberbullies?

A

When controlling for covariance in the dark tetrad,
the main driver in cyber bullying is psychopathy

20
Q

A study looked at the proportion of people who engaged in cyber aggression (via self-report) and found that

A

36% of the sample had

21
Q

Cyber aggression and the dark triad

A
  • was correlated with the dark triad
  • when you control the variables, psychopathy is the strongest predictor

another weak predictor was how much facebook use they had

22
Q

In a study of cyberbullying and dark triad in uni students:

A

51% of uni students engaged in cyberbullying
- psychopathy predicted cyber bullying

Sadism was related to trolling behaviour: behaving in a deceptive, destructive or disruptive manner in a social setting with no instrumental purpose

23
Q

Sadism is the best predictor of

A
  • trolling and trolling enjoyment
24
Q

What is the strongest and weakest D4 predictor of antisocial online behaviour

A

Moor and Anderson’s Systematic Review
- Psychopathy = strongest and most consistent
- Narcissism = least related to antisocial online behaviour